Fixed a bug that caused the viewer to render "random" polygons in some special cases.
ASE: Added parsing support for *GROUP nodes. Improved light & camera handling (still WIP). Fixed a bug that was caused by a recent change. Improved logging.
Updated PretransformVertices. The step works now (and supports line and point meshes). Important: The position of the step in the pipeline has changed. No unit test yet.
Minor fixes to SortByPType. Added a config option that allows users to specify which primitive types they don't need.
Added WIP version of an Irrlicht Scene Loader (.irr).
Added a small helper class ("BatchLoader") to make it easy for loaders to load subsequent meshes from external files (needed for irr and lws).
Added test models for IRR. Added dwarf.x from the Irrlicht repository (readme included) to the test X files.
[Current TODO: Fix bugs in: AC, 3DS, LWO. Finish MDR and OG. Implement: IRR, LWS. Write some more ut's ... ]
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@197 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
787 lines
23 KiB
C++
787 lines
23 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the IrrMesh importer class */
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#include "AssimpPCH.h"
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#include "IRRMeshLoader.h"
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#include "ParsingUtils.h"
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#include "fast_atof.h"
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using namespace Assimp;
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/**** AT FIRST: IrrlightBase, base class for IrrMesh and Irr *******/
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// ------------------------------------------------------------------------------------------------
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// read a property in hexadecimal format (i.e. ffffffff)
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void IrrlichtBase::ReadHexProperty (HexProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// parse the hexadecimal value
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out.value = strtol16(reader->getAttributeValue(i));
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a string property
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void IrrlichtBase::ReadStringProperty (StringProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// simple copy the string
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out.value = std::string (reader->getAttributeValue(i));
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a boolean property
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void IrrlichtBase::ReadBoolProperty (BoolProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// true or false, case insensitive
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out.value = (ASSIMP_stricmp( reader->getAttributeValue(i),
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"true") ? false : true);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a float property
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void IrrlichtBase::ReadFloatProperty (FloatProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// just parse the float
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out.value = fast_atof( reader->getAttributeValue(i) );
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// read a vector property
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void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
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{
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for (int i = 0; i < reader->getAttributeCount();++i)
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{
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if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
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{
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out.name = std::string( reader->getAttributeValue(i) );
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}
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else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
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{
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// three floats, separated with commas
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const char* ptr = reader->getAttributeValue(i);
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SkipSpaces(&ptr);
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ptr = fast_atof_move( ptr,(float&)out.value.x );
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SkipSpaces(&ptr);
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if (',' != *ptr)
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{
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DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
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}
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else SkipSpaces(ptr+1,&ptr);
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ptr = fast_atof_move( ptr,(float&)out.value.y );
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SkipSpaces(&ptr);
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if (',' != *ptr)
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{
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DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
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}
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else SkipSpaces(ptr+1,&ptr);
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ptr = fast_atof_move( ptr,(float&)out.value.z );
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
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{
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clr.a = ((in >> 24) & 0xff) / 255.f;
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clr.r = ((in >> 16) & 0xff) / 255.f;
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clr.g = ((in >> 8) & 0xff) / 255.f;
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clr.b = ((in ) & 0xff) / 255.f;
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}
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// ------------------------------------------------------------------------------------------------
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int ConvertMappingMode(const std::string& mode)
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{
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if (mode == "texture_clamp_repeat")
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return aiTextureMapMode_Wrap;
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else if (mode == "texture_clamp_mirror")
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return aiTextureMapMode_Mirror;
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return aiTextureMapMode_Clamp;
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}
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// ------------------------------------------------------------------------------------------------
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// Parse a material from the XML file
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aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
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{
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MaterialHelper* mat = new MaterialHelper();
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aiColor4D clr;
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aiString s;
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matFlags = 0;
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// Continue reading from the file
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while (reader->read())
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{
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switch (reader->getNodeType())
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{
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case EXN_ELEMENT:
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// Hex properties
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if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
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{
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HexProperty prop;
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ReadHexProperty(prop);
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if (prop.name == "Diffuse")
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{
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
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}
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else if (prop.name == "Ambient")
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{
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
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}
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else if (prop.name == "Specular")
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{
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
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}
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else if (prop.name == "Emissive")
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{
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ColorFromARGBPacked(prop.value,clr);
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mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
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}
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}
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// Float properties
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else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
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{
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FloatProperty prop;
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ReadFloatProperty(prop);
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if (prop.name == "Shininess")
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{
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mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
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}
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}
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// Bool properties
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else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
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{
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BoolProperty prop;
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ReadBoolProperty(prop);
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if (prop.name == "Wireframe")
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{
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int val = (prop.value ? true : false);
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mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME);
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}
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else if (prop.name == "GouraudShading")
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{
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int val = (prop.value ? aiShadingMode_Gouraud
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: aiShadingMode_NoShading);
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mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
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}
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}
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// String properties - textures and texture related properties
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else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
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!ASSIMP_stricmp(reader->getNodeName(),"enum"))
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{
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StringProperty prop;
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ReadStringProperty(prop);
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int cnt = 0;
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if (prop.value.length())
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{
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// material type (shader)
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if (prop.name == "Type")
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{
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if (prop.value == "trans_vertex_alpha")
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{
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matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
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}
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else if (prop.value == "lightmap")
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{
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matFlags = AI_IRRMESH_MAT_lightmap;
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}
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else if (prop.value == "lightmap_m2")
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{
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matFlags = AI_IRRMESH_MAT_lightmap_m2;
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}
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else if (prop.value == "lightmap_m4")
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{
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matFlags = AI_IRRMESH_MAT_lightmap_m4;
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}
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}
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// Up to 4 texture channels are supported
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else if (prop.name == "Texture1")
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{
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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else if (prop.name == "Texture2")
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{
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
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}
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else if (prop.name == "Texture3")
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{
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(2));
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}
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else if (prop.name == "Texture4" )
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{
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++cnt;
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s.Set(prop.value);
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mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(3));
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}
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// Texture mapping options
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if (prop.name == "TextureWrap1" && cnt >= 1)
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{
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int map = ConvertMappingMode(prop.value);
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
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}
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else if (prop.name == "TextureWrap2" && cnt >= 2)
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{
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int map = ConvertMappingMode(prop.value);
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
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}
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else if (prop.name == "TextureWrap3" && cnt >= 3)
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{
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int map = ConvertMappingMode(prop.value);
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(2));
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(2));
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}
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else if (prop.name == "TextureWrap4" && cnt >= 4)
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{
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int map = ConvertMappingMode(prop.value);
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(3));
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mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(3));
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}
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}
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}
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break;
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case EXN_ELEMENT_END:
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/* Assume there are no further nested nodes in <material> elements
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*/
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if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") ||
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/* IRR */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
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{
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return mat;
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}
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default:
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// GCC complains here ...
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break;
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}
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}
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DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
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return mat;
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}
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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IRRMeshImporter::IRRMeshImporter()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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IRRMeshImporter::~IRRMeshImporter()
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{
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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{
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/* NOTE: A simple check for the file extension is not enough
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* here. Irrmesh and irr are easy, but xml is too generic
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* and could be collada, too. So we need to open the file and
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* search for typical tokens.
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*/
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std::string::size_type pos = pFile.find_last_of('.');
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|
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// no file extension - can't read
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if( pos == std::string::npos)
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return false;
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std::string extension = pFile.substr( pos);
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for (std::string::iterator i = extension.begin(); i != extension.end();++i)
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*i = ::tolower(*i);
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if (extension == ".irrmesh")return true;
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else if (extension == ".xml")
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{
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/* If CanRead() is called to check whether the loader
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* supports a specific file extension in general we
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* must return true here.
|
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*/
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if (!pIOHandler)return true;
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const char* tokens[] = {"irrmesh"};
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return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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}
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return false;
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}
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|
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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void IRRMeshImporter::InternReadFile( const std::string& pFile,
|
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aiScene* pScene, IOSystem* pIOHandler)
|
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{
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boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
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|
|
// Check whether we can read from the file
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if( file.get() == NULL)
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throw new ImportErrorException( "Failed to open IRRMESH file " + pFile + "");
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|
|
// Construct the irrXML parser
|
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CIrrXML_IOStreamReader st(file.get());
|
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reader = createIrrXMLReader((IFileReadCallBack*) &st);
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|
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// final data
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std::vector<aiMaterial*> materials;
|
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std::vector<aiMesh*> meshes;
|
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materials.reserve (5);
|
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meshes.reserve (5);
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|
|
|
// temporary data - current mesh buffer
|
|
aiMaterial* curMat = NULL;
|
|
aiMesh* curMesh = NULL;
|
|
unsigned int curMatFlags;
|
|
|
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std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
|
|
std::vector<aiColor4D> curColors;
|
|
std::vector<aiVector3D> curUVs,curUV2s;
|
|
|
|
// some temporary variables
|
|
int textMeaning = 0;
|
|
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
|
bool useColors = false;
|
|
|
|
// Parse the XML file
|
|
while (reader->read())
|
|
{
|
|
switch (reader->getNodeType())
|
|
{
|
|
case EXN_ELEMENT:
|
|
|
|
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh))
|
|
{
|
|
// end of previous buffer. A material and a mesh should be there
|
|
if ( !curMat || !curMesh)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
|
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delete curMat;
|
|
delete curMesh;
|
|
}
|
|
else
|
|
{
|
|
materials.push_back(curMat);
|
|
meshes.push_back(curMesh);
|
|
}
|
|
curMat = NULL;
|
|
curMesh = NULL;
|
|
|
|
curVertices.clear();
|
|
curColors.clear();
|
|
curNormals.clear();
|
|
curUV2s.clear();
|
|
curUVs.clear();
|
|
curTangents.clear();
|
|
curBitangents.clear();
|
|
}
|
|
|
|
|
|
if (!ASSIMP_stricmp(reader->getNodeName(),"material"))
|
|
{
|
|
if (curMat)
|
|
{
|
|
DefaultLogger::get()->warn("IRRMESH: Only one material description per buffer, please");
|
|
delete curMat;
|
|
}
|
|
curMat = ParseMaterial(curMatFlags);
|
|
}
|
|
/* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices"))
|
|
{
|
|
int num = reader->getAttributeValueAsInt("vertexCount");
|
|
curVertices.reserve (num);
|
|
curNormals.reserve (num);
|
|
curColors.reserve (num);
|
|
curUVs.reserve (num);
|
|
|
|
// Determine the file format
|
|
const char* t = reader->getAttributeValueSafe("type");
|
|
if (!ASSIMP_stricmp("2tcoords", t))
|
|
{
|
|
curUV2s.reserve (num);
|
|
vertexFormat = 1;
|
|
}
|
|
else if (!ASSIMP_stricmp("tangents", t))
|
|
{
|
|
curTangents.reserve (num);
|
|
curBitangents.reserve (num);
|
|
vertexFormat = 2;
|
|
}
|
|
else if (ASSIMP_stricmp("standard", t))
|
|
{
|
|
DefaultLogger::get()->warn("IRRMESH: Unknown vertex format");
|
|
}
|
|
else vertexFormat = 0;
|
|
textMeaning = 1;
|
|
}
|
|
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices"))
|
|
{
|
|
if (curVertices.empty())
|
|
throw new ImportErrorException("IRRMESH: indices must come after vertices");
|
|
|
|
textMeaning = 2;
|
|
|
|
// start a new mesh
|
|
curMesh = new aiMesh();
|
|
|
|
// allocate storage for all faces
|
|
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
|
|
if (curMesh->mNumVertices % 3)
|
|
{
|
|
DefaultLogger::get()->warn("IRRMESH: Number if indices isn't divisible by 3");
|
|
}
|
|
|
|
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
|
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
|
|
|
// setup some members
|
|
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
|
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
|
|
// allocate storage for all vertices
|
|
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
|
|
|
if (curNormals.size() == curVertices.size())
|
|
{
|
|
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curTangents.size() == curVertices.size())
|
|
{
|
|
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curBitangents.size() == curVertices.size())
|
|
{
|
|
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curColors.size() == curVertices.size() && useColors)
|
|
{
|
|
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
|
}
|
|
if (curUVs.size() == curVertices.size())
|
|
{
|
|
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
if (curUV2s.size() == curVertices.size())
|
|
{
|
|
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EXN_TEXT:
|
|
{
|
|
const char* sz = reader->getNodeData();
|
|
if (textMeaning == 1)
|
|
{
|
|
textMeaning = 0;
|
|
|
|
// read vertices
|
|
do
|
|
{
|
|
SkipSpacesAndLineEnd(&sz);
|
|
aiVector3D temp;aiColor4D c;
|
|
|
|
// Read the vertex position
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curVertices.push_back(temp);
|
|
|
|
// Read the vertex normals
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curNormals.push_back(temp);
|
|
|
|
// read the vertex colors
|
|
uint32_t clr = strtol16(sz,&sz);
|
|
ColorFromARGBPacked(clr,c);
|
|
|
|
if (!curColors.empty() && c != *(curColors.end()-1))
|
|
useColors = true;
|
|
|
|
curColors.push_back(c);
|
|
SkipSpaces(&sz);
|
|
|
|
|
|
// read the first UV coordinate set
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.z = 0.f;
|
|
temp.y = 1.f - temp.y; // DX to OGL
|
|
curUVs.push_back(temp);
|
|
|
|
// read the (optional) second UV coordinate set
|
|
if (vertexFormat == 1)
|
|
{
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
temp.y = 1.f - temp.y; // DX to OGL
|
|
curUV2s.push_back(temp);
|
|
}
|
|
// read optional tangent and bitangent vectors
|
|
else if (vertexFormat == 2)
|
|
{
|
|
// tangents
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curTangents.push_back(temp);
|
|
|
|
// bitangents
|
|
sz = fast_atof_move(sz,(float&)temp.x);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.z);
|
|
SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)temp.y);
|
|
SkipSpaces(&sz);
|
|
temp.y *= -1.0f;
|
|
curBitangents.push_back(temp);
|
|
}
|
|
}
|
|
|
|
/* IMPORTANT: We assume that each vertex is specified in one
|
|
line. So we can skip the rest of the line - unknown vertex
|
|
elements are ignored.
|
|
*/
|
|
|
|
while (SkipLine(&sz));
|
|
}
|
|
else if (textMeaning == 2)
|
|
{
|
|
textMeaning = 0;
|
|
|
|
// read indices
|
|
aiFace* curFace = curMesh->mFaces;
|
|
aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
|
|
|
aiVector3D* pcV = curMesh->mVertices;
|
|
aiVector3D* pcN = curMesh->mNormals;
|
|
aiVector3D* pcT = curMesh->mTangents;
|
|
aiVector3D* pcB = curMesh->mBitangents;
|
|
aiColor4D* pcC0 = curMesh->mColors[0];
|
|
aiVector3D* pcT0 = curMesh->mTextureCoords[0];
|
|
aiVector3D* pcT1 = curMesh->mTextureCoords[1];
|
|
|
|
unsigned int curIdx = 0;
|
|
unsigned int total = 0;
|
|
while(SkipSpacesAndLineEnd(&sz))
|
|
{
|
|
if (curFace >= faceEnd)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: Too many indices");
|
|
break;
|
|
}
|
|
if (!curIdx)
|
|
{
|
|
curFace->mNumIndices = 3;
|
|
curFace->mIndices = new unsigned int[3];
|
|
}
|
|
|
|
unsigned int idx = strtol10(sz,&sz);
|
|
if (idx >= curVertices.size())
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: Index out of range");
|
|
idx = 0;
|
|
}
|
|
|
|
curFace->mIndices[curIdx] = total++;
|
|
|
|
*pcV++ = curVertices[idx];
|
|
if (pcN)*pcN++ = curNormals[idx];
|
|
if (pcT)*pcT++ = curTangents[idx];
|
|
if (pcB)*pcB++ = curBitangents[idx];
|
|
if (pcC0)*pcC0++ = curColors[idx];
|
|
if (pcT0)*pcT0++ = curUVs[idx];
|
|
if (pcT1)*pcT1++ = curUV2s[idx];
|
|
|
|
if (++curIdx == 3)
|
|
{
|
|
++curFace;
|
|
curIdx = 0;
|
|
}
|
|
}
|
|
|
|
if (curFace != faceEnd)
|
|
DefaultLogger::get()->error("IRRMESH: Not enough indices");
|
|
|
|
// Finish processing the mesh - do some small material workarounds
|
|
if (curMatFlags == AI_IRRMESH_MAT_trans_vertex_alpha && !useColors)
|
|
{
|
|
// Take the opacity value of the current material
|
|
// from the common vertex color alpha
|
|
MaterialHelper* mat = (MaterialHelper*)curMat;
|
|
mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
|
|
}
|
|
|
|
/* TODO: Add lightmapping support here */
|
|
}}
|
|
break;
|
|
|
|
default:
|
|
|
|
// GCC complains here ...
|
|
break;
|
|
|
|
};
|
|
}
|
|
|
|
// end of the last buffer. A material and a mesh should be there
|
|
if (curMat || curMesh)
|
|
{
|
|
if ( !curMat || !curMesh)
|
|
{
|
|
DefaultLogger::get()->error("IRRMESH: A buffer must contain a mesh and a material");
|
|
delete curMat;
|
|
delete curMesh;
|
|
}
|
|
else
|
|
{
|
|
materials.push_back(curMat);
|
|
meshes.push_back(curMesh);
|
|
}
|
|
}
|
|
|
|
if (materials.empty())
|
|
throw new ImportErrorException("IRRMESH: Unable to read a mesh from this file");
|
|
|
|
// now generate the output scene
|
|
pScene->mNumMeshes = (unsigned int)meshes.size();
|
|
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
::memcpy(pScene->mMeshes,&meshes[0],sizeof(void*)*pScene->mNumMeshes);
|
|
|
|
pScene->mNumMaterials = (unsigned int)materials.size();
|
|
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
|
::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials);
|
|
|
|
pScene->mRootNode = new aiNode();
|
|
pScene->mRootNode->mName.Set("<IRRMesh>");
|
|
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
|
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
|
|
|
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
pScene->mRootNode->mMeshes[i] = i;
|
|
|
|
delete reader;
|
|
AI_DEBUG_INVALIDATE_PTR(reader);
|
|
} |