Files
assimp/code/CMakeLists.txt
AnyOldName3 e50233b2c1 Use correct PDB paths
The previously-specified paths were only correct for a static library
build.
I therefore fenced off that code to be specific to static library
builds.

For shared library builds, I added a generator-expression-based
alternative.
Annoyingly, this won't work with static library builds, so we don't get
the concise, reliable version in all circumstances.

I've avoided modifying any of the paths anything ends up at to avoid
breaking changes.

Resolves https://github.com/assimp/assimp/issues/4269
2023-08-23 17:19:01 +01:00

1459 lines
43 KiB
CMake

# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2022, assimp team
#
# All rights reserved.
#
# Redistribution and use of this software in source and binary forms,
# with or without modification, are permitted provided that the
# following conditions are met:
#
# * Redistributions of source code must retain the above
# copyright notice, this list of conditions and the
# following disclaimer.
#
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the
# following disclaimer in the documentation and/or other
# materials provided with the distribution.
#
# * Neither the name of the assimp team, nor the names of its
# contributors may be used to endorse or promote products
# derived from this software without specific prior
# written permission of the assimp team.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#----------------------------------------------------------------------
# Listing and grouping of all the source files.
# 1) Set the file lists for each component
# 2) Create a Source Group for each component, for IDE project orginization
# 3) Add libassimp using the file lists (eliminates duplication of file names between
# source groups and library command)
#
cmake_minimum_required( VERSION 3.10 )
SET( HEADER_PATH ../include/assimp )
if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.")
set(ASSIMP_ANDROID_JNIIOSYSTEM OFF)
endif()
SET( COMPILER_HEADERS
${HEADER_PATH}/Compiler/pushpack1.h
${HEADER_PATH}/Compiler/poppack1.h
${HEADER_PATH}/Compiler/pstdint.h
)
SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
SET( PUBLIC_HEADERS
${HEADER_PATH}/anim.h
${HEADER_PATH}/aabb.h
${HEADER_PATH}/ai_assert.h
${HEADER_PATH}/camera.h
${HEADER_PATH}/color4.h
${HEADER_PATH}/color4.inl
${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
${HEADER_PATH}/ColladaMetaData.h
${HEADER_PATH}/commonMetaData.h
${HEADER_PATH}/defs.h
${HEADER_PATH}/cfileio.h
${HEADER_PATH}/light.h
${HEADER_PATH}/material.h
${HEADER_PATH}/material.inl
${HEADER_PATH}/matrix3x3.h
${HEADER_PATH}/matrix3x3.inl
${HEADER_PATH}/matrix4x4.h
${HEADER_PATH}/matrix4x4.inl
${HEADER_PATH}/mesh.h
${HEADER_PATH}/ObjMaterial.h
${HEADER_PATH}/pbrmaterial.h
${HEADER_PATH}/GltfMaterial.h
${HEADER_PATH}/postprocess.h
${HEADER_PATH}/quaternion.h
${HEADER_PATH}/quaternion.inl
${HEADER_PATH}/scene.h
${HEADER_PATH}/metadata.h
${HEADER_PATH}/texture.h
${HEADER_PATH}/types.h
${HEADER_PATH}/vector2.h
${HEADER_PATH}/vector2.inl
${HEADER_PATH}/vector3.h
${HEADER_PATH}/vector3.inl
${HEADER_PATH}/version.h
${HEADER_PATH}/cimport.h
${HEADER_PATH}/AssertHandler.h
${HEADER_PATH}/importerdesc.h
${HEADER_PATH}/Importer.hpp
${HEADER_PATH}/DefaultLogger.hpp
${HEADER_PATH}/ProgressHandler.hpp
${HEADER_PATH}/IOStream.hpp
${HEADER_PATH}/IOSystem.hpp
${HEADER_PATH}/Logger.hpp
${HEADER_PATH}/LogStream.hpp
${HEADER_PATH}/NullLogger.hpp
${HEADER_PATH}/cexport.h
${HEADER_PATH}/Exporter.hpp
${HEADER_PATH}/DefaultIOStream.h
${HEADER_PATH}/DefaultIOSystem.h
${HEADER_PATH}/ZipArchiveIOSystem.h
${HEADER_PATH}/SceneCombiner.h
${HEADER_PATH}/fast_atof.h
${HEADER_PATH}/qnan.h
${HEADER_PATH}/BaseImporter.h
${HEADER_PATH}/Hash.h
${HEADER_PATH}/MemoryIOWrapper.h
${HEADER_PATH}/ParsingUtils.h
${HEADER_PATH}/StreamReader.h
${HEADER_PATH}/StreamWriter.h
${HEADER_PATH}/StringComparison.h
${HEADER_PATH}/StringUtils.h
${HEADER_PATH}/SGSpatialSort.h
${HEADER_PATH}/GenericProperty.h
${HEADER_PATH}/SpatialSort.h
${HEADER_PATH}/SkeletonMeshBuilder.h
${HEADER_PATH}/SmallVector.h
${HEADER_PATH}/SmoothingGroups.h
${HEADER_PATH}/SmoothingGroups.inl
${HEADER_PATH}/StandardShapes.h
${HEADER_PATH}/RemoveComments.h
${HEADER_PATH}/Subdivision.h
${HEADER_PATH}/Vertex.h
${HEADER_PATH}/LineSplitter.h
${HEADER_PATH}/TinyFormatter.h
${HEADER_PATH}/Profiler.h
${HEADER_PATH}/LogAux.h
${HEADER_PATH}/Bitmap.h
${HEADER_PATH}/XMLTools.h
${HEADER_PATH}/IOStreamBuffer.h
${HEADER_PATH}/CreateAnimMesh.h
${HEADER_PATH}/XmlParser.h
${HEADER_PATH}/BlobIOSystem.h
${HEADER_PATH}/MathFunctions.h
${HEADER_PATH}/Exceptional.h
${HEADER_PATH}/ByteSwapper.h
${HEADER_PATH}/Base64.hpp
)
SET( Core_SRCS
Common/Assimp.cpp
)
IF(MSVC OR (MINGW AND BUILD_SHARED_LIBS))
list(APPEND Core_SRCS "res/assimp.rc")
ENDIF()
SET( Logging_SRCS
${HEADER_PATH}/DefaultLogger.hpp
${HEADER_PATH}/LogStream.hpp
${HEADER_PATH}/Logger.hpp
${HEADER_PATH}/NullLogger.hpp
Common/Win32DebugLogStream.h
Common/DefaultLogger.cpp
Common/FileLogStream.h
Common/StdOStreamLogStream.h
)
SOURCE_GROUP(Logging FILES ${Logging_SRCS})
SET( Common_SRCS
Common/StbCommon.h
Common/Compression.cpp
Common/Compression.h
Common/BaseImporter.cpp
Common/BaseProcess.cpp
Common/BaseProcess.h
Common/Importer.h
Common/ScenePrivate.h
Common/PostStepRegistry.cpp
Common/ImporterRegistry.cpp
Common/DefaultProgressHandler.h
Common/DefaultIOStream.cpp
Common/IOSystem.cpp
Common/DefaultIOSystem.cpp
Common/ZipArchiveIOSystem.cpp
Common/PolyTools.h
Common/Maybe.h
Common/Importer.cpp
Common/IFF.h
Common/SGSpatialSort.cpp
Common/VertexTriangleAdjacency.cpp
Common/VertexTriangleAdjacency.h
Common/SpatialSort.cpp
Common/SceneCombiner.cpp
Common/ScenePreprocessor.cpp
Common/ScenePreprocessor.h
Common/SkeletonMeshBuilder.cpp
Common/StackAllocator.h
Common/StackAllocator.inl
Common/StandardShapes.cpp
Common/TargetAnimation.cpp
Common/TargetAnimation.h
Common/RemoveComments.cpp
Common/Subdivision.cpp
Common/scene.cpp
Common/Bitmap.cpp
Common/Version.cpp
Common/CreateAnimMesh.cpp
Common/simd.h
Common/simd.cpp
Common/material.cpp
Common/AssertHandler.cpp
Common/Exceptional.cpp
Common/Base64.cpp
)
SOURCE_GROUP(Common FILES ${Common_SRCS})
SET( CApi_SRCS
CApi/CInterfaceIOWrapper.cpp
CApi/CInterfaceIOWrapper.h
)
SOURCE_GROUP(CApi FILES ${CApi_SRCS})
SET(Geometry_SRCS
Geometry/GeometryUtils.h
Geometry/GeometryUtils.cpp
)
SOURCE_GROUP(Geometry FILES ${Geometry_SRCS})
SET( STEPParser_SRCS
AssetLib/STEPParser/STEPFileReader.h
AssetLib/STEPParser/STEPFileReader.cpp
AssetLib/STEPParser/STEPFileEncoding.cpp
AssetLib/STEPParser/STEPFileEncoding.h
)
SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS})
IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
SET( C4D_SRCS
AssetLib/C4D/C4DImporter.cpp
AssetLib/C4D/C4DImporter.h
)
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ()
# if this variable is set to TRUE, the user can manually disable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
# if this variable is set to FALSE, the user can manually enable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to TRUE for each importer
OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_IMPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_IMPORTER name)
IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
set(ASSIMP_IMPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
set(ASSIMP_IMPORTER_ENABLED FALSE)
ENDIF ()
ELSE ()
set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
ENDIF ()
IF (ASSIMP_IMPORTER_ENABLED)
LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
SOURCE_GROUP(AssetLib\\${name} FILES ${ARGN})
ELSE()
SET(${name}_SRC "")
SET(ASSIMP_IMPORTERS_DISABLED "${ASSIMP_IMPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_IMPORTER)
ENDIF()
ENDMACRO()
if (NOT ASSIMP_NO_EXPORT)
# if this variable is set to TRUE, the user can manually disable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
# if this variable is set to FALSE, the user can manually enable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_EXPORTER_<name> which enables compilation of an exporter
# this way selective exporters can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_EXPORTER name)
IF (ASSIMP_NO_EXPORT)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
set(ASSIMP_EXPORTER_ENABLED TRUE)
IF (DEFINED ASSIMP_BUILD_${name}_EXPORTER AND NOT ASSIMP_BUILD_${name}_EXPORTER)
set(ASSIMP_EXPORTER_ENABLED FALSE)
ENDIF ()
ELSE ()
set(ASSIMP_EXPORTER_ENABLED ${ASSIMP_BUILD_${name}_EXPORTER})
ENDIF ()
IF (ASSIMP_EXPORTER_ENABLED)
SET(ASSIMP_EXPORTERS_ENABLED "${ASSIMP_EXPORTERS_ENABLED} ${name}")
LIST(APPEND ASSIMP_EXPORTER_SRCS ${ARGN})
SOURCE_GROUP(AssetLib\\${name} FILES ${ARGN})
ELSE()
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF()
ENDMACRO()
endif()
SET(ASSIMP_LOADER_SRCS "")
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
SET(ASSIMP_IMPORTERS_DISABLED "") # disabled importers list (used to print)
SET(ASSIMP_EXPORTER_SRCS "")
SET(ASSIMP_EXPORTERS_ENABLED "") # list of enabled exporters
SET(ASSIMP_EXPORTERS_DISABLED "") # disabled exporters list (used to print)
ADD_ASSIMP_IMPORTER( AMF
AssetLib/AMF/AMFImporter.hpp
AssetLib/AMF/AMFImporter_Node.hpp
AssetLib/AMF/AMFImporter.cpp
AssetLib/AMF/AMFImporter_Geometry.cpp
AssetLib/AMF/AMFImporter_Material.cpp
AssetLib/AMF/AMFImporter_Postprocess.cpp
)
ADD_ASSIMP_IMPORTER( 3DS
AssetLib/3DS/3DSConverter.cpp
AssetLib/3DS/3DSHelper.h
AssetLib/3DS/3DSLoader.cpp
AssetLib/3DS/3DSLoader.h
)
ADD_ASSIMP_IMPORTER( AC
AssetLib/AC/ACLoader.cpp
AssetLib/AC/ACLoader.h
)
ADD_ASSIMP_IMPORTER( ASE
AssetLib/ASE/ASELoader.cpp
AssetLib/ASE/ASELoader.h
AssetLib/ASE/ASEParser.cpp
AssetLib/ASE/ASEParser.h
)
ADD_ASSIMP_IMPORTER( ASSBIN
AssetLib/Assbin/AssbinLoader.h
AssetLib/Assbin/AssbinLoader.cpp
)
ADD_ASSIMP_IMPORTER( B3D
AssetLib/B3D/B3DImporter.cpp
AssetLib/B3D/B3DImporter.h
)
ADD_ASSIMP_IMPORTER( BVH
AssetLib/BVH/BVHLoader.cpp
AssetLib/BVH/BVHLoader.h
)
ADD_ASSIMP_IMPORTER( COLLADA
AssetLib/Collada/ColladaHelper.cpp
AssetLib/Collada/ColladaHelper.h
AssetLib/Collada/ColladaLoader.cpp
AssetLib/Collada/ColladaLoader.h
AssetLib/Collada/ColladaParser.cpp
AssetLib/Collada/ColladaParser.h
)
ADD_ASSIMP_IMPORTER( DXF
AssetLib/DXF/DXFLoader.cpp
AssetLib/DXF/DXFLoader.h
AssetLib/DXF/DXFHelper.h
)
ADD_ASSIMP_IMPORTER( CSM
AssetLib/CSM/CSMLoader.cpp
AssetLib/CSM/CSMLoader.h
)
ADD_ASSIMP_IMPORTER( HMP
AssetLib/HMP/HMPFileData.h
AssetLib/HMP/HMPLoader.cpp
AssetLib/HMP/HMPLoader.h
AssetLib/HMP/HalfLifeFileData.h
)
ADD_ASSIMP_IMPORTER( IRRMESH
AssetLib/Irr/IRRMeshLoader.cpp
AssetLib/Irr/IRRMeshLoader.h
AssetLib/Irr/IRRShared.cpp
AssetLib/Irr/IRRShared.h
)
ADD_ASSIMP_IMPORTER( IQM
AssetLib/IQM/IQMImporter.cpp
AssetLib/IQM/iqm.h
AssetLib/IQM/IQMImporter.h
)
ADD_ASSIMP_IMPORTER( IRR
AssetLib/Irr/IRRLoader.cpp
AssetLib/Irr/IRRLoader.h
AssetLib/Irr/IRRShared.cpp
AssetLib/Irr/IRRShared.h
)
ADD_ASSIMP_IMPORTER( LWO
AssetLib/LWO/LWOAnimation.cpp
AssetLib/LWO/LWOAnimation.h
AssetLib/LWO/LWOBLoader.cpp
AssetLib/LWO/LWOFileData.h
AssetLib/LWO/LWOLoader.cpp
AssetLib/LWO/LWOLoader.h
AssetLib/LWO/LWOMaterial.cpp
)
ADD_ASSIMP_IMPORTER( LWS
AssetLib/LWS/LWSLoader.cpp
AssetLib/LWS/LWSLoader.h
)
ADD_ASSIMP_IMPORTER( M3D
AssetLib/M3D/M3DMaterials.h
AssetLib/M3D/M3DImporter.h
AssetLib/M3D/M3DImporter.cpp
AssetLib/M3D/M3DWrapper.h
AssetLib/M3D/M3DWrapper.cpp
AssetLib/M3D/m3d.h
)
ADD_ASSIMP_IMPORTER( MD2
AssetLib/MD2/MD2FileData.h
AssetLib/MD2/MD2Loader.cpp
AssetLib/MD2/MD2Loader.h
AssetLib/MD2/MD2NormalTable.h
)
ADD_ASSIMP_IMPORTER( MD3
AssetLib/MD3/MD3FileData.h
AssetLib/MD3/MD3Loader.cpp
AssetLib/MD3/MD3Loader.h
)
ADD_ASSIMP_IMPORTER( MD5
AssetLib/MD5/MD5Loader.cpp
AssetLib/MD5/MD5Loader.h
AssetLib/MD5/MD5Parser.cpp
AssetLib/MD5/MD5Parser.h
)
ADD_ASSIMP_IMPORTER( MDC
AssetLib/MDC/MDCFileData.h
AssetLib/MDC/MDCLoader.cpp
AssetLib/MDC/MDCLoader.h
AssetLib/MDC/MDCNormalTable.h
)
ADD_ASSIMP_IMPORTER( MDL
AssetLib/MDL/MDLDefaultColorMap.h
AssetLib/MDL/MDLFileData.h
AssetLib/MDL/MDLLoader.cpp
AssetLib/MDL/MDLLoader.h
AssetLib/MDL/MDLMaterialLoader.cpp
AssetLib/MDL/HalfLife/HalfLifeMDLBaseHeader.h
AssetLib/MDL/HalfLife/HL1FileData.h
AssetLib/MDL/HalfLife/HL1MDLLoader.cpp
AssetLib/MDL/HalfLife/HL1MDLLoader.h
AssetLib/MDL/HalfLife/HL1ImportDefinitions.h
AssetLib/MDL/HalfLife/HL1ImportSettings.h
AssetLib/MDL/HalfLife/HL1MeshTrivert.h
AssetLib/MDL/HalfLife/LogFunctions.h
AssetLib/MDL/HalfLife/UniqueNameGenerator.cpp
AssetLib/MDL/HalfLife/UniqueNameGenerator.h
)
SET( MaterialSystem_SRCS
Material/MaterialSystem.cpp
Material/MaterialSystem.h
)
SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
ADD_ASSIMP_IMPORTER( NFF
AssetLib/NFF/NFFLoader.cpp
AssetLib/NFF/NFFLoader.h
)
ADD_ASSIMP_IMPORTER( NDO
AssetLib/NDO/NDOLoader.cpp
AssetLib/NDO/NDOLoader.h
)
ADD_ASSIMP_IMPORTER( OFF
AssetLib/OFF/OFFLoader.cpp
AssetLib/OFF/OFFLoader.h
)
ADD_ASSIMP_IMPORTER( OBJ
AssetLib/Obj/ObjFileData.h
AssetLib/Obj/ObjFileImporter.cpp
AssetLib/Obj/ObjFileImporter.h
AssetLib/Obj/ObjFileMtlImporter.cpp
AssetLib/Obj/ObjFileMtlImporter.h
AssetLib/Obj/ObjFileParser.cpp
AssetLib/Obj/ObjFileParser.h
AssetLib/Obj/ObjTools.h
)
ADD_ASSIMP_IMPORTER( OGRE
AssetLib/Ogre/OgreImporter.h
AssetLib/Ogre/OgreStructs.h
AssetLib/Ogre/OgreParsingUtils.h
AssetLib/Ogre/OgreBinarySerializer.h
AssetLib/Ogre/OgreXmlSerializer.h
AssetLib/Ogre/OgreImporter.cpp
AssetLib/Ogre/OgreStructs.cpp
AssetLib/Ogre/OgreBinarySerializer.cpp
AssetLib/Ogre/OgreXmlSerializer.cpp
AssetLib/Ogre/OgreMaterial.cpp
)
ADD_ASSIMP_IMPORTER( OPENGEX
AssetLib/OpenGEX/OpenGEXImporter.cpp
AssetLib/OpenGEX/OpenGEXImporter.h
AssetLib/OpenGEX/OpenGEXStructs.h
)
ADD_ASSIMP_IMPORTER( PLY
AssetLib/Ply/PlyLoader.cpp
AssetLib/Ply/PlyLoader.h
AssetLib/Ply/PlyParser.cpp
AssetLib/Ply/PlyParser.h
)
ADD_ASSIMP_IMPORTER( MS3D
AssetLib/MS3D/MS3DLoader.cpp
AssetLib/MS3D/MS3DLoader.h
)
ADD_ASSIMP_IMPORTER( COB
AssetLib/COB/COBLoader.cpp
AssetLib/COB/COBLoader.h
AssetLib/COB/COBScene.h
)
ADD_ASSIMP_IMPORTER( BLEND
AssetLib/Blender/BlenderLoader.cpp
AssetLib/Blender/BlenderLoader.h
AssetLib/Blender/BlenderDNA.cpp
AssetLib/Blender/BlenderDNA.h
AssetLib/Blender/BlenderDNA.inl
AssetLib/Blender/BlenderScene.cpp
AssetLib/Blender/BlenderScene.h
AssetLib/Blender/BlenderSceneGen.h
AssetLib/Blender/BlenderIntermediate.h
AssetLib/Blender/BlenderModifier.h
AssetLib/Blender/BlenderModifier.cpp
AssetLib/Blender/BlenderBMesh.h
AssetLib/Blender/BlenderBMesh.cpp
AssetLib/Blender/BlenderTessellator.h
AssetLib/Blender/BlenderTessellator.cpp
AssetLib/Blender/BlenderCustomData.h
AssetLib/Blender/BlenderCustomData.cpp
)
ADD_ASSIMP_IMPORTER( IFC
AssetLib/IFC/IFCLoader.cpp
AssetLib/IFC/IFCLoader.h
AssetLib/IFC/IFCReaderGen1_2x3.cpp
AssetLib/IFC/IFCReaderGen2_2x3.cpp
AssetLib/IFC/IFCReaderGen_2x3.h
AssetLib/IFC/IFCUtil.h
AssetLib/IFC/IFCUtil.cpp
AssetLib/IFC/IFCGeometry.cpp
AssetLib/IFC/IFCMaterial.cpp
AssetLib/IFC/IFCProfile.cpp
AssetLib/IFC/IFCCurve.cpp
AssetLib/IFC/IFCBoolean.cpp
AssetLib/IFC/IFCOpenings.cpp
)
if (ASSIMP_BUILD_IFC_IMPORTER)
if (MSVC)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
elseif(MINGW)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
endif()
endif ()
ADD_ASSIMP_IMPORTER( XGL
AssetLib/XGL/XGLLoader.cpp
AssetLib/XGL/XGLLoader.h
)
ADD_ASSIMP_IMPORTER( FBX
AssetLib/FBX/FBXImporter.cpp
AssetLib/FBX/FBXCompileConfig.h
AssetLib/FBX/FBXImporter.h
AssetLib/FBX/FBXParser.cpp
AssetLib/FBX/FBXParser.h
AssetLib/FBX/FBXTokenizer.cpp
AssetLib/FBX/FBXTokenizer.h
AssetLib/FBX/FBXImportSettings.h
AssetLib/FBX/FBXConverter.h
AssetLib/FBX/FBXConverter.cpp
AssetLib/FBX/FBXUtil.h
AssetLib/FBX/FBXUtil.cpp
AssetLib/FBX/FBXDocument.h
AssetLib/FBX/FBXDocument.cpp
AssetLib/FBX/FBXProperties.h
AssetLib/FBX/FBXProperties.cpp
AssetLib/FBX/FBXMeshGeometry.h
AssetLib/FBX/FBXMeshGeometry.cpp
AssetLib/FBX/FBXMaterial.cpp
AssetLib/FBX/FBXModel.cpp
AssetLib/FBX/FBXAnimation.cpp
AssetLib/FBX/FBXNodeAttribute.cpp
AssetLib/FBX/FBXDeformer.cpp
AssetLib/FBX/FBXBinaryTokenizer.cpp
AssetLib/FBX/FBXDocumentUtil.cpp
AssetLib/FBX/FBXCommon.h
)
if (NOT ASSIMP_NO_EXPORT)
ADD_ASSIMP_EXPORTER( OBJ
AssetLib/Obj/ObjExporter.h
AssetLib/Obj/ObjExporter.cpp)
ADD_ASSIMP_EXPORTER( OPENGEX
AssetLib/OpenGEX/OpenGEXExporter.cpp
AssetLib/OpenGEX/OpenGEXExporter.h)
ADD_ASSIMP_EXPORTER( PLY
AssetLib/Ply/PlyExporter.cpp
AssetLib/Ply/PlyExporter.h)
ADD_ASSIMP_EXPORTER( 3DS
AssetLib/3DS/3DSExporter.h
AssetLib/3DS/3DSExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSBIN
AssetLib/Assbin/AssbinExporter.h
AssetLib/Assbin/AssbinExporter.cpp
AssetLib/Assbin/AssbinFileWriter.h
AssetLib/Assbin/AssbinFileWriter.cpp)
ADD_ASSIMP_EXPORTER( ASSXML
AssetLib/Assxml/AssxmlExporter.h
AssetLib/Assxml/AssxmlExporter.cpp
AssetLib/Assxml/AssxmlFileWriter.h
AssetLib/Assxml/AssxmlFileWriter.cpp)
ADD_ASSIMP_EXPORTER(M3D
AssetLib/M3D/M3DExporter.h
AssetLib/M3D/M3DExporter.cpp)
ADD_ASSIMP_EXPORTER(COLLADA
AssetLib/Collada/ColladaExporter.h
AssetLib/Collada/ColladaExporter.cpp)
ADD_ASSIMP_EXPORTER( FBX
AssetLib/FBX/FBXExporter.h
AssetLib/FBX/FBXExporter.cpp
AssetLib/FBX/FBXExportNode.h
AssetLib/FBX/FBXExportNode.cpp
AssetLib/FBX/FBXExportProperty.h
AssetLib/FBX/FBXExportProperty.cpp)
ADD_ASSIMP_EXPORTER( STL
AssetLib/STL/STLExporter.h
AssetLib/STL/STLExporter.cpp)
ADD_ASSIMP_EXPORTER( X
AssetLib/X/XFileExporter.h
AssetLib/X/XFileExporter.cpp)
ADD_ASSIMP_EXPORTER( X3D
AssetLib/X3D/X3DExporter.cpp
AssetLib/X3D/X3DExporter.hpp)
ADD_ASSIMP_EXPORTER( GLTF
AssetLib/glTF/glTFExporter.h
AssetLib/glTF/glTFExporter.cpp
AssetLib/glTF2/glTF2Exporter.h
AssetLib/glTF2/glTF2Exporter.cpp)
ADD_ASSIMP_EXPORTER( 3MF
AssetLib/3MF/D3MFExporter.h
AssetLib/3MF/D3MFExporter.cpp)
ADD_ASSIMP_EXPORTER( PBRT
Pbrt/PbrtExporter.h
Pbrt/PbrtExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSJSON
AssetLib/Assjson/cencode.c
AssetLib/Assjson/cencode.h
AssetLib/Assjson/json_exporter.cpp
AssetLib/Assjson/mesh_splitter.cpp
AssetLib/Assjson/mesh_splitter.h)
ADD_ASSIMP_EXPORTER( STEP
AssetLib/Step/StepExporter.h
AssetLib/Step/StepExporter.cpp)
endif()
SET( PostProcessing_SRCS
PostProcessing/CalcTangentsProcess.cpp
PostProcessing/CalcTangentsProcess.h
PostProcessing/ComputeUVMappingProcess.cpp
PostProcessing/ComputeUVMappingProcess.h
PostProcessing/ConvertToLHProcess.cpp
PostProcessing/ConvertToLHProcess.h
PostProcessing/EmbedTexturesProcess.cpp
PostProcessing/EmbedTexturesProcess.h
PostProcessing/FindDegenerates.cpp
PostProcessing/FindDegenerates.h
PostProcessing/FindInstancesProcess.cpp
PostProcessing/FindInstancesProcess.h
PostProcessing/FindInvalidDataProcess.cpp
PostProcessing/FindInvalidDataProcess.h
PostProcessing/FixNormalsStep.cpp
PostProcessing/FixNormalsStep.h
PostProcessing/DropFaceNormalsProcess.cpp
PostProcessing/DropFaceNormalsProcess.h
PostProcessing/GenFaceNormalsProcess.cpp
PostProcessing/GenFaceNormalsProcess.h
PostProcessing/GenVertexNormalsProcess.cpp
PostProcessing/GenVertexNormalsProcess.h
PostProcessing/PretransformVertices.cpp
PostProcessing/PretransformVertices.h
PostProcessing/ImproveCacheLocality.cpp
PostProcessing/ImproveCacheLocality.h
PostProcessing/JoinVerticesProcess.cpp
PostProcessing/JoinVerticesProcess.h
PostProcessing/LimitBoneWeightsProcess.cpp
PostProcessing/LimitBoneWeightsProcess.h
PostProcessing/RemoveRedundantMaterials.cpp
PostProcessing/RemoveRedundantMaterials.h
PostProcessing/RemoveVCProcess.cpp
PostProcessing/RemoveVCProcess.h
PostProcessing/SortByPTypeProcess.cpp
PostProcessing/SortByPTypeProcess.h
PostProcessing/SplitLargeMeshes.cpp
PostProcessing/SplitLargeMeshes.h
PostProcessing/TextureTransform.cpp
PostProcessing/TextureTransform.h
PostProcessing/TriangulateProcess.cpp
PostProcessing/TriangulateProcess.h
PostProcessing/ValidateDataStructure.cpp
PostProcessing/ValidateDataStructure.h
PostProcessing/OptimizeGraph.cpp
PostProcessing/OptimizeGraph.h
PostProcessing/OptimizeMeshes.cpp
PostProcessing/OptimizeMeshes.h
PostProcessing/DeboneProcess.cpp
PostProcessing/DeboneProcess.h
PostProcessing/ProcessHelper.h
PostProcessing/ProcessHelper.cpp
PostProcessing/MakeVerboseFormat.cpp
PostProcessing/MakeVerboseFormat.h
PostProcessing/ScaleProcess.cpp
PostProcessing/ScaleProcess.h
PostProcessing/ArmaturePopulate.cpp
PostProcessing/ArmaturePopulate.h
PostProcessing/GenBoundingBoxesProcess.cpp
PostProcessing/GenBoundingBoxesProcess.h
PostProcessing/SplitByBoneCountProcess.cpp
PostProcessing/SplitByBoneCountProcess.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
ADD_ASSIMP_IMPORTER( Q3D
AssetLib/Q3D/Q3DLoader.cpp
AssetLib/Q3D/Q3DLoader.h
)
ADD_ASSIMP_IMPORTER( Q3BSP
AssetLib/Q3BSP/Q3BSPFileData.h
AssetLib/Q3BSP/Q3BSPFileParser.h
AssetLib/Q3BSP/Q3BSPFileParser.cpp
AssetLib/Q3BSP/Q3BSPFileImporter.h
AssetLib/Q3BSP/Q3BSPFileImporter.cpp
)
ADD_ASSIMP_IMPORTER( RAW
AssetLib/Raw/RawLoader.cpp
AssetLib/Raw/RawLoader.h
)
ADD_ASSIMP_IMPORTER( SIB
AssetLib/SIB/SIBImporter.cpp
AssetLib/SIB/SIBImporter.h
)
ADD_ASSIMP_IMPORTER( SMD
AssetLib/SMD/SMDLoader.cpp
AssetLib/SMD/SMDLoader.h
)
ADD_ASSIMP_IMPORTER( STL
AssetLib/STL/STLLoader.cpp
AssetLib/STL/STLLoader.h
)
ADD_ASSIMP_IMPORTER( TERRAGEN
AssetLib/Terragen/TerragenLoader.cpp
AssetLib/Terragen/TerragenLoader.h
)
ADD_ASSIMP_IMPORTER( 3D
AssetLib/Unreal/UnrealLoader.cpp
AssetLib/Unreal/UnrealLoader.h
)
ADD_ASSIMP_IMPORTER( X
AssetLib/X/XFileHelper.h
AssetLib/X/XFileImporter.cpp
AssetLib/X/XFileImporter.h
AssetLib/X/XFileParser.cpp
AssetLib/X/XFileParser.h
)
ADD_ASSIMP_IMPORTER( X3D
AssetLib/X3D/X3DImporter.cpp
AssetLib/X3D/X3DImporter_Geometry2D.cpp
AssetLib/X3D/X3DImporter_Geometry3D.cpp
AssetLib/X3D/X3DImporter_Group.cpp
AssetLib/X3D/X3DImporter_Light.cpp
AssetLib/X3D/X3DImporter_Metadata.cpp
AssetLib/X3D/X3DImporter_Networking.cpp
AssetLib/X3D/X3DImporter_Postprocess.cpp
AssetLib/X3D/X3DImporter_Rendering.cpp
AssetLib/X3D/X3DImporter_Shape.cpp
AssetLib/X3D/X3DImporter_Texturing.cpp
AssetLib/X3D/X3DImporter.hpp
AssetLib/X3D/X3DImporter_Macro.hpp
AssetLib/X3D/X3DImporter_Node.hpp
AssetLib/X3D/X3DGeoHelper.cpp
AssetLib/X3D/X3DGeoHelper.h
AssetLib/X3D/X3DXmlHelper.cpp
AssetLib/X3D/X3DXmlHelper.h
)
ADD_ASSIMP_IMPORTER( GLTF
AssetLib/glTF/glTFCommon.h
AssetLib/glTF/glTFCommon.cpp
AssetLib/glTF/glTFAsset.h
AssetLib/glTF/glTFAsset.inl
AssetLib/glTF/glTFAssetWriter.h
AssetLib/glTF/glTFAssetWriter.inl
AssetLib/glTF/glTFImporter.cpp
AssetLib/glTF/glTFImporter.h
AssetLib/glTF2/glTF2Asset.h
AssetLib/glTF2/glTF2Asset.inl
AssetLib/glTF2/glTF2AssetWriter.h
AssetLib/glTF2/glTF2AssetWriter.inl
AssetLib/glTF2/glTF2Importer.cpp
AssetLib/glTF2/glTF2Importer.h
)
ADD_ASSIMP_IMPORTER(3MF
AssetLib/3MF/3MFTypes.h
AssetLib/3MF/XmlSerializer.h
AssetLib/3MF/XmlSerializer.cpp
AssetLib/3MF/D3MFImporter.h
AssetLib/3MF/D3MFImporter.cpp
AssetLib/3MF/D3MFOpcPackage.h
AssetLib/3MF/D3MFOpcPackage.cpp
AssetLib/3MF/3MFXmlTags.h
)
ADD_ASSIMP_IMPORTER( MMD
AssetLib/MMD/MMDCpp14.h
AssetLib/MMD/MMDImporter.cpp
AssetLib/MMD/MMDImporter.h
AssetLib/MMD/MMDPmdParser.h
AssetLib/MMD/MMDPmxParser.h
AssetLib/MMD/MMDPmxParser.cpp
AssetLib/MMD/MMDVmdParser.h
)
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
# recur for edge cases such as static builds.
if ((MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
endif()
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS
Common/Exporter.cpp
CApi/AssimpCExport.cpp
${HEADER_PATH}/BlobIOSystem.h
)
SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
endif()
SET( Extra_SRCS
MD4FileData.h
)
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
# pugixml
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(pugixml)
find_package(pugixml CONFIG REQUIRED)
ELSE()
SET( Pugixml_SRCS
../contrib/pugixml/src/pugiconfig.hpp
../contrib/pugixml/src/pugixml.hpp
)
INCLUDE_DIRECTORIES("../contrib/pugixml/src")
SOURCE_GROUP( Contrib\\Pugixml FILES ${Pugixml_SRCS})
ENDIF()
# utf8
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(utf8)
find_package(utf8cpp CONFIG REQUIRED)
ELSE()
# utf8 is header-only, so Assimp doesn't need to do anything.
ENDIF()
# polyclipping
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(polyclipping)
find_package(polyclipping CONFIG REQUIRED)
ELSE()
SET( Clipper_SRCS
../contrib/clipper/clipper.hpp
../contrib/clipper/clipper.cpp
)
SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
ENDIF()
# poly2tri
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(poly2tri)
find_package(poly2tri CONFIG REQUIRED)
ELSE()
SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/common/shapes.cc
../contrib/poly2tri/poly2tri/common/shapes.h
../contrib/poly2tri/poly2tri/common/utils.h
../contrib/poly2tri/poly2tri/sweep/advancing_front.h
../contrib/poly2tri/poly2tri/sweep/advancing_front.cc
../contrib/poly2tri/poly2tri/sweep/cdt.cc
../contrib/poly2tri/poly2tri/sweep/cdt.h
../contrib/poly2tri/poly2tri/sweep/sweep.cc
../contrib/poly2tri/poly2tri/sweep/sweep.h
../contrib/poly2tri/poly2tri/sweep/sweep_context.cc
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
)
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
ENDIF()
# minizip/unzip
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(minizip)
find_package(minizip CONFIG REQUIRED)
ELSE()
SET( unzip_SRCS
../contrib/unzip/crypt.h
../contrib/unzip/ioapi.c
../contrib/unzip/ioapi.h
../contrib/unzip/unzip.c
../contrib/unzip/unzip.h
)
SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
ENDIF()
# zip (https://github.com/kuba--/zip)
separate_arguments(ASSIMP_EXPORTERS_LIST UNIX_COMMAND ${ASSIMP_EXPORTERS_ENABLED})
IF(3MF IN_LIST ASSIMP_EXPORTERS_LIST)
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(zip)
find_package(zip CONFIG REQUIRED)
ELSE()
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
../contrib/zip/src/zip.c
../contrib/zip/src/zip.h
)
# TODO if cmake required version has been updated to >3.12.0, collapse this to the second case only
if(${CMAKE_VERSION} VERSION_LESS "3.12.0")
add_definitions(-DMINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
else()
add_compile_definitions(MINIZ_USE_UNALIGNED_LOADS_AND_STORES=0)
endif()
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
ENDIF()
ENDIF()
# openddlparser
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(openddlparser)
find_package(openddlparser CONFIG REQUIRED)
ELSE()
SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp
../contrib/openddlparser/code/OpenDDLCommon.cpp
../contrib/openddlparser/code/OpenDDLExport.cpp
../contrib/openddlparser/code/Value.cpp
../contrib/openddlparser/code/OpenDDLStream.cpp
../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
../contrib/openddlparser/include/openddlparser/OpenDDLExport.h
../contrib/openddlparser/include/openddlparser/OpenDDLStream.h
../contrib/openddlparser/include/openddlparser/DDLNode.h
../contrib/openddlparser/include/openddlparser/Value.h
)
SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
ENDIF()
# Open3DGC
IF(ASSIMP_HUNTER_ENABLED)
# Nothing to do, not available in Hunter yet.
ELSE()
SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcAdjacencyInfo.h
../contrib/Open3DGC/o3dgcArithmeticCodec.cpp
../contrib/Open3DGC/o3dgcArithmeticCodec.h
../contrib/Open3DGC/o3dgcBinaryStream.h
../contrib/Open3DGC/o3dgcCommon.h
../contrib/Open3DGC/o3dgcDVEncodeParams.h
../contrib/Open3DGC/o3dgcDynamicVectorDecoder.cpp
../contrib/Open3DGC/o3dgcDynamicVectorDecoder.h
../contrib/Open3DGC/o3dgcDynamicVectorEncoder.cpp
../contrib/Open3DGC/o3dgcDynamicVectorEncoder.h
../contrib/Open3DGC/o3dgcDynamicVector.h
../contrib/Open3DGC/o3dgcFIFO.h
../contrib/Open3DGC/o3dgcIndexedFaceSet.h
../contrib/Open3DGC/o3dgcIndexedFaceSet.inl
../contrib/Open3DGC/o3dgcSC3DMCDecoder.h
../contrib/Open3DGC/o3dgcSC3DMCDecoder.inl
../contrib/Open3DGC/o3dgcSC3DMCEncodeParams.h
../contrib/Open3DGC/o3dgcSC3DMCEncoder.h
../contrib/Open3DGC/o3dgcSC3DMCEncoder.inl
../contrib/Open3DGC/o3dgcTimer.h
../contrib/Open3DGC/o3dgcTools.cpp
../contrib/Open3DGC/o3dgcTriangleFans.cpp
../contrib/Open3DGC/o3dgcTriangleFans.h
../contrib/Open3DGC/o3dgcTriangleListDecoder.h
../contrib/Open3DGC/o3dgcTriangleListDecoder.inl
../contrib/Open3DGC/o3dgcTriangleListEncoder.h
../contrib/Open3DGC/o3dgcTriangleListEncoder.inl
../contrib/Open3DGC/o3dgcVector.h
../contrib/Open3DGC/o3dgcVector.inl
)
SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
ENDIF()
# Check dependencies for glTF importer with Open3DGC-compression.
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
# has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
IF (NOT WIN32)
FIND_PACKAGE(RT QUIET)
ENDIF ()
IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR WIN32))
SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
ELSE ()
SET (open3dgc_SRCS "")
MESSAGE (INFO " Hunter enabled or RT-extension not found. glTF import/export will be built without Open3DGC-compression.")
#!TODO: off course is better to remove statistics timers from o3dgc codec. Or propose to choose what to use.
ENDIF ()
# RapidJSON
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(RapidJSON)
find_package(RapidJSON CONFIG REQUIRED)
ELSE()
INCLUDE_DIRECTORIES("../contrib/rapidjson/include")
ADD_DEFINITIONS( -DRAPIDJSON_HAS_STDSTRING=1)
option( ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR "Suppress rapidjson warning on MSVC (NOTE: breaks android build)" ON )
if(ASSIMP_RAPIDJSON_NO_MEMBER_ITERATOR)
ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS )
endif()
ENDIF()
# stb
IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(stb)
find_package(stb CONFIG REQUIRED)
ELSE()
SET( stb_SRCS
../contrib/stb/stb_image.h
)
INCLUDE_DIRECTORIES("../contrib")
SOURCE_GROUP( Contrib\\stb FILES ${stb_SRCS})
ENDIF()
# VC2010 fixes
if(MSVC10)
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
if( VC10_STDINT_FIX )
ADD_DEFINITIONS( -D_STDINT )
endif()
endif()
IF( MSVC OR "${CMAKE_CXX_SIMULATE_ID}" MATCHES "MSVC") # clang with MSVC ABI
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ()
IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND)
SET (unzip_compile_SRCS "")
else ()
SET (unzip_compile_SRCS ${unzip_SRCS})
INCLUDE_DIRECTORIES( "../contrib/unzip/" )
endif ()
ENDIF()
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
if (NOT ASSIMP_NO_EXPORT)
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
endif()
SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
SET( assimp_src
# Assimp Files
${Core_SRCS}
${CApi_SRCS}
${Common_SRCS}
${Geometry_SRCS}
${Logging_SRCS}
${Exporter_SRCS}
${PostProcessing_SRCS}
${MaterialSystem_SRCS}
${STEPParser_SRCS}
# ${Step_SRCS} check if we need a different approach
# Model Support
${ASSIMP_LOADER_SRCS}
${ASSIMP_EXPORTER_SRCS}
# Third-party libraries
${unzip_compile_SRCS}
${Poly2Tri_SRCS}
${Clipper_SRCS}
${openddl_parser_SRCS}
${open3dgc_SRCS}
${ziplib_SRCS}
${Pugixml_SRCS}
${stb_SRCS}
# Necessary to show the headers in the project when using the VC++ generator:
${PUBLIC_HEADERS}
${COMPILER_HEADERS}
)
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
IF(NOT ASSIMP_HUNTER_ENABLED)
INCLUDE_DIRECTORIES(
${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include
)
ENDIF()
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET( assimp_src ${assimp_src} ${C4D_SRCS})
INCLUDE_DIRECTORIES(${C4D_INCLUDES})
ENDIF ()
IF (ASSIMP_BUILD_DRACO)
INCLUDE_DIRECTORIES(${draco_INCLUDE_DIRS})
ADD_DEFINITIONS( -DASSIMP_ENABLE_DRACO )
ENDIF()
ADD_LIBRARY( assimp ${assimp_src} )
ADD_LIBRARY(assimp::assimp ALIAS assimp)
# Add or remove dllexport tags depending on the library type.
IF (BUILD_SHARED_LIBS)
TARGET_COMPILE_DEFINITIONS(assimp PRIVATE ASSIMP_BUILD_DLL_EXPORT)
ELSE ()
TARGET_COMPILE_DEFINITIONS(assimp PRIVATE OPENDDL_STATIC_LIBARY)
ENDIF ()
TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
IF (ASSIMP_WARNINGS_AS_ERRORS)
MESSAGE(STATUS "Treating all warnings as errors (for assimp library only)")
IF (MSVC)
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror
-Wno-microsoft-enum-value
-Wno-switch-enum
-Wno-covered-switch-default
-Wno-reserved-identifier
-Wno-c++98-compat-pedantic
-Wno-c++98-compat
-Wno-documentation
-Wno-documentation-unknown-command
-Wno-deprecated-dynamic-exception-spec
-Wno-undef
-Wno-suggest-destructor-override
-Wno-suggest-override
-Wno-zero-as-null-pointer-constant
-Wno-global-constructors
-Wno-exit-time-destructors
-Wno-extra-semi-stmt
-Wno-missing-prototypes
-Wno-old-style-cast
-Wno-cast-align
-Wno-cast-qual
-Wno-float-equal
-Wno-implicit-int-float-conversion
-Wno-sign-conversion
-Wno-implicit-float-conversion
-Wno-implicit-int-conversion
-Wno-float-conversion
-Wno-double-promotion
-Wno-unused-macros
-Wno-disabled-macro-expansion
-Wno-shadow-field
-Wno-shadow
-Wno-language-extension-token
-Wno-header-hygiene
-Wno-tautological-value-range-compare
-Wno-tautological-type-limit-compare
-Wno-missing-variable-declarations
-Wno-extra-semi
-Wno-nonportable-system-include-path
-Wno-undefined-reinterpret-cast
-Wno-shift-sign-overflow
-Wno-deprecated
-Wno-format-nonliteral
-Wno-comma
-Wno-implicit-fallthrough
-Wno-unused-template
-Wno-undefined-func-template
-Wno-declaration-after-statement
)
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE /W4 /WX)
ENDIF()
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror)
ENDIF()
ENDIF()
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
TARGET_COMPILE_FEATURES(assimp PRIVATE c_std_99)
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
$<INSTALL_INTERFACE:${ASSIMP_INCLUDE_INSTALL_DIR}>
)
IF(ASSIMP_HUNTER_ENABLED)
TARGET_LINK_LIBRARIES(assimp
PUBLIC
polyclipping::polyclipping
openddlparser::openddl_parser
poly2tri::poly2tri
minizip::minizip
ZLIB::zlib
RapidJSON::rapidjson
utf8cpp
pugixml
stb::stb
)
if(TARGET zip::zip)
target_link_libraries(assimp PUBLIC zip::zip)
endif()
if (ASSIMP_BUILD_DRACO)
target_link_libraries(assimp PUBLIC ${draco_LIBRARIES})
endif()
ELSE()
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES})
if (ASSIMP_BUILD_DRACO)
target_link_libraries(assimp ${draco_LIBRARIES})
endif()
ENDIF()
if(ASSIMP_ANDROID_JNIIOSYSTEM)
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
target_link_libraries(assimp android_jniiosystem)
endif()
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES})
ENDIF ()
if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
# CMake 3.12 added a variable for this
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
else()
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC_VERSION LESS 1910)
set(MSVC_PREFIX "vc140")
elseif( MSVC_VERSION LESS 1920)
set(MSVC_PREFIX "vc141")
elseif( MSVC_VERSION LESS 1930)
set(MSVC_PREFIX "vc142")
else()
MESSAGE(WARNING "unknown msvc version ${MSVC_VERSION}")
set(MSVC_PREFIX "vc150")
endif()
endif()
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif()
if (MINGW)
set(LIBRARY_SUFFIX "-${ASSIMP_SOVERSION}" CACHE STRING "the suffix for the assimp MinGW shared library")
SET_TARGET_PROPERTIES( assimp PROPERTIES
ARCHIVE_OUTPUT_NAME assimp
)
if (NOT BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES ( assimp -static-libgcc -static-libstdc++ -Wl,-Bstatic -lstdc++ -lwinpthread ) # winpthread is for libminizip.
endif ()
endif()
if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")
target_compile_definitions(assimp PUBLIC WindowsStore)
TARGET_LINK_LIBRARIES(assimp advapi32)
endif()
SET_TARGET_PROPERTIES( assimp PROPERTIES
VERSION ${ASSIMP_VERSION}
SOVERSION ${ASSIMP_SOVERSION} # use full version
OUTPUT_NAME assimp${LIBRARY_SUFFIX}
)
if (APPLE)
if (ASSIMP_BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION C
MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp
PUBLIC_HEADER "${PUBLIC_HEADERS}"
)
# PUBLIC_HEADER option does not support directory structure creation
# add ./Compiler/*.h to assimp.framework via copy command
ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"${HEADER_PATH}/Compiler"
assimp.framework/Headers/Compiler
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
ENDIF()
ENDIF()
# Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h"
IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND)
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
else ()
INCLUDE_DIRECTORIES("../")
endif ()
ENDIF()
# Add RT-extension library for glTF importer with Open3DGC-compression.
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
TARGET_LINK_LIBRARIES(assimp rt)
ENDIF ()
INSTALL( TARGETS assimp
EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP-DEV_COMPONENT}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR} COMPONENT ${LIBASSIMP_COMPONENT}
INCLUDES DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
)
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
if (ASSIMP_ANDROID_JNIIOSYSTEM)
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
COMPONENT assimp-dev)
ENDIF()
if(MSVC AND ASSIMP_INSTALL_PDB)
# When only the static library is built, these properties must
# be set to ensure the static lib .pdb is staged for installation.
IF(NOT BUILD_SHARED_LIBS)
SET_TARGET_PROPERTIES( assimp PROPERTIES
COMPILE_PDB_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMPILE_PDB_NAME assimp${LIBRARY_SUFFIX}
COMPILE_PDB_NAME_DEBUG assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}
)
IF(GENERATOR_IS_MULTI_CONFIG)
install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ELSE()
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS Debug
)
install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
CONFIGURATIONS RelWithDebInfo
)
ENDIF()
ELSE()
install(FILES $<TARGET_PDB_FILE:assimp>
DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
)
ENDIF()
ENDIF ()
if (ASSIMP_COVERALLS)
include(Coveralls)
set(COVERAGE_SRCS ${assimp_src} ${TEST_SRCS} )
# Create the coveralls target.
coveralls_setup(
"${COVERAGE_SRCS}" # The source files.
ON # If we should upload.
"${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
ENDIF()