- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
88 lines
2.3 KiB
Plaintext
88 lines
2.3 KiB
Plaintext
// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#include "..\..\mkutil\revision.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#define APSTUDIO_HIDDEN_SYMBOLS
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#include "windows.h"
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#undef APSTUDIO_HIDDEN_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// Deutsch (Deutschland) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
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#ifdef _WIN32
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LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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#if (!defined ASSIMP_JNI_EXPORT)
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,0,SVNRevision, 0
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PRODUCTVERSION 1,0,SVNRevision,0
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x7L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040704b0"
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BEGIN
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VALUE "Comments", "Licensed under a 3-clause BSD license"
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VALUE "CompanyName", "ASSIMP Development Team"
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VALUE "FileDescription", "Open Asset Import Library"
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VALUE "FileVersion", 1,0,SVNRevision,0
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VALUE "InternalName", "assimp "
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VALUE "LegalCopyright", "Copyright (C) 2008"
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VALUE "OriginalFilename", "assimpNN.dll"
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VALUE "ProductName", "Open Asset Import Library"
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VALUE "ProductVersion", 1,0,SVNRevision,0
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,0
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x407, 1200
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END
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END
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#endif // !!ASSIMP_JNI_EXPORT
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#endif // Deutsch (Deutschland) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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