Files
assimp/code/irrXML/heapsort.h
aramis_acg ce6ce098e9 Removed aiProcess_FindDegenerates from the viewer. The step seems to cause some problems that have not yet been solved.
Added irrmesh (Irrlicht Mesh Format) loader to Assimp. Works quite stable, but no lightmapping support yet.
Removed tinyxml, replaced it with irrxml instead. Added an IOStreamToIrrXML wrapper.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@194 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-24 20:37:54 +00:00

74 lines
1.4 KiB
C++

// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_HEAPSORT_H_INCLUDED__
#define __IRR_HEAPSORT_H_INCLUDED__
#include "irrTypes.h"
namespace irr
{
namespace core
{
//! Sinks an element into the heap.
template<class T>
inline void heapsink(T*array, s32 element, s32 max)
{
while ((element<<1) < max) // there is a left child
{
s32 j = (element<<1);
if (j+1 < max && array[j] < array[j+1])
j = j+1; // take right child
if (array[element] < array[j])
{
T t = array[j]; // swap elements
array[j] = array[element];
array[element] = t;
element = j;
}
else
return;
}
}
//! Sorts an array with size 'size' using heapsort.
template<class T>
inline void heapsort(T* array_, s32 size)
{
// for heapsink we pretent this is not c++, where
// arrays start with index 0. So we decrease the array pointer,
// the maximum always +2 and the element always +1
T* virtualArray = array_ - 1;
s32 virtualSize = size + 2;
s32 i;
// build heap
for (i=((size-1)/2); i>=0; --i)
heapsink(virtualArray, i+1, virtualSize-1);
// sort array
for (i=size-1; i>=0; --i)
{
T t = array_[0];
array_[0] = array_[i];
array_[i] = t;
heapsink(virtualArray, 1, i + 1);
}
}
} // end namespace core
} // end namespace irr
#endif