implementing c'tors and d'tors for managend classes (execept logging system) rename some files git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@481 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
139 lines
4.5 KiB
C++
139 lines
4.5 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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//managed includes
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#include "Vector3D.h"
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#include "Vector2D.h"
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#include "Matrix4x4.h"
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//native includes
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#include "aiVector3D.h"
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#include "aiMatrix3x3.h"
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namespace AssimpNET
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{
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public ref class Matrix3x3
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{
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public:
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Matrix3x3(void);
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Matrix3x3(Matrix4x4^ matrix);
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Matrix3x3( float _a1, float _a2, float _a3,
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float _b1, float _b2, float _b3,
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float _c1, float _c2, float _c3);
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Matrix3x3(aiMatrix3x3* native);
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~Matrix3x3(void);
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float Determinant();
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Matrix3x3^ Inverse();
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Matrix3x3^ Transpose();
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bool operator != (const Matrix3x3^ m);
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bool operator == (const Matrix3x3^ m);
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Matrix3x3^ operator* (const Matrix3x3^ m);
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Matrix3x3^ operator*= (const Matrix3x3^ m);
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float operator[](unsigned int i);
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static Matrix3x3^ FromToMatrix(Vector3D^ from, Vector3D^ to, Matrix3x3^ out);
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static Matrix3x3^ Rotation(float a, const Vector3D^ axis, Matrix3x3^ out);
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static Matrix3x3^ RotationZ(float a, Matrix3x3^ out);
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static Matrix3x3^ Translation(const Vector2D^ v, Matrix3x3^ out);
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property float a1
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float a2
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float a3
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float b1
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float b2
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float b3
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float c1
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float c2
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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property float c3
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{
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float get(){throw gcnew System::NotImplementedException();}
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void set(float value){throw gcnew System::NotImplementedException();}
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}
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aiMatrix3x3* getNative();
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private:
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aiMatrix3x3 *p_native;
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};
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}//namespace
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