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bbac168ced0a379a94a65846ef2b4bcefbe0639e
assimp/code/AssetLib/glTF2
History
Inho Lee ad7f8910e9 Rollback the method to handle empty bones for GLTF2
A patch made the assimp to ignore empty bones.
However, some assets can have bones which don't have weights
but are connected to other bones.
2020-10-16 17:09:17 +02:00
..
glTF2Asset.h
Merge branch 'master' into rbsheth_hunter_rapidjson
2020-09-14 09:00:11 +02:00
glTF2Asset.inl
Merge branch 'master' into gltfBufferViewSizeFix
2020-09-16 10:08:47 +01:00
glTF2AssetWriter.h
* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
2020-07-05 19:22:31 +01:00
glTF2AssetWriter.inl
Merge branch 'master' of https://github.com/LoicFr/assimp into LoicFr-master
2020-07-12 12:05:34 +02:00
glTF2Exporter.cpp
Merge branch 'master' into gltf2_sparseAccessor_export
2020-07-11 22:57:31 +02:00
glTF2Exporter.h
* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
2020-07-05 19:22:31 +01:00
glTF2Importer.cpp
Rollback the method to handle empty bones for GLTF2
2020-10-16 17:09:17 +02:00
glTF2Importer.h
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00
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