Files
assimp/code/ScenePrivate.h
aramis_acg 3f369342d6 - Redesign the C interface to allow per-import settings.
- Make C-API threadsafe even without boost (no longer a global importer <-> scene map).
- Cleanup headers.
- Change the way how Importer::pimpl is accessed - all users are no longer friends of Importer to avoid spoiling the public interface. Rather, pimpl is exposed via a public member function and anyone having the definition of ImporterPimpl can access it.

THIS IS A BREAKING API CHANGE for anyone using properties with the C API. It is, however, a huge step forward and finally makes our C API functionally equivalent to the C++ interface.

I hope we can adapt all ports as soon as possible. I'd be grateful if the respective maintainers could do this.

Documentation is not yet up to date.

All this is in anticipation to the upcoming 3.0 release, which I'm actively working on.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1111 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-01-13 14:07:58 +00:00

78 lines
2.6 KiB
C++

/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Stuff to deal with aiScene::mPrivate
*/
#ifndef AI_SCENEPRIVATE_H_INCLUDED
#define AI_SCENEPRIVATE_H_INCLUDED
namespace Assimp {
class Importer;
struct ScenePrivateData {
ScenePrivateData()
: mOrigImporter()
, mPPStepsApplied()
{}
// Importer that originally loaded the scene though the C-API
// If set, this object is owned by this private data instance.
Assimp::Importer* mOrigImporter;
// List of postprocessing steps already applied to the scene.
unsigned int mPPStepsApplied;
};
// Access private data stored in the scene
inline ScenePrivateData* ScenePriv(aiScene* in) {
return static_cast<ScenePrivateData*>(in->mPrivate);
}
inline const ScenePrivateData* ScenePriv(const aiScene* in) {
return static_cast<const ScenePrivateData*>(in->mPrivate);
}
}
#endif