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a486a698e87979e69e234d9beaa14d2cf00e2a06
assimp/code/AssetLib/glTF2
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Max Vollmer (Microsoft Havok) c1e830cf3b The GLTF2 specs aren't very specific about the restrictions of the number of keyframes in sampler input and output. It seems logical that they should be the same, but there is an official sample model from Khronos where output has more keyframes. I thus assume that the GLTF2 standard allows more keyframes in output, but not in input. Fixed the check accordingly.
2021-08-13 17:46:10 +01:00
..
glTF2Asset.h
removed trailing spaces and tabs from source and text
2021-07-29 13:28:51 +02:00
glTF2Asset.inl
Crash fixes
2021-08-13 16:26:42 +01:00
glTF2AssetWriter.h
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
glTF2AssetWriter.inl
removed trailing spaces and tabs from source and text
2021-07-29 13:28:51 +02:00
glTF2Exporter.cpp
Ensure glTFv2 scene name is unique
2021-07-14 13:39:41 +01:00
glTF2Exporter.h
Fix glTFv2 texcoord/uv mapping
2021-06-14 15:11:41 +01:00
glTF2Importer.cpp
The GLTF2 specs aren't very specific about the restrictions of the number of keyframes in sampler input and output. It seems logical that they should be the same, but there is an official sample model from Khronos where output has more keyframes. I thus assume that the GLTF2 standard allows more keyframes in output, but not in input. Fixed the check accordingly.
2021-08-13 17:46:10 +01:00
glTF2Importer.h
Update copyrights to 2021.
2021-02-28 12:17:54 +01:00
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