Added some more essential includes to AssimpPCH.hAdded support for line and point meshes to most steps - I did nto yet adapt all unit tests, so meshes with mixed primitive types are not absolutely safe at the moment. Added camera and light support to the PretransformVert step. Fixed some small inaccuracies and fixed a bug reported by Mark Sibly causing all transformations to be invalid. However the step is nto yet completely correct, there are still some small artifacts. Updated light and camera data structures, added temporary validation code for the Renamed AI_SCENE_FLAGS_ANIM_SKELETON_ONLY to a more generic AI_SCENE_FLAGS_INCOMPLETE flag. Fixed bug in the OFF loader causing meshes with polygons to crash Added line support to the DXF loader - seems to fail for the moment cause of SortByPType. Added support for lights and cameras to NFF, implemented another NFF format subtype (file starts with 'nff'). Implemented NFF 'tpp' chunk and a corresponding texture extension. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@185 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
124 lines
4.6 KiB
C++
124 lines
4.6 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#ifndef ASSIMP_PCH_INCLUDED
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#define ASSIMP_PCH_INCLUDED
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// *******************************************************************
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// Print detailled memory allocation statistics? In this case we'll
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// need to overload all C++ memory management functions. It is assumed
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// that old C routines, such as malloc(), are NOT used in Assimp.
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// *******************************************************************
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#ifdef ASSIMP_BUILD_MEMORY_STATISTICS
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void *operator new (size_t);
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void operator delete (void *);
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void *operator new[] (size_t);
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void operator delete[] (void *);
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#endif
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// *******************************************************************
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// If we have at least VC8 some C string manipulation functions
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// are mapped to their safe _s counterparts (e.g. _itoa_s).
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// *******************************************************************
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# if _MSC_VER >= 1400 && !(defined _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES)
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# define _CRT_SECURE_CPP_OVERLOAD_STANDARD_NAMES 1
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# endif
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// *******************************************************************
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// STL headers - we need quite a lot of them
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// *******************************************************************
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#include <vector>
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#include <list>
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#include <map>
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#include <string>
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#include <sstream>
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#include <iomanip>
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#include <cassert>
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#include <stack>
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#include <queue>
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#include <iostream>
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#include <algorithm>
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// *******************************************************************
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// public ASSIMP headers
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// *******************************************************************
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#include "../include/DefaultLogger.h"
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#include "../include/IOStream.h"
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#include "../include/IOSystem.h"
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#include "../include/aiScene.h"
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#include "../include/aiPostProcess.h"
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#include "../include/assimp.hpp"
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// *******************************************************************
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// internal headers that are nearly always required
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// *******************************************************************
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#include "MaterialSystem.h"
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#include "StringComparison.h"
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#include "StreamReader.h"
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#include "qnan.h"
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// *******************************************************************
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// boost headers - take them from the workaround dir if possible
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// *******************************************************************
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#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
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# include "../include/BoostWorkaround/boost/scoped_ptr.hpp"
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# include "../include/BoostWorkaround/boost/format.hpp"
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# include "../include/BoostWorkaround/boost/multi_array.hpp"
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#else
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// NOTE: boost::multi_array is nto yet supported by the workaround
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#define AI_BUILD_NO_BVH_IMPORTER
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# include <boost/scoped_ptr.hpp>
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# include <boost/format.hpp>
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# include <boost/multi_array.hpp>
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#endif
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#endif // !! ASSIMP_PCH_INCLUDED
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