- Make C-API threadsafe even without boost (no longer a global importer <-> scene map). - Cleanup headers. - Change the way how Importer::pimpl is accessed - all users are no longer friends of Importer to avoid spoiling the public interface. Rather, pimpl is exposed via a public member function and anyone having the definition of ImporterPimpl can access it. THIS IS A BREAKING API CHANGE for anyone using properties with the C API. It is, however, a huge step forward and finally makes our C API functionally equivalent to the C++ interface. I hope we can adapt all ports as soon as possible. I'd be grateful if the respective maintainers could do this. Documentation is not yet up to date. All this is in anticipation to the upcoming 3.0 release, which I'm actively working on. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1111 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
591 lines
19 KiB
C++
591 lines
19 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2010, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Assimp.cpp
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* @brief Implementation of the Plain-C API
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*/
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#include "AssimpPCH.h"
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#include "../include/assimp.h"
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#include "GenericProperty.h"
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#include "CInterfaceIOWrapper.h"
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#include "Importer.h"
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// ------------------------------------------------------------------------------------------------
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#ifdef AI_C_THREADSAFE
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# include <boost/thread/thread.hpp>
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# include <boost/thread/mutex.hpp>
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#endif
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// ------------------------------------------------------------------------------------------------
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using namespace Assimp;
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namespace Assimp
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{
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// underlying structure for aiPropertyStore
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typedef BatchLoader::PropertyMap PropertyMap;
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/** Stores the LogStream objects for all active C log streams */
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struct mpred {
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bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
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return s0.callback<s1.callback&&s0.user<s1.user;
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}
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};
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typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
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/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
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typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
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/** Local storage of all active log streams */
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static LogStreamMap gActiveLogStreams;
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/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
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static PredefLogStreamMap gPredefinedStreams;
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/** Error message of the last failed import process */
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static std::string gLastErrorString;
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/** Verbose logging active or not? */
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static aiBool gVerboseLogging = false;
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}
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#ifdef AI_C_THREADSAFE
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/** Global mutex to manage the access to the logstream map */
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static boost::mutex gLogStreamMutex;
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#endif
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// ------------------------------------------------------------------------------------------------
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// Custom LogStream implementation for the C-API
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class LogToCallbackRedirector : public LogStream
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{
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public:
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LogToCallbackRedirector(const aiLogStream& s)
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: stream (s) {
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ai_assert(NULL != s.callback);
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}
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~LogToCallbackRedirector() {
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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#endif
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// (HACK) Check whether the 'stream.user' pointer points to a
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// custom LogStream allocated by #aiGetPredefinedLogStream.
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// In this case, we need to delete it, too. Of course, this
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// might cause strange problems, but the chance is quite low.
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PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(),
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gPredefinedStreams.end(), (Assimp::LogStream*)stream.user);
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if (it != gPredefinedStreams.end()) {
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delete *it;
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gPredefinedStreams.erase(it);
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}
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}
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/** @copydoc LogStream::write */
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void write(const char* message) {
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stream.callback(message,stream.user);
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}
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private:
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aiLogStream stream;
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};
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// ------------------------------------------------------------------------------------------------
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void ReportSceneNotFoundError()
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{
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DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
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"The C-API does not accept scenes produced by the C++ API and vice versa");
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assert(false);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the given file and returns its content.
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const aiScene* aiImportFile( const char* pFile, unsigned int pFlags)
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{
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return aiImportFileEx(pFile,pFlags,NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS)
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{
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return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
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aiFileIO* pFS,
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const aiPropertyStore* props)
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{
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ai_assert(NULL != pFile);
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const aiScene* scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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// copy properties
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if(props) {
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const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
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ImporterPimpl* pimpl = imp->Pimpl();
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pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
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pimpl->mStringProperties = pp->strings;
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}
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// setup a custom IO system if necessary
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if (pFS) {
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imp->SetIOHandler( new CIOSystemWrapper (pFS) );
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}
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// and have it read the file
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scene = imp->ReadFile( pFile, pFlags);
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// if succeeded, store the importer in the scene and keep it alive
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if( scene) {
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ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
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priv->mOrigImporter = imp;
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}
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else {
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// if failed, extract error code and destroy the import
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gLastErrorString = imp->GetErrorString();
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delete imp;
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}
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// return imported data. If the import failed the pointer is NULL anyways
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return scene;
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileFromMemory(
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const char* pBuffer,
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unsigned int pLength,
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unsigned int pFlags,
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const char* pHint)
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{
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return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileFromMemoryWithProperties(
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const char* pBuffer,
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unsigned int pLength,
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unsigned int pFlags,
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const char* pHint,
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const aiPropertyStore* props)
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{
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ai_assert(NULL != pBuffer && 0 != pLength);
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const aiScene* scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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// copy properties
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if(props) {
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const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
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ImporterPimpl* pimpl = imp->Pimpl();
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pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
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pimpl->mStringProperties = pp->strings;
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}
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// and have it read the file from the memory buffer
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scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
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// if succeeded, store the importer in the scene and keep it alive
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if( scene) {
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ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
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priv->mOrigImporter = imp;
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}
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else {
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// if failed, extract error code and destroy the import
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gLastErrorString = imp->GetErrorString();
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delete imp;
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}
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// return imported data. If the import failed the pointer is NULL anyways
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return scene;
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}
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// ------------------------------------------------------------------------------------------------
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// Releases all resources associated with the given import process.
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void aiReleaseImport( const aiScene* pScene)
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{
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if (!pScene) {
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return;
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}
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv(pScene);
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if( !priv || !priv->mOrigImporter) {
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delete pScene;
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}
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else {
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// deleting the Importer also deletes the scene
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delete priv->mOrigImporter;
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}
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
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unsigned int pFlags)
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{
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const aiScene* sc = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv(pScene);
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if( !priv || !priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return NULL;
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}
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sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
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if (!sc) {
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aiReleaseImport(pScene);
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return NULL;
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}
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ASSIMP_END_EXCEPTION_REGION(const aiScene*);
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return sc;
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}
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// ------------------------------------------------------------------------------------------------
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void CallbackToLogRedirector (const char* msg, char* dt)
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{
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ai_assert(NULL != msg && NULL != dt);
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LogStream* s = (LogStream*)dt;
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s->write(msg);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
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{
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aiLogStream sout;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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LogStream* stream = LogStream::createDefaultStream(pStream,file);
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if (!stream) {
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sout.callback = NULL;
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sout.user = NULL;
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}
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else {
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sout.callback = &CallbackToLogRedirector;
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sout.user = (char*)stream;
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}
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gPredefinedStreams.push_back(stream);
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ASSIMP_END_EXCEPTION_REGION(aiLogStream);
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return sout;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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#endif
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LogStream* lg = new LogToCallbackRedirector(*stream);
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gActiveLogStreams[*stream] = lg;
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if (DefaultLogger::isNullLogger()) {
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DefaultLogger::create(NULL,(gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
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}
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DefaultLogger::get()->attachStream(lg);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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#endif
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// find the logstream associated with this data
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LogStreamMap::iterator it = gActiveLogStreams.find( *stream);
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// it should be there... else the user is playing fools with us
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if( it == gActiveLogStreams.end()) {
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return AI_FAILURE;
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}
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DefaultLogger::get()->detatchStream( it->second );
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delete it->second;
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gActiveLogStreams.erase( it);
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if (gActiveLogStreams.empty()) {
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DefaultLogger::kill();
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}
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ASSIMP_END_EXCEPTION_REGION(aiReturn);
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return AI_SUCCESS;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiDetachAllLogStreams(void)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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#ifdef AI_C_THREADSAFE
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boost::mutex::scoped_lock lock(gLogStreamMutex);
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#endif
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for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
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DefaultLogger::get()->detatchStream( it->second );
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delete it->second;
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}
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gActiveLogStreams.clear();
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DefaultLogger::kill();
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiEnableVerboseLogging(aiBool d)
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{
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if (!DefaultLogger::isNullLogger()) {
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DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
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}
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gVerboseLogging = d;
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the error text of the last failed import process.
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const char* aiGetErrorString()
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{
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return gLastErrorString.c_str();
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}
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// ------------------------------------------------------------------------------------------------
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// Returns the error text of the last failed import process.
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aiBool aiIsExtensionSupported(const char* szExtension)
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{
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ai_assert(NULL != szExtension);
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aiBool candoit=AI_FALSE;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// FIXME: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
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ASSIMP_END_EXCEPTION_REGION(aiBool);
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return candoit;
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}
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// ------------------------------------------------------------------------------------------------
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// Get a list of all file extensions supported by ASSIMP
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void aiGetExtensionList(aiString* szOut)
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{
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ai_assert(NULL != szOut);
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// FIXME: no need to create a temporary Importer instance just for that ..
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Assimp::Importer tmp;
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tmp.GetExtensionList(*szOut);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Get the memory requirements for a particular import.
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void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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C_STRUCT aiMemoryInfo* in)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// find the importer associated with this data
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const ScenePrivateData* priv = ScenePriv(pIn);
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if( !priv || !priv->mOrigImporter) {
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ReportSceneNotFoundError();
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return;
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}
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return priv->mOrigImporter->GetMemoryRequirements(*in);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
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{
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return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
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{
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delete reinterpret_cast<PropertyMap*>(p);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyInteger
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ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
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SetGenericProperty<int>(pp->ints,szName,value,NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyFloat
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ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, float value)
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{
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ASSIMP_BEGIN_EXCEPTION_REGION();
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PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
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SetGenericProperty<float>(pp->floats,szName,value,NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Importer::SetPropertyString
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ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
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const C_STRUCT aiString* st)
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{
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if (!st) {
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return;
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}
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ASSIMP_BEGIN_EXCEPTION_REGION();
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PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
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SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()),NULL);
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ASSIMP_END_EXCEPTION_REGION(void);
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}
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// ------------------------------------------------------------------------------------------------
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// Rotation matrix to quaternion
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ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
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{
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ai_assert(NULL != quat && NULL != mat);
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*quat = aiQuaternion(*mat);
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}
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// ------------------------------------------------------------------------------------------------
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// Matrix decomposition
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ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
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aiQuaternion* rotation,
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aiVector3D* position)
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{
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ai_assert(NULL != rotation && NULL != position && NULL != scaling && NULL != mat);
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mat->Decompose(*scaling,*rotation,*position);
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}
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// ------------------------------------------------------------------------------------------------
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// Matrix transpose
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ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat)
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{
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ai_assert(NULL != mat);
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mat->Transpose();
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
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{
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ai_assert(NULL != mat);
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mat->Transpose();
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}
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// ------------------------------------------------------------------------------------------------
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// Vector transformation
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ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
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const aiMatrix3x3* mat)
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{
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ai_assert(NULL != mat && NULL != vec);
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*vec *= (*mat);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
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const aiMatrix4x4* mat)
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{
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ai_assert(NULL != mat && NULL != vec);
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*vec *= (*mat);
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}
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// ------------------------------------------------------------------------------------------------
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// Matrix multiplication
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ASSIMP_API void aiMultiplyMatrix4(
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aiMatrix4x4* dst,
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const aiMatrix4x4* src)
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{
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ai_assert(NULL != dst && NULL != src);
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*dst = (*dst) * (*src);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiMultiplyMatrix3(
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aiMatrix3x3* dst,
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const aiMatrix3x3* src)
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{
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ai_assert(NULL != dst && NULL != src);
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*dst = (*dst) * (*src);
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}
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// ------------------------------------------------------------------------------------------------
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// Matrix identity
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ASSIMP_API void aiIdentityMatrix3(
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aiMatrix3x3* mat)
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{
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ai_assert(NULL != mat);
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*mat = aiMatrix3x3();
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiIdentityMatrix4(
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aiMatrix4x4* mat)
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|
{
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ai_assert(NULL != mat);
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|
*mat = aiMatrix4x4();
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}
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