Files
assimp/test/unit/AssimpAPITest_aiMatrix3x3.cpp
Chris de Claverie 9c10e7d2b5 test: use epsilon comparison for FMA-sensitive API tests (#6591)
When compiling with -march=znver4 (or any arch with FMA), GCC's default
-ffp-contract=fast contracts a*b+c into FMA opportunistically. The same
inline math function compiled in the shared library and in the test
binary can get different FMA contraction decisions due to different
optimization contexts, producing bit-different FP results.

Three API tests compare C++ direct calls (inlined into test TU) against
C API wrapper calls (through libassimp.so) using EXPECT_EQ (bit-exact),
which fails when the compiler contracts differently across TUs.

Verified via disassembly: the library uses vfnmadd FMA instructions
(3 roundings) while the test binary uses separate vmulss+vsubss
(6 roundings) for the same computation.

Replace EXPECT_EQ with Equal(epsilon) for the three affected tests:
- aiMatrix3FromToTest: use machine epsilon (~1.19e-7)
- aiMatrix4FromToTest: use machine epsilon (~1.19e-7)
- aiQuaternionFromNormalizedQuaternionTest: use 1e-4 because FMA
  differences in 1.0-x*x-y*y-z*z can flip a near-zero residual's sign,
  causing w=0 vs w=sqrt(tiny)≈1e-4

Fixes #6246

Co-authored-by: Chris de Claverie <declaverie@gmail.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2026-04-01 19:16:58 +02:00

175 lines
5.9 KiB
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/*
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Open Asset Import Library (assimp)
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#include "UnitTestPCH.h"
#include "MathTest.h"
#include <array>
using namespace Assimp;
class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
protected:
void SetUp() override {
result_c = result_cpp = aiMatrix3x3();
}
aiMatrix3x3 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
// Force a non-identity matrix.
result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
aiIdentityMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
const auto m = random_mat4();
result_cpp = aiMatrix3x3(m);
aiMatrix3FromMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
const auto q = random_quat();
result_cpp = q.GetMatrix();
aiMatrix3FromQuaternion(&result_c, &q);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
const auto m = random_mat3();
result_c = result_cpp = random_mat3();
result_cpp *= m;
aiMultiplyMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
result_c = result_cpp = random_mat3();
result_cpp.Transpose();
aiTransposeMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix3x3(
5, 2, 7,
4, 6, 9,
1, 8, 3);
result_cpp.Inverse();
aiMatrix3Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
inline void AI_EXPECT_REAL_EQ(ai_real val1, ai_real val2) {
#ifdef ASSIMP_DOUBLE_PRECISION
EXPECT_DOUBLE_EQ((val1), (val2));
#else
EXPECT_FLOAT_EQ((val1), (val2));
#endif
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
result_c = result_cpp = random_mat3();
const ai_real det_1 = result_cpp.Determinant();
const ai_real det_2 = aiMatrix3Determinant(&result_c);
AI_EXPECT_REAL_EQ(det_1, det_2);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
const float angle(RandPI.next());
aiMatrix3x3::RotationZ(angle, result_cpp);
aiMatrix3RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix3x3::Rotation(angle, axis, result_cpp);
aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
const auto axis = random_vec2();
aiMatrix3x3::Translation(axis, result_cpp);
aiMatrix3Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix3x3::FromToMatrix(from, to, result_cpp);
aiMatrix3FromTo(&result_c, &from, &to);
EXPECT_TRUE(result_cpp.Equal(result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix3x3, operatorTest) {
std::array<ai_real, 9> value = { 1, 2, 3, 4, 5, 6, 7, 8,9};
result_cpp = aiMatrix3x3( value[0], value[1], value[2], value[3],
value[4], value[5], value[6], value[7],
value[8]);
size_t idx=0;
for (unsigned int i = 0; i < 3; ++i) {
for (unsigned int j = 0; j < 3; ++j) {
ai_real curValue = result_cpp[i][j];
EXPECT_EQ(curValue, value[idx]);
idx++;
}
}
}