Fixed some minor material bugs in NFF. Added some more test NFF files, refactored and commented the old ones. Added FromToMatrix function to aiMatrix4x4 Temporarily disabled animation support in SMD and fixed some minor bugs. Static models should load correctly in every case. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@254 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
86 lines
6.5 KiB
XML
86 lines
6.5 KiB
XML
<?xml version="1.0"?>
|
||
<irr_scene>
|
||
|
||
<attributes>
|
||
<string name="Name" value="root" />
|
||
<int name="Id" value="-1" />
|
||
<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
|
||
</attributes>
|
||
|
||
<node type="cube">
|
||
|
||
<attributes>
|
||
<string name="Name" value="testCube" />
|
||
<int name="Id" value="-1" />
|
||
<vector3d name="Position" value="-2.714122, 0.000000, 14.752408" />
|
||
<vector3d name="Rotation" value="3021.767334, 997.797913, 0.000000" />
|
||
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||
<bool name="Visible" value="true" />
|
||
<enum name="AutomaticCulling" value="box" />
|
||
<int name="DebugDataVisible" value="0" />
|
||
<bool name="IsDebugObject" value="false" />
|
||
<float name="Size" value="10.000000" />
|
||
</attributes>
|
||
|
||
<materials>
|
||
<attributes>
|
||
<enum name="Type" value="solid" />
|
||
<color name="Ambient" value="ffffffff" />
|
||
<color name="Diffuse" value="ffffffff" />
|
||
<color name="Emissive" value="00000000" />
|
||
<color name="Specular" value="ffffffff" />
|
||
<float name="Shininess" value="0.000000" />
|
||
<float name="Param1" value="0.000000" />
|
||
<float name="Param2" value="0.000000" />
|
||
<texture name="Texture1" value="" />
|
||
<texture name="Texture2" value="" />
|
||
<texture name="Texture3" value="" />
|
||
<texture name="Texture4" value="" />
|
||
<bool name="Wireframe" value="false" />
|
||
<bool name="GouraudShading" value="true" />
|
||
<bool name="Lighting" value="false" />
|
||
<bool name="ZWriteEnable" value="true" />
|
||
<int name="ZBuffer" value="1" />
|
||
<bool name="BackfaceCulling" value="true" />
|
||
<bool name="FogEnable" value="false" />
|
||
<bool name="NormalizeNormals" value="false" />
|
||
<bool name="BilinearFilter1" value="true" />
|
||
<bool name="BilinearFilter2" value="true" />
|
||
<bool name="BilinearFilter3" value="true" />
|
||
<bool name="BilinearFilter4" value="true" />
|
||
<bool name="TrilinearFilter1" value="false" />
|
||
<bool name="TrilinearFilter2" value="false" />
|
||
<bool name="TrilinearFilter3" value="false" />
|
||
<bool name="TrilinearFilter4" value="false" />
|
||
<bool name="AnisotropicFilter1" value="false" />
|
||
<bool name="AnisotropicFilter2" value="false" />
|
||
<bool name="AnisotropicFilter3" value="false" />
|
||
<bool name="AnisotropicFilter4" value="false" />
|
||
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||
</attributes>
|
||
</materials>
|
||
<animators>
|
||
<attributes>
|
||
<string name="Type" value="flyCircle" />
|
||
<vector3d name="Center" value="0.000000, 0.000000, 0.000000" />
|
||
<float name="Radius" value="15.000000" />
|
||
<float name="Speed" value="0.001000" />
|
||
<vector3d name="Direction" value="0.000000, 1.000000, 0.000000" />
|
||
</attributes>
|
||
<attributes>
|
||
<string name="Type" value="rotation" />
|
||
<vector3d name="Rotation" value="0.300000, 0.000000, 0.000000" />
|
||
</attributes>
|
||
<attributes>
|
||
<string name="Type" value="rotation" />
|
||
<vector3d name="Rotation" value="0.000000, 0.300000, 0.000000" />
|
||
</attributes>
|
||
</animators>
|
||
</node>
|
||
|
||
</irr_scene>
|
||
|