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46b19cc6a4cc4129d996614591e91c2cf165d5f5
assimp/code/AssetLib/glTF2
History
fvbj 8fcc65a8af Extension of data export to GLB/GLTF format
Allows to export unlimited (more than 4) bones per vertex
Use JOINTS_1,2,.. and WEIGHTS_1,2,...
Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag
2023-10-08 14:43:53 +00:00
..
glTF2Asset.h
Merge branch 'gltf2_metadata_export' of https://github.com/C-Tech-Development-Corp/assimp into C-Tech-Development-Corp-gltf2_metadata_export
2023-05-30 08:14:49 +02:00
glTF2Asset.inl
Add missing rapidjson headers.
2023-07-21 11:33:06 +02:00
glTF2AssetWriter.h
Merge branch 'master' into refactor/KHR_material_specular
2022-11-29 17:35:52 +01:00
glTF2AssetWriter.inl
Merge branch 'gltf2_metadata_export' of https://github.com/C-Tech-Development-Corp/assimp into C-Tech-Development-Corp-gltf2_metadata_export
2023-05-30 08:14:49 +02:00
glTF2Exporter.cpp
Extension of data export to GLB/GLTF format
2023-10-08 14:43:53 +00:00
glTF2Exporter.h
Merge branch 'master' into refactor/KHR_material_specular
2022-11-29 17:35:52 +01:00
glTF2Importer.cpp
The texture strength attribute in aiMaterial set when importing and exporting gltf files is inconsistent
2023-08-23 14:54:40 +08:00
glTF2Importer.h
Update glTF2Importer.h
2023-06-08 20:56:14 +02:00
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