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assimp/samples/SimpleAssimpViewX/MyDocument.h
Krishty 758116b083 removed trailing spaces and tabs from source and text
This commit ignores the “contrib” folder in order to prevent merge conflicts in dependencies, should these be updated via git.
2021-07-29 13:28:51 +02:00

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Objective-C

//
// MyDocument.h
// DisplayLinkAsyncMoviePlayer
//
// Created by vade on 10/26/10.
// Copyright __MyCompanyName__ 2010 . All rights reserved.
//
#import "ModelLoaderHelperClasses.h"
// assimp include files. These three are usually needed.
#import "cimport.h"
#import "postprocess.h"
#import "scene.h"
#import "types.h"
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#import <Quartz/Quartz.h>
@interface MyDocument : NSPersistentDocument
{
CVDisplayLinkRef _displayLink;
NSOpenGLContext* _glContext;
NSOpenGLPixelFormat* _glPixelFormat;
NSView* _view;
// Assimp Stuff
aiScene* _scene;
aiVector3D scene_min, scene_max, scene_center;
double normalizedScale;
// Our array of textures.
GLuint *textureIds;
// only used if we use
NSMutableArray* modelMeshes;
BOOL builtBuffers;
NSMutableDictionary* textureDictionary; // Array of Dicionaries that map image filenames to textureIds
}
@property (retain) IBOutlet NSView* _view;
- (CVReturn)displayLinkRenderCallback:(const CVTimeStamp *)timeStamp;
- (void) render;
- (void) drawMeshesInContext:(CGLContextObj)cgl_ctx;
- (void) createGLResourcesInContext:(CGLContextObj)cgl_ctx;
- (void) deleteGLResourcesInContext:(CGLContextObj)cgl_ctx;
- (void) loadTexturesInContext:(CGLContextObj)cgl_ctx withModelPath:(NSString*) modelPath;
- (void) getBoundingBoxWithMinVector:(aiVector3D*) min maxVectr:(aiVector3D*) max;
- (void) getBoundingBoxForNode:(const aiNode*)nd minVector:(aiVector3D*) min maxVector:(aiVector3D*) max matrix:(aiMatrix4x4*) trafo;
@end