Files
assimp/tools/assimp_view/Shaders.h
aramis_acg 2eb6fca408 - Major update to the viewer. A little bit buggy now, but I'll fix that
- 2/3 of the viewer code are no wrapped in helper classes
- ByteSwap.h header added 
- Bugfix in the 3DS loader: Texture blend mode was read incorrectly
- Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now
- Added new helper functions to MaterialHelper 
- Added aiMaterialGetTexture() function to allow easy access to all properties of a texture

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-05-13 23:26:52 +00:00

33 lines
956 B
C++

//-------------------------------------------------------------------------------
/**
* This program is distributed under the terms of the GNU Lesser General
* Public License (LGPL).
*
* ASSIMP Viewer Utility
*
*/
//-------------------------------------------------------------------------------
#if (!defined AV_SHADERS_H_INCLUDED)
#define AV_SHADERS_H_INCLUDED
// Shader used for rendering a skybox background
extern std::string g_szSkyboxShader;
// Shader used for visualizing normal vectors
extern std::string g_szNormalsShader;
// Default shader
extern std::string g_szDefaultShader;
// Material shader
extern std::string g_szMaterialShader;
// Shader used to draw the yellow circle on top of everything
extern std::string g_szPassThroughShader;
// Shader used to draw the checker pattern background for the texture view
extern std::string g_szCheckerBackgroundShader;
#endif // !! AV_SHADERS_H_INCLUDED