Fixed a bug that caused the viewer to render "random" polygons in some special cases.
ASE: Added parsing support for *GROUP nodes. Improved light & camera handling (still WIP). Fixed a bug that was caused by a recent change. Improved logging.
Updated PretransformVertices. The step works now (and supports line and point meshes). Important: The position of the step in the pipeline has changed. No unit test yet.
Minor fixes to SortByPType. Added a config option that allows users to specify which primitive types they don't need.
Added WIP version of an Irrlicht Scene Loader (.irr).
Added a small helper class ("BatchLoader") to make it easy for loaders to load subsequent meshes from external files (needed for irr and lws).
Added test models for IRR. Added dwarf.x from the Irrlicht repository (readme included) to the test X files.
[Current TODO: Fix bugs in: AC, 3DS, LWO. Finish MDR and OG. Implement: IRR, LWS. Write some more ut's ... ]
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@197 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
169 lines
4.8 KiB
C++
169 lines
4.8 KiB
C++
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Declaration of the .irrMesh (Irrlight Engine Mesh Format)
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importer class. */
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#ifndef AI_IRRLOADER_H_INCLUDED
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#define AI_IRRLOADER_H_INCLUDED
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#include "IRRMeshLoader.h"
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** Irr importer class.
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*
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* Irr is the native scene file format of the Irrlight engine and its editor
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* irrEdit. As IrrEdit itself is capable of importing quite many file formats,
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* it might be a good file format for data exchange.
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*/
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class IRRImporter : public BaseImporter, public IrrlichtBase
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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IRRImporter();
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/** Destructor, private as well */
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~IRRImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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protected:
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// -------------------------------------------------------------------
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/** Called by Importer::GetExtensionList() for each loaded importer.
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* See BaseImporter::GetExtensionList() for details
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*/
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void GetExtensionList(std::string& append)
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{
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/* NOTE: The file extenxsion .xml is too generic. We'll
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* need to open the file in CanRead() and check whether it is
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* a real irrlicht file
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*/
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append.append("*.xml;*.irr");
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}
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// -------------------------------------------------------------------
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/** Imports the given file into the given scene structure.
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* See BaseImporter::InternReadFile() for details
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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private:
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/** Data structure for a scenegraph node in an IRR file
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*/
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struct Node
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{
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// Type of the node
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enum ET
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{
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LIGHT,
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CUBE,
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MESH,
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SKYBOX,
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DUMMY,
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CAMERA,
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TERRAIN,
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SPHERE,
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ANIMMESH
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} type;
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Node(ET t)
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: type (t)
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, scaling (1.f,1.f,1.f) // assume uniform scaling by default
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, animation (NULL)
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, framesPerSecond (0.f)
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{
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// Generate a default name for the node
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char buffer[128];
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static int cnt;
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::sprintf(buffer,"IrrNode_%i",cnt++);
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name = std::string(buffer);
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// reserve space for up to 5 materials
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materials.reserve(5);
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// reserve space for up to 5 children
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children.reserve(5);
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}
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// Transformation of the node
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aiVector3D position, rotation, scaling;
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// Name of the node
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std::string name;
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// List of all child nodes
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std::vector<Node*> children;
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// Parent node
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Node* parent;
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// Animation channels that belongs to this node
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aiNodeAnim* animation;
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// Animated meshes: frames per second
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// 0.f if not specified
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float framesPerSecond;
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//! Meshes: List of materials to be assigned
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//! along with their corresponding material flags
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std::vector< std::pair<aiMaterial*, unsigned int> > materials;
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};
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};
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} // end of namespace Assimp
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#endif // AI_IRRIMPORTER_H_INC
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