- IFC: rate all available representations by a simple ranking system and take the one that is easiest to load. This should avoid loading the same geometry twice. Also it might result in quality improvements when BRep geometry is avoided in favour of extrusion geometry. # IFC: Various bugfixes related to geometry loading. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1033 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
605 lines
12 KiB
CMake
605 lines
12 KiB
CMake
SET( LIBRARY_VERSION "2.0.0" )
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SET( LIBRARY_SOVERSION "2" )
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#
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# Listing and grouping of all the source files.
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# 1) Set the file lists for each component
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# 2) Create a Source Group for each component, for IDE project orginization
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# 3) Add libassimp using the file lists (eliminates duplication of file names between
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# source groups and library command)
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#
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SET( HEADER_PATH ../include )
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SET( COMPILER_HEADERS
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${HEADER_PATH}/Compiler/pushpack1.h
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${HEADER_PATH}/Compiler/poppack1.h
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pstdint.h
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)
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SOURCE_GROUP( Compiler FILES ${COMPILER_HEADERS})
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SET( PUBLIC_HEADERS
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${HEADER_PATH}/aiAnim.h
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${HEADER_PATH}/aiAssert.h
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${HEADER_PATH}/aiCamera.h
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${HEADER_PATH}/aiColor4D.h
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${HEADER_PATH}/aiColor4D.inl
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${HEADER_PATH}/aiConfig.h
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${HEADER_PATH}/aiDefines.h
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${HEADER_PATH}/aiFileIO.h
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${HEADER_PATH}/aiLight.h
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${HEADER_PATH}/aiMaterial.h
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${HEADER_PATH}/aiMaterial.inl
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${HEADER_PATH}/aiMatrix3x3.h
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${HEADER_PATH}/aiMatrix3x3.inl
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${HEADER_PATH}/aiMatrix4x4.h
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${HEADER_PATH}/aiMatrix4x4.inl
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${HEADER_PATH}/aiMesh.h
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${HEADER_PATH}/aiPostProcess.h
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${HEADER_PATH}/aiQuaternion.h
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${HEADER_PATH}/aiScene.h
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${HEADER_PATH}/aiTexture.h
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${HEADER_PATH}/aiTypes.h
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${HEADER_PATH}/aiVector2D.h
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${HEADER_PATH}/aiVector3D.h
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${HEADER_PATH}/aiVector3D.inl
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${HEADER_PATH}/aiVersion.h
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${HEADER_PATH}/assimp.h
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${HEADER_PATH}/assimp.hpp
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${HEADER_PATH}/DefaultLogger.h
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${HEADER_PATH}/ProgressHandler.h
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${HEADER_PATH}/IOStream.h
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${HEADER_PATH}/IOSystem.h
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${HEADER_PATH}/Logger.h
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${HEADER_PATH}/LogStream.h
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${HEADER_PATH}/NullLogger.h
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${HEADER_PATH}/export.h
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${HEADER_PATH}/export.hpp
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)
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SET( Core_SRCS
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Assimp.cpp
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AssimpPCH.cpp
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AssimpPCH.h
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)
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SET( Boost_SRCS
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BoostWorkaround/boost/math/common_factor_rt.hpp
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BoostWorkaround/boost/foreach.hpp
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BoostWorkaround/boost/format.hpp
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BoostWorkaround/boost/scoped_array.hpp
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BoostWorkaround/boost/scoped_ptr.hpp
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BoostWorkaround/boost/shared_array.hpp
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BoostWorkaround/boost/shared_ptr.hpp
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BoostWorkaround/boost/make_shared.hpp
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BoostWorkaround/boost/static_assert.hpp
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BoostWorkaround/boost/tuple/tuple.hpp
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)
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SOURCE_GROUP(Boost FILES ${Boost_SRCS})
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SET( Logging_SRCS
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${HEADER_PATH}/DefaultLogger.h
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${HEADER_PATH}/IOStream.h
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${HEADER_PATH}/LogStream.h
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${HEADER_PATH}/Logger.h
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${HEADER_PATH}/NullLogger.h
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Win32DebugLogStream.h
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DefaultLogger.cpp
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FileLogStream.h
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)
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SOURCE_GROUP(Logging FILES ${Logging_SRCS})
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SET( Common_SRCS
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fast_atof.h
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qnan.h
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BaseImporter.cpp
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BaseImporter.h
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BaseProcess.cpp
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BaseProcess.h
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ByteSwap.h
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DefaultProgressHandler.h
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DefaultIOStream.cpp
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DefaultIOStream.h
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DefaultIOSystem.cpp
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DefaultIOSystem.h
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CInterfaceIOWrapper.h
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Hash.h
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Importer.cpp
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IFF.h
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ParsingUtils.h
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StdOStreamLogStream.h
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StreamReader.h
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StringComparison.h
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SGSpatialSort.cpp
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SGSpatialSort.h
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VertexTriangleAdjacency.cpp
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VertexTriangleAdjacency.h
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GenericProperty.h
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SpatialSort.cpp
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SpatialSort.h
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SceneCombiner.cpp
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SceneCombiner.h
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ScenePreprocessor.cpp
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ScenePreprocessor.h
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SkeletonMeshBuilder.cpp
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SkeletonMeshBuilder.h
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SplitByBoneCountProcess.cpp
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SplitByBoneCountProcess.h
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SmoothingGroups.h
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StandardShapes.cpp
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StandardShapes.h
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TargetAnimation.cpp
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TargetAnimation.h
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RemoveComments.cpp
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RemoveComments.h
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Subdivision.cpp
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Subdivision.h
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Vertex.h
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LineSplitter.h
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TinyFormatter.h
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Profiler.h
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LogAux.h
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)
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SOURCE_GROUP(Common FILES ${Common_SRCS})
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SET( 3DS_SRCS
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3DSConverter.cpp
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3DSHelper.h
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3DSLoader.cpp
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3DSLoader.h
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)
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SOURCE_GROUP(3DS FILES ${3DS_SRCS})
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SET( AC_SRCS
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ACLoader.cpp
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ACLoader.h
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)
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SOURCE_GROUP( AC FILES ${AC_SRCS})
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SET( ASE_SRCS
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ASELoader.cpp
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ASELoader.h
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ASEParser.cpp
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ASEParser.h
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)
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SOURCE_GROUP( ASE FILES ${ASE_SRCS})
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SET( B3D_SRCS
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B3DImporter.cpp
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B3DImporter.h
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)
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SOURCE_GROUP( B3D FILES ${B3D_SRCS})
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SET( BVH_SRCS
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BVHLoader.cpp
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BVHLoader.h
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)
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SOURCE_GROUP( BVH FILES ${BVH_SRCS})
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SET( Collada_SRCS
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ColladaHelper.h
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ColladaLoader.cpp
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ColladaLoader.h
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ColladaParser.cpp
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ColladaParser.h
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ColladaExporter.h
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ColladaExporter.cpp
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)
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SOURCE_GROUP( Collada FILES ${Collada_SRCS})
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SET( DXF_SRCS
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DXFLoader.cpp
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DXFLoader.h
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DXFHelper.h
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)
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SOURCE_GROUP( DXF FILES ${DXF_SRCS})
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SET( CSM_SRCS
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CSMLoader.cpp
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CSMLoader.h
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)
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SOURCE_GROUP( CSM FILES ${CSM_SRCS})
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SET( HMP_SRCS
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HMPFileData.h
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HMPLoader.cpp
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HMPLoader.h
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HalfLifeFileData.h
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)
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SOURCE_GROUP( HMP FILES ${HMP_SRCS})
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SET( Irr_SRCS
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IRRLoader.cpp
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IRRLoader.h
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IRRMeshLoader.cpp
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IRRMeshLoader.h
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IRRShared.cpp
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IRRShared.h
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)
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SOURCE_GROUP( Irr FILES ${Irr_SRCS})
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SET( LWO_SRCS
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LWOAnimation.cpp
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LWOAnimation.h
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LWOBLoader.cpp
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LWOFileData.h
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LWOLoader.cpp
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LWOLoader.h
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LWOMaterial.cpp
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)
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SOURCE_GROUP( LWO FILES ${LWO_SRCS})
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SET( LWS_SRCS
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LWSLoader.cpp
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LWSLoader.h
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)
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SOURCE_GROUP( LWS FILES ${LWS_SRCS})
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SET( MD2_SRCS
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MD2FileData.h
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MD2Loader.cpp
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MD2Loader.h
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MD2NormalTable.h
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)
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SOURCE_GROUP( MD2 FILES ${MD2_SRCS})
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SET( MD3_SRCS
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MD3FileData.h
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MD3Loader.cpp
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MD3Loader.h
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)
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SOURCE_GROUP( MD3 FILES ${MD3_SRCS})
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SET( MD5_SRCS
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MD5Loader.cpp
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MD5Loader.h
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MD5Parser.cpp
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MD5Parser.h
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)
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SOURCE_GROUP( MD5 FILES ${MD5_SRCS})
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SET( MDC_SRCS
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MDCFileData.h
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MDCLoader.cpp
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MDCLoader.h
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MDCNormalTable.h
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)
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SOURCE_GROUP( MDC FILES ${MDC_SRCS})
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SET( MDL_SRCS
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MDLDefaultColorMap.h
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MDLFileData.h
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MDLLoader.cpp
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MDLLoader.h
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MDLMaterialLoader.cpp
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)
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SOURCE_GROUP( MDL FILES ${MDL_SRCS})
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SET( MaterialSystem_SRCS
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MaterialSystem.cpp
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MaterialSystem.h
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)
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SOURCE_GROUP( MaterialSystem FILES ${MaterialSystem_SRCS})
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SET( NFF_SRCS
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NFFLoader.cpp
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NFFLoader.h
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)
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SOURCE_GROUP( NFF FILES ${NFF_SRCS})
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SET( NDO_SRCS
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NDOLoader.cpp
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NDOLoader.h
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)
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SOURCE_GROUP( NDO FILES ${NDO_SRCS})
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SET( OFFFormat_SRCS
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OFFLoader.cpp
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OFFLoader.h
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)
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SOURCE_GROUP( OFFFormat FILES ${OFFFormat_SRCS})
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SET( Obj_SRCS
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ObjFileData.h
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ObjFileImporter.cpp
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ObjFileImporter.h
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ObjFileMtlImporter.cpp
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ObjFileMtlImporter.h
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ObjFileParser.cpp
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ObjFileParser.h
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ObjTools.h
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)
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SOURCE_GROUP( Obj FILES ${Obj_SRCS})
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SET( Ogre_SRCS
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OgreImporter.h
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OgreImporter.cpp
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OgreImporterMaterial.cpp
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)
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SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})
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SET( Ply_SRCS
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PlyLoader.cpp
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PlyLoader.h
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PlyParser.cpp
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PlyParser.h
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)
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SOURCE_GROUP( Ply FILES ${Ply_SRCS})
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SET(MS3D_SRCS
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MS3DLoader.cpp
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MS3DLoader.h
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)
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SOURCE_GROUP( MS3D FILES ${MS3D_SRCS})
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SET(COB_SRCS
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COBLoader.cpp
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COBLoader.h
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COBScene.h
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)
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SOURCE_GROUP( COB FILES ${COB_SRCS})
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SET(BLENDER_SRCS
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BlenderLoader.cpp
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BlenderLoader.h
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BlenderDNA.cpp
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BlenderDNA.h
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BlenderDNA.inl
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BlenderScene.cpp
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BlenderScene.h
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BlenderSceneGen.h
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BlenderIntermediate.h
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BlenderModifier.h
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BlenderModifier.cpp
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)
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SOURCE_GROUP( BLENDER FILES ${BLENDER_SRCS})
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SET(IFC_SRCS
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IFCLoader.cpp
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IFCLoader.h
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IFCReaderGen.cpp
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IFCReaderGen.h
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IFCUtil.h
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IFCUtil.cpp
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IFCGeometry.cpp
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IFCMaterial.cpp
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IFCProfile.cpp
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STEPFile.h
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STEPFileReader.h
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STEPFileReader.cpp
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)
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SOURCE_GROUP( IFC FILES ${IFC_SRCS})
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SET( PostProcessing_SRCS
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CalcTangentsProcess.cpp
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CalcTangentsProcess.h
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ComputeUVMappingProcess.cpp
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ComputeUVMappingProcess.h
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ConvertToLHProcess.cpp
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ConvertToLHProcess.h
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FindDegenerates.cpp
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FindDegenerates.h
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FindInstancesProcess.cpp
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FindInstancesProcess.h
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FindInvalidDataProcess.cpp
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FindInvalidDataProcess.h
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FixNormalsStep.cpp
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FixNormalsStep.h
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GenFaceNormalsProcess.cpp
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GenFaceNormalsProcess.h
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GenVertexNormalsProcess.cpp
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GenVertexNormalsProcess.h
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PretransformVertices.cpp
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PretransformVertices.h
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ImproveCacheLocality.cpp
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ImproveCacheLocality.h
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JoinVerticesProcess.cpp
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JoinVerticesProcess.h
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LimitBoneWeightsProcess.cpp
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LimitBoneWeightsProcess.h
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RemoveRedundantMaterials.cpp
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RemoveRedundantMaterials.h
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RemoveVCProcess.cpp
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RemoveVCProcess.h
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SortByPTypeProcess.cpp
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SortByPTypeProcess.h
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SplitLargeMeshes.cpp
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SplitLargeMeshes.h
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TerragenLoader.cpp
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TerragenLoader.h
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TextureTransform.cpp
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TextureTransform.h
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TriangulateProcess.cpp
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TriangulateProcess.h
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ValidateDataStructure.cpp
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ValidateDataStructure.h
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OptimizeGraph.cpp
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OptimizeGraph.h
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OptimizeMeshes.cpp
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OptimizeMeshes.h
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DeboneProcess.cpp
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DeboneProcess.h
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ProcessHelper.h
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ProcessHelper.cpp
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PolyTools.h
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)
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SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
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SET( Q3D_SRCS
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Q3DLoader.cpp
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Q3DLoader.h
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)
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SOURCE_GROUP( Q3D FILES ${Q3D_SRCS})
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SET( Q3BSP_SRCS
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Q3BSPFileData.h
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Q3BSPFileParser.h
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Q3BSPFileParser.cpp
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Q3BSPFileImporter.h
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Q3BSPFileImporter.cpp
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Q3BSPZipArchive.h
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Q3BSPZipArchive.cpp
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)
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SOURCE_GROUP( Q3BSP FILES ${Q3BSP_SRCS})
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SET( Raw_SRCS
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RawLoader.cpp
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RawLoader.h
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)
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SOURCE_GROUP( Raw FILES ${Raw_SRCS})
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SET( SMD_SRCS
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SMDLoader.cpp
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SMDLoader.h
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)
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SOURCE_GROUP( SMD FILES ${SMD_SRCS})
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SET( STL_SRCS
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STLLoader.cpp
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STLLoader.h
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)
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SOURCE_GROUP( STL FILES ${STL_SRCS})
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SET( Unreal_SRCS
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UnrealLoader.cpp
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UnrealLoader.h
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)
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SOURCE_GROUP( Unreal FILES ${Unreal_SRCS})
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SET( XFile_SRCS
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XFileHelper.h
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XFileImporter.cpp
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XFileImporter.h
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XFileParser.cpp
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XFileParser.h
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)
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SOURCE_GROUP( XFile FILES ${XFile_SRCS})
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SET( Exporter_SRCS
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|
Exporter.cpp
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AssimpCExport.cpp
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BlobIOSystem.h
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)
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SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
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SET( Extra_SRCS
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|
MakeVerboseFormat.cpp
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|
MakeVerboseFormat.h
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MD4FileData.h
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)
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|
SOURCE_GROUP( Extra FILES ${Extra_SRCS})
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|
|
|
SET( IrrXML_SRCS
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|
irrXMLWrapper.h
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../contrib/irrXML/CXMLReaderImpl.h
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|
../contrib/irrXML/heapsort.h
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|
../contrib/irrXML/irrArray.h
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|
../contrib/irrXML/irrString.h
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|
../contrib/irrXML/irrTypes.h
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|
../contrib/irrXML/irrXML.cpp
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../contrib/irrXML/irrXML.h
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)
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|
SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
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SET( ConvertUTF_SRCS
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../contrib/ConvertUTF/ConvertUTF.h
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../contrib/ConvertUTF/ConvertUTF.c
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)
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|
SOURCE_GROUP( ConvertUTF FILES ${ConvertUTF_SRCS})
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|
|
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SET( unzip_SRCS
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../contrib/unzip/crypt.h
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../contrib/unzip/ioapi.c
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../contrib/unzip/ioapi.h
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../contrib/unzip/unzip.c
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../contrib/unzip/unzip.h
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)
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|
SOURCE_GROUP( unzip FILES ${unzip_SRCS})
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|
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ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
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|
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if ( MSVC80 OR MSVC90 OR MSVC10 )
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|
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
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|
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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endif ( MSVC80 OR MSVC90 OR MSVC10 )
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|
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if (UNZIP_FOUND)
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SET (unzip_compile_SRCS "")
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else (UNZIP_FOUND)
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SET (unzip_compile_SRCS ${unzip_SRCS})
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|
endif (UNZIP_FOUND)
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ADD_LIBRARY( assimp SHARED
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|
# Assimp Files
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|
${Core_SRCS}
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${Common_SRCS}
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${Logging_SRCS}
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${Exporter_SRCS}
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${PostProcessing_SRCS}
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# Model Support
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${3DS_SRCS}
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${AC_SRCS}
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${ASE_SRCS}
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${B3D_SRCS}
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${BVH_SRCS}
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${Collada_SRCS}
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${DXF_SRCS}
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${CSM_SRCS}
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${HMP_SRCS}
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${Irr_SRCS}
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${LWO_SRCS}
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${LWS_SRCS}
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${MD2_SRCS}
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${MD3_SRCS}
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${MD5_SRCS}
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${MDC_SRCS}
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${MDL_SRCS}
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${MaterialSystem_SRCS}
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${NFF_SRCS}
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${OFFFormat_SRCS}
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${Obj_SRCS}
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${Ogre_SRCS}
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${Ply_SRCS}
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|
${Q3D_SRCS}
|
|
${Q3BSP_SRCS}
|
|
${Raw_SRCS}
|
|
${SMD_SRCS}
|
|
${STL_SRCS}
|
|
${Unreal_SRCS}
|
|
${XFile_SRCS}
|
|
${Extra_SRCS}
|
|
${MS3D_SRCS}
|
|
${COB_SRCS}
|
|
${BLENDER_SRCS}
|
|
${NDO_SRCS}
|
|
${IFC_SRCS}
|
|
|
|
# Third-party libraries
|
|
${IrrXML_SRCS}
|
|
${ConvertUTF_SRCS}
|
|
${unzip_compile_SRCS}
|
|
# Necessary to show the headers in the project when using the VC++ generator:
|
|
${Boost_SRCS}
|
|
|
|
${PUBLIC_HEADERS}
|
|
${COMPILER_HEADERS}
|
|
)
|
|
|
|
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES})
|
|
SET_TARGET_PROPERTIES( assimp PROPERTIES
|
|
VERSION ${LIBRARY_VERSION}
|
|
SOVERSION ${LIBRARY_SOVERSION}
|
|
)
|
|
# Build against external unzip, or add ../contrib/unzip so
|
|
# assimp can #include "unzip.h"
|
|
if (UNZIP_FOUND)
|
|
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
|
|
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
|
|
else (UNZIP_FOUND)
|
|
INCLUDE_DIRECTORIES("../contrib/unzip")
|
|
endif (UNZIP_FOUND)
|
|
|
|
INSTALL( TARGETS assimp DESTINATION ${LIB_INSTALL_DIR} COMPONENT libassimp${ASSIMP_VERSION_MAJOR})
|
|
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
|
|
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
|