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ae0ff8a88af479ddad9e2545eb9cd660cf4c110f
assimp/code/AssetLib/glTF2
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Florian Born 76de7cedf4 A fuzzed stride could cause the max count to become negative and hence wrap around uint (#5414)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-23 16:17:54 +02:00
..
glTF2Asset.h
Add 2024 to copyright infos (#5475)
2024-02-23 22:30:05 +01:00
glTF2Asset.inl
A fuzzed stride could cause the max count to become negative and hence wrap around uint (#5414)
2024-07-23 16:17:54 +02:00
glTF2AssetWriter.h
Add 2024 to copyright infos (#5475)
2024-02-23 22:30:05 +01:00
glTF2AssetWriter.inl
Fix compile warning (#5657)
2024-07-08 17:09:17 +02:00
glTF2Exporter.cpp
Add 2024 to copyright infos (#5475)
2024-02-23 22:30:05 +01:00
glTF2Exporter.h
Add 2024 to copyright infos (#5475)
2024-02-23 22:30:05 +01:00
glTF2Importer.cpp
Draft: Update init of aiString (#5623)
2024-06-17 13:12:54 +02:00
glTF2Importer.h
Add 2024 to copyright infos (#5475)
2024-02-23 22:30:05 +01:00
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