Files
assimp/code/irrXML/irrArray.h
aramis_acg ce6ce098e9 Removed aiProcess_FindDegenerates from the viewer. The step seems to cause some problems that have not yet been solved.
Added irrmesh (Irrlicht Mesh Format) loader to Assimp. Works quite stable, but no lightmapping support yet.
Removed tinyxml, replaced it with irrxml instead. Added an IOStreamToIrrXML wrapper.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@194 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-24 20:37:54 +00:00

445 lines
9.7 KiB
C++

// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
#ifndef __IRR_ARRAY_H_INCLUDED__
#define __IRR_ARRAY_H_INCLUDED__
#include "irrTypes.h"
#include "heapsort.h"
namespace irr
{
namespace core
{
//! Self reallocating template array (like stl vector) with additional features.
/** Some features are: Heap sorting, binary search methods, easier debugging.
*/
template <class T>
class array
{
public:
array()
: data(0), used(0), allocated(0),
free_when_destroyed(true), is_sorted(true)
{
}
//! Constructs a array and allocates an initial chunk of memory.
//! \param start_count: Amount of elements to allocate.
array(u32 start_count)
: data(0), used(0), allocated(0),
free_when_destroyed(true), is_sorted(true)
{
reallocate(start_count);
}
//! Copy constructor
array(const array<T>& other)
: data(0)
{
*this = other;
}
//! Destructor. Frees allocated memory, if set_free_when_destroyed
//! was not set to false by the user before.
~array()
{
if (free_when_destroyed)
delete [] data;
}
//! Reallocates the array, make it bigger or smaller.
//! \param new_size: New size of array.
void reallocate(u32 new_size)
{
T* old_data = data;
data = new T[new_size];
allocated = new_size;
s32 end = used < new_size ? used : new_size;
for (s32 i=0; i<end; ++i)
data[i] = old_data[i];
if (allocated < used)
used = allocated;
delete [] old_data;
}
//! Adds an element at back of array. If the array is to small to
//! add this new element, the array is made bigger.
//! \param element: Element to add at the back of the array.
void push_back(const T& element)
{
if (used + 1 > allocated)
{
// reallocate(used * 2 +1);
// this doesn't work if the element is in the same array. So
// we'll copy the element first to be sure we'll get no data
// corruption
T e;
e = element; // copy element
reallocate(used * 2 +1); // increase data block
data[used++] = e; // push_back
is_sorted = false;
return;
}
data[used++] = element;
is_sorted = false;
}
//! Adds an element at the front of the array. If the array is to small to
//! add this new element, the array is made bigger. Please note that this
//! is slow, because the whole array needs to be copied for this.
//! \param element: Element to add at the back of the array.
void push_front(const T& element)
{
if (used + 1 > allocated)
reallocate(used * 2 +1);
for (int i=(int)used; i>0; --i)
data[i] = data[i-1];
data[0] = element;
is_sorted = false;
++used;
}
//! Insert item into array at specified position. Please use this
//! only if you know what you are doing (possible performance loss).
//! The preferred method of adding elements should be push_back().
//! \param element: Element to be inserted
//! \param index: Where position to insert the new element.
void insert(const T& element, u32 index=0)
{
_IRR_DEBUG_BREAK_IF(index>used) // access violation
if (used + 1 > allocated)
reallocate(used * 2 +1);
for (u32 i=used++; i>index; i--)
data[i] = data[i-1];
data[index] = element;
is_sorted = false;
}
//! Clears the array and deletes all allocated memory.
void clear()
{
delete [] data;
data = 0;
used = 0;
allocated = 0;
is_sorted = true;
}
//! Sets pointer to new array, using this as new workspace.
//! \param newPointer: Pointer to new array of elements.
//! \param size: Size of the new array.
void set_pointer(T* newPointer, u32 size)
{
delete [] data;
data = newPointer;
allocated = size;
used = size;
is_sorted = false;
}
//! Sets if the array should delete the memory it used.
//! \param f: If true, the array frees the allocated memory in its
//! destructor, otherwise not. The default is true.
void set_free_when_destroyed(bool f)
{
free_when_destroyed = f;
}
//! Sets the size of the array.
//! \param usedNow: Amount of elements now used.
void set_used(u32 usedNow)
{
if (allocated < usedNow)
reallocate(usedNow);
used = usedNow;
}
//! Assignement operator
void operator=(const array<T>& other)
{
if (data)
delete [] data;
//if (allocated < other.allocated)
if (other.allocated == 0)
data = 0;
else
data = new T[other.allocated];
used = other.used;
free_when_destroyed = other.free_when_destroyed;
is_sorted = other.is_sorted;
allocated = other.allocated;
for (u32 i=0; i<other.used; ++i)
data[i] = other.data[i];
}
//! Direct access operator
T& operator [](u32 index)
{
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
return data[index];
}
//! Direct access operator
const T& operator [](u32 index) const
{
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
return data[index];
}
//! Gets last frame
const T& getLast() const
{
_IRR_DEBUG_BREAK_IF(!used) // access violation
return data[used-1];
}
//! Gets last frame
T& getLast()
{
_IRR_DEBUG_BREAK_IF(!used) // access violation
return data[used-1];
}
//! Returns a pointer to the array.
//! \return Pointer to the array.
T* pointer()
{
return data;
}
//! Returns a const pointer to the array.
//! \return Pointer to the array.
const T* const_pointer() const
{
return data;
}
//! Returns size of used array.
//! \return Size of elements in the array.
u32 size() const
{
return used;
}
//! Returns amount memory allocated.
//! \return Returns amount of memory allocated. The amount of bytes
//! allocated would be allocated_size() * sizeof(ElementsUsed);
u32 allocated_size() const
{
return allocated;
}
//! Returns true if array is empty
//! \return True if the array is empty, false if not.
bool empty() const
{
return used == 0;
}
//! Sorts the array using heapsort. There is no additional memory waste and
//! the algorithm performs (O) n log n in worst case.
void sort()
{
if (is_sorted || used<2)
return;
heapsort(data, used);
is_sorted = true;
}
//! Performs a binary search for an element, returns -1 if not found.
//! The array will be sorted before the binary search if it is not
//! already sorted.
//! \param element: Element to search for.
//! \return Returns position of the searched element if it was found,
//! otherwise -1 is returned.
s32 binary_search(const T& element)
{
return binary_search(element, 0, used-1);
}
//! Performs a binary search for an element, returns -1 if not found.
//! The array will be sorted before the binary search if it is not
//! already sorted.
//! \param element: Element to search for.
//! \param left: First left index
//! \param right: Last right index.
//! \return Returns position of the searched element if it was found,
//! otherwise -1 is returned.
s32 binary_search(const T& element, s32 left, s32 right)
{
if (!used)
return -1;
sort();
s32 m;
do
{
m = (left+right)>>1;
if (element < data[m])
right = m - 1;
else
left = m + 1;
} while((element < data[m] || data[m] < element) && left<=right);
// this last line equals to:
// " while((element != array[m]) && left<=right);"
// but we only want to use the '<' operator.
// the same in next line, it is "(element == array[m])"
if (!(element < data[m]) && !(data[m] < element))
return m;
return -1;
}
//! Finds an element in linear time, which is very slow. Use
//! binary_search for faster finding. Only works if =operator is implemented.
//! \param element: Element to search for.
//! \return Returns position of the searched element if it was found,
//! otherwise -1 is returned.
s32 linear_search(T& element)
{
for (u32 i=0; i<used; ++i)
if (!(element < data[i]) && !(data[i] < element))
return (s32)i;
return -1;
}
//! Finds an element in linear time, which is very slow. Use
//! binary_search for faster finding. Only works if =operator is implemented.
//! \param element: Element to search for.
//! \return Returns position of the searched element if it was found,
//! otherwise -1 is returned.
s32 linear_reverse_search(T& element)
{
for (s32 i=used-1; i>=0; --i)
if (data[i] == element)
return (s32)i;
return -1;
}
//! Erases an element from the array. May be slow, because all elements
//! following after the erased element have to be copied.
//! \param index: Index of element to be erased.
void erase(u32 index)
{
_IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
for (u32 i=index+1; i<used; ++i)
data[i-1] = data[i];
--used;
}
//! Erases some elements from the array. may be slow, because all elements
//! following after the erased element have to be copied.
//! \param index: Index of the first element to be erased.
//! \param count: Amount of elements to be erased.
void erase(u32 index, s32 count)
{
_IRR_DEBUG_BREAK_IF(index>=used || index<0 || count<1 || index+count>used) // access violation
for (u32 i=index+count; i<used; ++i)
data[i-count] = data[i];
used-= count;
}
//! Sets if the array is sorted
void set_sorted(bool _is_sorted)
{
is_sorted = _is_sorted;
}
private:
T* data;
u32 allocated;
u32 used;
bool free_when_destroyed;
bool is_sorted;
};
} // end namespace core
} // end namespace irr
#endif