- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
63 lines
1.5 KiB
Makefile
63 lines
1.5 KiB
Makefile
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# ---------------------------------------------------------------------------
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# Makefile for assimp_cmd
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# aramis_acg@users.sourceforge.net
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#
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# Usage: make <target> <macros>
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# TARGETS:
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# all Build assimp_cmd tool and assimp if necessary
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# clean Cleanup all object files, including those from core
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# cleanme Cleanup only my object files
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# MACROS: (make clean before you change one)
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# NOBOOST=1 Build Assimp against boost workaround
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# SINGLETHREADED=1 Build Assimp single-threaded library
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# DEBUG=1 Build debug build of Assimp library
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# ---------------------------------------------------------------------------
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# C++ object files
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OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
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# Include flags for gcc
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INCLUDEFLAGS = -I../../include
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# Library flags for gcc
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LIBRARYFLAGS = -L../../bin/gcc/
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# Preprocessor defines for gcc
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DEFINEFLAGS =
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# GCC compiler flags
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CPPFLAGS=-Wall
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# Setup environment for debug build
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ifeq ($(DEBUG),1)
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DEFINEFLAGS += -D_DEBUG -DDEBUG
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else
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CPPFLAGS += -o3
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DEFINEFLAGS += -DNDEBUG -D_NDEBUG
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endif
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# Output path of executable
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OUTPUT = ../../bin/gcc/assimp
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all: $(OBJECTS)
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cd ../../code/ && $(MAKE) static
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gcc -s -o$(OUTPUT) $(OBJECTS) $(LIBRARYFLAGS) -lassimp -lstdc++
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%.o:%.cpp
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$(CXX) -g -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
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.PHONY: clean
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clean:
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-del *.o
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cd ../../code/ && $(MAKE) clean
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.PHONY: cleanme
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cleanme:
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-del *.o
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