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c059e58c5e1d32e5efb4aeee39bddc23309d2142
assimp/code/AssetLib/glTF2
History
Evangel 98e42e22b8 Added check around setting pScene->mName from asset.scene.
2020-11-22 15:49:41 +10:00
..
glTF2Asset.h
Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes.
2020-11-22 15:33:31 +10:00
glTF2Asset.inl
Replaced name with scene_name to avoid shadowing.
2020-11-22 15:36:08 +10:00
glTF2AssetWriter.h
* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
2020-07-05 19:22:31 +01:00
glTF2AssetWriter.inl
Merge branch 'master' of https://github.com/LoicFr/assimp into LoicFr-master
2020-07-12 12:05:34 +02:00
glTF2Exporter.cpp
Merge branch 'master' into gltf2_sparseAccessor_export
2020-07-11 22:57:31 +02:00
glTF2Exporter.h
* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
2020-07-05 19:22:31 +01:00
glTF2Importer.cpp
Added check around setting pScene->mName from asset.scene.
2020-11-22 15:49:41 +10:00
glTF2Importer.h
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00
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