- collada 1.5.0 textures are readable now - cube and volume maps and mip initializations are skipped Material system - unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API). ComputeUV Changed mapping axis property to vec3 Adapted step WARN: produces mirrored uv coords now. LH issue. IRR Updated to new texture types 3DS Updated to new texture types NFF Updated to new texture types git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2103 lines
68 KiB
C++
2103 lines
68 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file ColladaParser.cpp
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* @brief Implementation of the Collada parser helper
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_DAE_IMPORTER
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#include "ColladaParser.h"
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#include "fast_atof.h"
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#include "ParsingUtils.h"
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using namespace Assimp;
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using namespace Assimp::Collada;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ColladaParser::ColladaParser( const std::string& pFile)
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: mFileName( pFile)
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{
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mRootNode = NULL;
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mUnitSize = 1.0f;
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mUpDirection = UP_Z;
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// We assume the newest file format by default
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mFormat = FV_1_5_n;
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// generate a XML reader for it
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mReader = irr::io::createIrrXMLReader( pFile.c_str());
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if( !mReader)
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ThrowException( "Collada: Unable to open file.");
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// start reading
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ReadContents();
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ColladaParser::~ColladaParser()
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{
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delete mReader;
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for( NodeLibrary::iterator it = mNodeLibrary.begin(); it != mNodeLibrary.end(); ++it)
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delete it->second;
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for( MeshLibrary::iterator it = mMeshLibrary.begin(); it != mMeshLibrary.end(); ++it)
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delete it->second;
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}
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// ------------------------------------------------------------------------------------------------
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// Read bool from text contents of current element
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bool ColladaParser::ReadBoolFromTextContent()
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{
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const char* cur = GetTextContent();
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return (!ASSIMP_strincmp(cur,"true",4) || '0' != *cur);
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}
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// ------------------------------------------------------------------------------------------------
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// Read float from text contents of current element
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float ColladaParser::ReadFloatFromTextContent()
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{
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const char* cur = GetTextContent();
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return fast_atof(cur);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the contents of the file
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void ColladaParser::ReadContents()
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{
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while( mReader->read())
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{
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// handle the root element "COLLADA"
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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if( IsElement( "COLLADA"))
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{
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// check for 'version' attribute
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const int attrib = TestAttribute("version");
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if (attrib != -1) {
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const char* version = mReader->getAttributeValue(attrib);
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if (!::strncmp(version,"1.5",3)) {
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mFormat = FV_1_5_n;
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DefaultLogger::get()->debug("Collada schema version is 1.5.n");
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}
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else if (!::strncmp(version,"1.4",3)) {
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mFormat = FV_1_4_n;
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DefaultLogger::get()->debug("Collada schema version is 1.4.n");
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}
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else if (!::strncmp(version,"1.3",3)) {
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mFormat = FV_1_3_n;
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DefaultLogger::get()->debug("Collada schema version is 1.3.n");
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}
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}
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ReadStructure();
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} else
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{
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DefaultLogger::get()->debug( boost::str( boost::format( "Ignoring global element \"%s\".") % mReader->getNodeName()));
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SkipElement();
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}
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} else
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{
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// skip everything else silently
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the structure of the file
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void ColladaParser::ReadStructure()
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{
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while( mReader->read())
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{
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// beginning of elements
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "asset"))
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ReadAssetInfo();
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else if( IsElement( "library_images"))
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ReadImageLibrary();
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else if( IsElement( "library_materials"))
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ReadMaterialLibrary();
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else if( IsElement( "library_effects"))
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ReadEffectLibrary();
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else if( IsElement( "library_geometries"))
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ReadGeometryLibrary();
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else if( IsElement( "library_visual_scenes"))
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ReadSceneLibrary();
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else if( IsElement( "library_lights"))
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ReadLightLibrary();
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else if( IsElement( "library_cameras"))
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ReadCameraLibrary();
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else if( IsElement( "library_nodes"))
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ReadSceneNode(NULL); /* some hacking to reuse this piece of code */
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else if( IsElement( "scene"))
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ReadScene();
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else
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SkipElement();
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads asset informations such as coordinate system informations and legal blah
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void ColladaParser::ReadAssetInfo()
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
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{
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if( IsElement( "unit"))
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{
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// read unit data from the element's attributes
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int attrIndex = GetAttribute( "meter");
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mUnitSize = mReader->getAttributeValueAsFloat( attrIndex);
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// consume the trailing stuff
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if( !mReader->isEmptyElement())
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SkipElement();
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}
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else if( IsElement( "up_axis"))
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{
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// read content, strip whitespace, compare
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const char* content = GetTextContent();
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if( strncmp( content, "X_UP", 4) == 0)
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mUpDirection = UP_X;
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else if( strncmp( content, "Y_UP", 4) == 0)
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mUpDirection = UP_Y;
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else
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mUpDirection = UP_Z;
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// check element end
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TestClosing( "up_axis");
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} else
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{
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
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{
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if( strcmp( mReader->getNodeName(), "asset") != 0)
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ThrowException( "Expected end of \"asset\" element.");
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the image library contents
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void ColladaParser::ReadImageLibrary()
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "image"))
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{
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// read ID. Another entry which is "optional" by design but obligatory in reality
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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// create an entry and store it in the library under its ID
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mImageLibrary[id] = Image();
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// read on from there
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ReadImage( mImageLibrary[id]);
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} else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
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if( strcmp( mReader->getNodeName(), "library_images") != 0)
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ThrowException( "Expected end of \"library_images\" element.");
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads an image entry into the given image
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void ColladaParser::ReadImage( Collada::Image& pImage)
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
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// Need to run different code paths here, depending on the Collada XSD version
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if( IsElement( "init_from"))
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{
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if (mFormat == FV_1_4_n) {
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// element content is filename - hopefully
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const char* sz = TestTextContent();
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if (sz)pImage.mFileName = sz;
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TestClosing( "init_from");
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}
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else if (mFormat == FV_1_5_n) {
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// make sure we skip over mip and array initializations, which
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// we don't support, but which could confuse the loader if
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// they're not skipped.
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int attrib = TestAttribute("array_index");
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if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
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DefaultLogger::get()->warn("Collada: Ignoring texture array index");
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continue;
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}
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attrib = TestAttribute("mip_index");
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if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
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DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
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continue;
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}
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// TODO: correctly jump over cube and volume maps?
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}
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}
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else if (mFormat == FV_1_5_n) {
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if( IsElement( "ref"))
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{
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// element content is filename - hopefully
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const char* sz = TestTextContent();
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if (sz)pImage.mFileName = sz;
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TestClosing( "ref");
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}
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else if( IsElement( "hex") && !pImage.mFileName.length())
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{
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// embedded image. get format
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const int attrib = TestAttribute("format");
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if (-1 == attrib)
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DefaultLogger::get()->warn("Collada: Unknown image file format");
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else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
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const char* data = GetTextContent();
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// hexadecimal-encoded binary octets. First of all, find the
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// required buffer size to reserve enough storage.
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const char* cur = data;
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while (!IsSpaceOrNewLine(*cur)) cur++;
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const unsigned int size = (unsigned int)(cur-data) * 2;
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pImage.mImageData.resize(size);
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for (unsigned int i = 0; i < size;++i) {
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pImage.mImageData[i] = HexOctetToDecimal(data+(i<<1));
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}
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TestClosing( "hex");
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}
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}
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else {
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
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if( strcmp( mReader->getNodeName(), "image") == 0)
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the material library
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void ColladaParser::ReadMaterialLibrary()
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "material"))
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{
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// read ID. By now you propably know my opinion about this "specification"
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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// create an entry and store it in the library under its ID
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ReadMaterial(mMaterialLibrary[id] = Material());
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} else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
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if( strcmp( mReader->getNodeName(), "library_materials") != 0)
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ThrowException( "Expected end of \"library_materials\" element.");
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the light library
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void ColladaParser::ReadLightLibrary()
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "light"))
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{
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// read ID. By now you propably know my opinion about this "specification"
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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// create an entry and store it in the library under its ID
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ReadLight(mLightLibrary[id] = Light());
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} else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
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if( strcmp( mReader->getNodeName(), "library_lights") != 0)
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ThrowException( "Expected end of \"library_lights\" element.");
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the camera library
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void ColladaParser::ReadCameraLibrary()
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "camera"))
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{
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// read ID. By now you propably know my opinion about this "specification"
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int attrID = GetAttribute( "id");
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std::string id = mReader->getAttributeValue( attrID);
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// create an entry and store it in the library under its ID
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Camera& cam = mCameraLibrary[id];
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attrID = TestAttribute( "name");
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if (attrID != -1)
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cam.mName = mReader->getAttributeValue( attrID);
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ReadCamera(cam);
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} else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
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if( strcmp( mReader->getNodeName(), "library_cameras") != 0)
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ThrowException( "Expected end of \"library_cameras\" element.");
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break;
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Reads a material entry into the given material
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void ColladaParser::ReadMaterial( Collada::Material& pMaterial)
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{
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while( mReader->read())
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
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if( IsElement( "instance_effect"))
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{
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// referred effect by URL
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int attrUrl = GetAttribute( "url");
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const char* url = mReader->getAttributeValue( attrUrl);
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if( url[0] != '#')
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ThrowException( "Unknown reference format");
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pMaterial.mEffect = url+1;
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SkipElement();
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} else
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{
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// ignore the rest
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SkipElement();
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}
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}
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else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
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if( strcmp( mReader->getNodeName(), "material") != 0)
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ThrowException( "Expected end of \"material\" element.");
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break;
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}
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}
|
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}
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// ------------------------------------------------------------------------------------------------
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// Reads a light entry into the given light
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void ColladaParser::ReadLight( Collada::Light& pLight)
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{
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while( mReader->read())
|
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{
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if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
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if (IsElement("spot")) {
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pLight.mType = aiLightSource_SPOT;
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}
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else if (IsElement("ambient")) {
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pLight.mType = aiLightSource_AMBIENT;
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}
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else if (IsElement("directional")) {
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pLight.mType = aiLightSource_DIRECTIONAL;
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}
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else if (IsElement("point")) {
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pLight.mType = aiLightSource_POINT;
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}
|
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|
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else if (IsElement("color")) {
|
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// text content contains 3 floats
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const char* content = GetTextContent();
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|
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content = fast_atof_move( content, (float&)pLight.mColor.r);
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SkipSpacesAndLineEnd( &content);
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content = fast_atof_move( content, (float&)pLight.mColor.g);
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SkipSpacesAndLineEnd( &content);
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content = fast_atof_move( content, (float&)pLight.mColor.b);
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SkipSpacesAndLineEnd( &content);
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TestClosing( "color");
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|
}
|
|
else if (IsElement("constant_attenuation")) {
|
|
pLight.mAttConstant = ReadFloatFromTextContent();
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|
TestClosing("constant_attenuation");
|
|
}
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|
else if (IsElement("linear_attenuation")) {
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|
pLight.mAttLinear = ReadFloatFromTextContent();
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TestClosing("linear_attenuation");
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}
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else if (IsElement("quadratic_attenuation")) {
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pLight.mAttQuadratic = ReadFloatFromTextContent();
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TestClosing("quadratic_attenuation");
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}
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else if (IsElement("falloff_angle")) {
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pLight.mFalloffAngle = ReadFloatFromTextContent();
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TestClosing("falloff_angle");
|
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}
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else if (IsElement("falloff_exponent")) {
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pLight.mFalloffExponent = ReadFloatFromTextContent();
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TestClosing("falloff_exponent");
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|
}
|
|
// FCOLLADA extensions
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// -------------------------------------------------------
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else if (IsElement("outer_cone")) {
|
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pLight.mOuterAngle = ReadFloatFromTextContent();
|
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TestClosing("outer_cone");
|
|
}
|
|
// ... and this one is even deprecated
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else if (IsElement("penumbra_angle")) {
|
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pLight.mPenumbraAngle = ReadFloatFromTextContent();
|
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TestClosing("penumbra_angle");
|
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}
|
|
else if (IsElement("intensity")) {
|
|
pLight.mIntensity = ReadFloatFromTextContent();
|
|
TestClosing("intensity");
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
if( strcmp( mReader->getNodeName(), "light") == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a camera entry into the given light
|
|
void ColladaParser::ReadCamera( Collada::Camera& pCamera)
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
|
|
if (IsElement("orthographic")) {
|
|
pCamera.mOrtho = true;
|
|
}
|
|
else if (IsElement("xfov") || IsElement("xmag")) {
|
|
pCamera.mHorFov = ReadFloatFromTextContent();
|
|
TestClosing((pCamera.mOrtho ? "xmag" : "xfov"));
|
|
}
|
|
else if (IsElement("yfov") || IsElement("ymag")) {
|
|
pCamera.mVerFov = ReadFloatFromTextContent();
|
|
TestClosing((pCamera.mOrtho ? "ymag" : "yfov"));
|
|
}
|
|
else if (IsElement("aspect_ratio")) {
|
|
pCamera.mAspect = ReadFloatFromTextContent();
|
|
TestClosing("aspect_ratio");
|
|
}
|
|
else if (IsElement("znear")) {
|
|
pCamera.mZNear = ReadFloatFromTextContent();
|
|
TestClosing("znear");
|
|
}
|
|
else if (IsElement("zfar")) {
|
|
pCamera.mZFar = ReadFloatFromTextContent();
|
|
TestClosing("zfar");
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
if( strcmp( mReader->getNodeName(), "camera") == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the effect library
|
|
void ColladaParser::ReadEffectLibrary()
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
if( IsElement( "effect"))
|
|
{
|
|
// read ID. Do I have to repeat my ranting about "optional" attributes?
|
|
// Alex: .... no, not necessary. Please shut up and leave more space for
|
|
// me to complain about the fucking Collada spec with its fucking
|
|
// 'optional' attributes ...
|
|
int attrID = GetAttribute( "id");
|
|
std::string id = mReader->getAttributeValue( attrID);
|
|
|
|
// create an entry and store it in the library under its ID
|
|
mEffectLibrary[id] = Effect();
|
|
// read on from there
|
|
ReadEffect( mEffectLibrary[id]);
|
|
} else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
if( strcmp( mReader->getNodeName(), "library_effects") != 0)
|
|
ThrowException( "Expected end of \"library_effects\" element.");
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry into the given effect
|
|
void ColladaParser::ReadEffect( Collada::Effect& pEffect)
|
|
{
|
|
// for the moment we don't support any other type of effect.
|
|
// TODO: (thom) Rewrite this so that it ignores the whole effect instead of bailing out
|
|
TestOpening( "profile_COMMON");
|
|
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
{
|
|
if( IsElement( "newparam")) {
|
|
// save ID
|
|
int attrSID = GetAttribute( "sid");
|
|
std::string sid = mReader->getAttributeValue( attrSID);
|
|
pEffect.mParams[sid] = EffectParam();
|
|
ReadEffectParam( pEffect.mParams[sid]);
|
|
}
|
|
else if( IsElement( "technique"))
|
|
{
|
|
// just syntactic sugar
|
|
}
|
|
|
|
/* Shading modes */
|
|
else if( IsElement( "phong"))
|
|
pEffect.mShadeType = Shade_Phong;
|
|
else if( IsElement( "constant"))
|
|
pEffect.mShadeType = Shade_Constant;
|
|
else if( IsElement( "lambert"))
|
|
pEffect.mShadeType = Shade_Lambert;
|
|
else if( IsElement( "blinn"))
|
|
pEffect.mShadeType = Shade_Blinn;
|
|
|
|
/* Color + texture properties */
|
|
else if( IsElement( "emission"))
|
|
ReadEffectColor( pEffect.mEmissive, pEffect.mTexEmissive);
|
|
else if( IsElement( "ambient"))
|
|
ReadEffectColor( pEffect.mAmbient, pEffect.mTexAmbient);
|
|
else if( IsElement( "diffuse"))
|
|
ReadEffectColor( pEffect.mDiffuse, pEffect.mTexDiffuse);
|
|
else if( IsElement( "specular"))
|
|
ReadEffectColor( pEffect.mSpecular, pEffect.mTexSpecular);
|
|
else if( IsElement( "reflective")) {
|
|
ReadEffectColor( pEffect.mReflective, pEffect.mTexReflective);
|
|
}
|
|
else if( IsElement( "transparent"))
|
|
ReadEffectColor( pEffect.mTransparent,pEffect.mTexTransparent);
|
|
else if( IsElement( "shininess"))
|
|
ReadEffectFloat( pEffect.mShininess);
|
|
|
|
/* Single scalar properties */
|
|
else if( IsElement( "transparency"))
|
|
ReadEffectFloat( pEffect.mTransparency);
|
|
else if( IsElement( "index_of_refraction"))
|
|
ReadEffectFloat( pEffect.mRefractIndex);
|
|
|
|
// GOOGLEEARTH/OKINO extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "double_sided"))
|
|
pEffect.mDoubleSided = ReadBoolFromTextContent();
|
|
|
|
// FCOLLADA extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "bump")) {
|
|
aiColor4D dummy;
|
|
ReadEffectColor( dummy,pEffect.mTexBump);
|
|
}
|
|
|
|
// MAX3D extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "wireframe")) {
|
|
pEffect.mWireframe = ReadBoolFromTextContent();
|
|
TestClosing( "wireframe");
|
|
}
|
|
else if( IsElement( "faceted")) {
|
|
pEffect.mFaceted = ReadBoolFromTextContent();
|
|
TestClosing( "faceted");
|
|
}
|
|
#if 0
|
|
else {
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
#endif
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
if( strcmp( mReader->getNodeName(), "effect") == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Read texture wrapping + UV transform settings from a profile==Maya chunk
|
|
void ColladaParser::ReadSamplerProperties( Sampler& out )
|
|
{
|
|
if (mReader->isEmptyElement())
|
|
return;
|
|
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
|
|
// MAYA extensions
|
|
// -------------------------------------------------------
|
|
if( IsElement( "wrapU")) {
|
|
out.mWrapU = ReadBoolFromTextContent();
|
|
TestClosing( "wrapU");
|
|
}
|
|
else if( IsElement( "wrapV")) {
|
|
out.mWrapU = ReadBoolFromTextContent();
|
|
TestClosing( "wrapV");
|
|
}
|
|
if( IsElement( "mirrorU")) {
|
|
out.mMirrorU = ReadBoolFromTextContent();
|
|
TestClosing( "mirrorU");
|
|
}
|
|
else if( IsElement( "mirrorV")) {
|
|
out.mMirrorU = ReadBoolFromTextContent();
|
|
TestClosing( "mirrorV");
|
|
}
|
|
else if( IsElement( "repeatU")) {
|
|
out.mTransform.mScaling.x = ReadFloatFromTextContent();
|
|
TestClosing( "repeatU");
|
|
}
|
|
else if( IsElement( "repeatV")) {
|
|
out.mTransform.mScaling.y = ReadFloatFromTextContent();
|
|
TestClosing( "repeatV");
|
|
}
|
|
else if( IsElement( "offsetU")) {
|
|
out.mTransform.mTranslation.x = ReadFloatFromTextContent();
|
|
TestClosing( "offsetU");
|
|
}
|
|
else if( IsElement( "offsetV")) {
|
|
out.mTransform.mTranslation.x = ReadFloatFromTextContent();
|
|
TestClosing( "offsetV");
|
|
}
|
|
else if( IsElement( "rotateUV")) {
|
|
out.mTransform.mRotation = ReadFloatFromTextContent();
|
|
TestClosing( "rotateUV");
|
|
}
|
|
else if( IsElement( "blend_mode")) {
|
|
|
|
const char* sz = GetTextContent();
|
|
// http://www.feelingsoftware.com/content/view/55/72/lang,en/
|
|
// NONE, OVER, IN, OUT, ADD, SUBTRACT, MULTIPLY, DIFFERENCE, LIGHTEN, DARKEN, SATURATE, DESATURATE and ILLUMINATE
|
|
if (0 == ASSIMP_strincmp(sz,"ADD",3))
|
|
out.mOp = aiTextureOp_Add;
|
|
|
|
else if (0 == ASSIMP_strincmp(sz,"SUBTRACT",8))
|
|
out.mOp = aiTextureOp_Subtract;
|
|
|
|
else if (0 == ASSIMP_strincmp(sz,"MULTIPLY",8))
|
|
out.mOp = aiTextureOp_Multiply;
|
|
|
|
else {
|
|
DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
|
|
}
|
|
TestClosing( "blend_mode");
|
|
}
|
|
// OKINO extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "weighting")) {
|
|
out.mWeighting = ReadFloatFromTextContent();
|
|
TestClosing( "weighting");
|
|
}
|
|
else if( IsElement( "mix_with_previous_layer")) {
|
|
out.mMixWithPrevious = ReadFloatFromTextContent();
|
|
TestClosing( "mix_with_previous_layer");
|
|
}
|
|
// MAX3D extensions
|
|
// -------------------------------------------------------
|
|
else if( IsElement( "amount")) {
|
|
out.mWeighting = ReadFloatFromTextContent();
|
|
TestClosing( "amount");
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
if( strcmp( mReader->getNodeName(), "technique") == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry containing a color or a texture defining that color
|
|
void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
|
|
{
|
|
if (mReader->isEmptyElement())
|
|
return;
|
|
|
|
// Save current element name
|
|
const std::string curElem = mReader->getNodeName();
|
|
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
if( IsElement( "color"))
|
|
{
|
|
// text content contains 4 floats
|
|
const char* content = GetTextContent();
|
|
|
|
content = fast_atof_move( content, (float&)pColor.r);
|
|
SkipSpacesAndLineEnd( &content);
|
|
|
|
content = fast_atof_move( content, (float&)pColor.g);
|
|
SkipSpacesAndLineEnd( &content);
|
|
|
|
content = fast_atof_move( content, (float&)pColor.b);
|
|
SkipSpacesAndLineEnd( &content);
|
|
|
|
content = fast_atof_move( content, (float&)pColor.a);
|
|
SkipSpacesAndLineEnd( &content);
|
|
TestClosing( "color");
|
|
}
|
|
else if( IsElement( "texture"))
|
|
{
|
|
// get name of source textur/sampler
|
|
int attrTex = GetAttribute( "texture");
|
|
pSampler.mName = mReader->getAttributeValue( attrTex);
|
|
|
|
// get name of UV source channel
|
|
attrTex = GetAttribute( "texcoord");
|
|
pSampler.mUVChannel = mReader->getAttributeValue( attrTex);
|
|
//SkipElement();
|
|
}
|
|
else if( IsElement( "technique"))
|
|
{
|
|
const int _profile = GetAttribute( "profile");
|
|
const char* profile = mReader->getAttributeValue( _profile );
|
|
|
|
// Some extensions are quite useful ... ReadSamplerProperties processes
|
|
// several extensions in MAYA, OKINO and MAX3D profiles.
|
|
if (!::strcmp(profile,"MAYA") || !::strcmp(profile,"MAX3D") || !::strcmp(profile,"OKINO"))
|
|
{
|
|
// get more information on this sampler
|
|
ReadSamplerProperties(pSampler);
|
|
}
|
|
else SkipElement();
|
|
}
|
|
else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
|
|
if (mReader->getNodeName() == curElem)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect entry containing a float
|
|
void ColladaParser::ReadEffectFloat( float& pFloat)
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT){
|
|
if( IsElement( "float"))
|
|
{
|
|
// text content contains a single floats
|
|
const char* content = GetTextContent();
|
|
content = fast_atof_move( content, pFloat);
|
|
SkipSpacesAndLineEnd( &content);
|
|
|
|
TestClosing( "float");
|
|
} else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an effect parameter specification of any kind
|
|
void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
if( IsElement( "surface"))
|
|
{
|
|
// image ID given inside <init_from> tags
|
|
TestOpening( "init_from");
|
|
const char* content = GetTextContent();
|
|
pParam.mType = Param_Surface;
|
|
pParam.mReference = content;
|
|
TestClosing( "init_from");
|
|
|
|
// don't care for remaining stuff
|
|
SkipElement( "surface");
|
|
}
|
|
else if( IsElement( "sampler2D"))
|
|
{
|
|
// surface ID is given inside <source> tags
|
|
TestOpening( "source");
|
|
const char* content = GetTextContent();
|
|
pParam.mType = Param_Sampler;
|
|
pParam.mReference = content;
|
|
TestClosing( "source");
|
|
|
|
// don't care for remaining stuff
|
|
SkipElement( "sampler2D");
|
|
} else
|
|
{
|
|
// ignore unknown element
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the geometry library contents
|
|
void ColladaParser::ReadGeometryLibrary()
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
{
|
|
if( IsElement( "geometry"))
|
|
{
|
|
// read ID. Another entry which is "optional" by design but obligatory in reality
|
|
int indexID = GetAttribute( "id");
|
|
std::string id = mReader->getAttributeValue( indexID);
|
|
|
|
// TODO: (thom) support SIDs
|
|
// ai_assert( TestAttribute( "sid") == -1);
|
|
|
|
// create a mesh and store it in the library under its ID
|
|
Mesh* mesh = new Mesh;
|
|
mMeshLibrary[id] = mesh;
|
|
|
|
// read on from there
|
|
ReadGeometry( mesh);
|
|
} else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "library_geometries") != 0)
|
|
ThrowException( "Expected end of \"library_geometries\" element.");
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a geometry from the geometry library.
|
|
void ColladaParser::ReadGeometry( Collada::Mesh* pMesh)
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
{
|
|
if( IsElement( "mesh"))
|
|
{
|
|
// read on from there
|
|
ReadMesh( pMesh);
|
|
} else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "geometry") != 0)
|
|
ThrowException( "Expected end of \"geometry\" element.");
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a mesh from the geometry library
|
|
void ColladaParser::ReadMesh( Mesh* pMesh)
|
|
{
|
|
// I'm doing a dirty state parsing here because I don't want to open another submethod for it.
|
|
// There's a <source> tag defining the name for the accessor inside, and possible a <float_array>
|
|
// with it's own ID. This string contains the current source's ID if parsing is inside a <source> element.
|
|
std::string presentSourceID;
|
|
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
{
|
|
if( IsElement( "source"))
|
|
{
|
|
// beginning of a source element - store ID for the inner elements
|
|
int attrID = GetAttribute( "id");
|
|
presentSourceID = mReader->getAttributeValue( attrID);
|
|
}
|
|
else if( IsElement( "float_array"))
|
|
{
|
|
ReadFloatArray();
|
|
}
|
|
else if( IsElement( "technique_common"))
|
|
{
|
|
// I don't fucking care for your profiles bullshit
|
|
}
|
|
else if( IsElement( "accessor"))
|
|
{
|
|
ReadAccessor( presentSourceID);
|
|
}
|
|
else if( IsElement( "vertices"))
|
|
{
|
|
// read per-vertex mesh data
|
|
ReadVertexData( pMesh);
|
|
}
|
|
else if( IsElement( "triangles") || IsElement( "lines") || IsElement( "linestrips")
|
|
|| IsElement( "polygons") || IsElement( "polylist") || IsElement( "trifans") || IsElement( "tristrips"))
|
|
{
|
|
// read per-index mesh data and faces setup
|
|
ReadIndexData( pMesh);
|
|
} else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "source") == 0)
|
|
{
|
|
// end of <source> - reset present source ID
|
|
presentSourceID.clear();
|
|
}
|
|
else if( strcmp( mReader->getNodeName(), "technique_common") == 0)
|
|
{
|
|
// end of another meaningless element - read over it
|
|
}
|
|
else if( strcmp( mReader->getNodeName(), "mesh") == 0)
|
|
{
|
|
// end of <mesh> element - we're done here
|
|
break;
|
|
} else
|
|
{
|
|
// everything else should be punished
|
|
ThrowException( "Expected end of \"mesh\" element.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a data array holding a number of floats, and stores it in the global library
|
|
void ColladaParser::ReadFloatArray()
|
|
{
|
|
// read attributes
|
|
int indexID = GetAttribute( "id");
|
|
std::string id = mReader->getAttributeValue( indexID);
|
|
int indexCount = GetAttribute( "count");
|
|
unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( indexCount);
|
|
const char* content = GetTextContent();
|
|
|
|
// read values and store inside an array in the data library
|
|
mDataLibrary[id] = Data();
|
|
Data& data = mDataLibrary[id];
|
|
data.mValues.reserve( count);
|
|
for( unsigned int a = 0; a < count; a++)
|
|
{
|
|
if( *content == 0)
|
|
ThrowException( "Expected more values while reading float_array contents.");
|
|
|
|
float value;
|
|
// read a number
|
|
content = fast_atof_move( content, value);
|
|
data.mValues.push_back( value);
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd( &content);
|
|
}
|
|
|
|
// test for closing tag
|
|
TestClosing( "float_array");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads an accessor and stores it in the global library
|
|
void ColladaParser::ReadAccessor( const std::string& pID)
|
|
{
|
|
// read accessor attributes
|
|
int attrSource = GetAttribute( "source");
|
|
const char* source = mReader->getAttributeValue( attrSource);
|
|
if( source[0] != '#')
|
|
ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\".") % source));
|
|
int attrCount = GetAttribute( "count");
|
|
unsigned int count = (unsigned int) mReader->getAttributeValueAsInt( attrCount);
|
|
int attrOffset = TestAttribute( "offset");
|
|
unsigned int offset = 0;
|
|
if( attrOffset > -1)
|
|
offset = (unsigned int) mReader->getAttributeValueAsInt( attrOffset);
|
|
int attrStride = TestAttribute( "stride");
|
|
unsigned int stride = 1;
|
|
if( attrStride > -1)
|
|
stride = (unsigned int) mReader->getAttributeValueAsInt( attrStride);
|
|
|
|
// store in the library under the given ID
|
|
mAccessorLibrary[pID] = Accessor();
|
|
Accessor& acc = mAccessorLibrary[pID];
|
|
acc.mCount = count;
|
|
acc.mOffset = offset;
|
|
acc.mStride = stride;
|
|
acc.mSource = source+1; // ignore the leading '#'
|
|
|
|
// and read the components
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
{
|
|
if( IsElement( "param"))
|
|
{
|
|
// read data param
|
|
int attrName = TestAttribute( "name");
|
|
std::string name;
|
|
if( attrName > -1)
|
|
{
|
|
name = mReader->getAttributeValue( attrName);
|
|
|
|
// analyse for common type components and store it's sub-offset in the corresponding field
|
|
|
|
/* Cartesian coordinates */
|
|
if( name == "X") acc.mSubOffset[0] = acc.mParams.size();
|
|
else if( name == "Y") acc.mSubOffset[1] = acc.mParams.size();
|
|
else if( name == "Z") acc.mSubOffset[2] = acc.mParams.size();
|
|
|
|
/* RGBA colors */
|
|
else if( name == "R") acc.mSubOffset[0] = acc.mParams.size();
|
|
else if( name == "G") acc.mSubOffset[1] = acc.mParams.size();
|
|
else if( name == "B") acc.mSubOffset[2] = acc.mParams.size();
|
|
else if( name == "A") acc.mSubOffset[3] = acc.mParams.size();
|
|
|
|
/* UVWQ (STPQ) texture coordinates */
|
|
else if( name == "S") acc.mSubOffset[0] = acc.mParams.size();
|
|
else if( name == "T") acc.mSubOffset[1] = acc.mParams.size();
|
|
else if( name == "P") acc.mSubOffset[2] = acc.mParams.size();
|
|
// else if( name == "Q") acc.mSubOffset[3] = acc.mParams.size();
|
|
/* 4D uv coordinates are not supported in Assimp */
|
|
|
|
/* Generic extra data, interpreted as UV data, too*/
|
|
else if( name == "U") acc.mSubOffset[0] = acc.mParams.size();
|
|
else if( name == "V") acc.mSubOffset[1] = acc.mParams.size();
|
|
else
|
|
DefaultLogger::get()->warn( boost::str( boost::format( "Unknown accessor parameter \"%s\". Ignoring data channel.") % name));
|
|
}
|
|
|
|
acc.mParams.push_back( name);
|
|
|
|
// skip remaining stuff of this element, if any
|
|
SkipElement();
|
|
} else
|
|
{
|
|
ThrowException( "Unexpected sub element in tag \"accessor\".");
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "accessor") != 0)
|
|
ThrowException( "Expected end of \"accessor\" element.");
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads input declarations of per-vertex mesh data into the given mesh
|
|
void ColladaParser::ReadVertexData( Mesh* pMesh)
|
|
{
|
|
// extract the ID of the <vertices> element. Not that we care, but to catch strange referencing schemes we should warn about
|
|
int attrID= GetAttribute( "id");
|
|
pMesh->mVertexID = mReader->getAttributeValue( attrID);
|
|
|
|
// a number of <input> elements
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
{
|
|
if( IsElement( "input"))
|
|
{
|
|
ReadInputChannel( pMesh->mPerVertexData);
|
|
} else
|
|
{
|
|
ThrowException( "Unexpected sub element in tag \"vertices\".");
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "vertices") != 0)
|
|
ThrowException( "Expected end of \"vertices\" element.");
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads input declarations of per-index mesh data into the given mesh
|
|
void ColladaParser::ReadIndexData( Mesh* pMesh)
|
|
{
|
|
std::vector<size_t> vcount;
|
|
std::vector<InputChannel> perIndexData;
|
|
|
|
// read primitive count from the attribute
|
|
int attrCount = GetAttribute( "count");
|
|
size_t numPrimitives = (size_t) mReader->getAttributeValueAsInt( attrCount);
|
|
|
|
// material subgroup
|
|
int attrMaterial = TestAttribute( "material");
|
|
SubMesh subgroup;
|
|
if( attrMaterial > -1)
|
|
subgroup.mMaterial = mReader->getAttributeValue( attrMaterial);
|
|
subgroup.mNumFaces = numPrimitives;
|
|
pMesh->mSubMeshes.push_back( subgroup);
|
|
|
|
// distinguish between polys and triangles
|
|
std::string elementName = mReader->getNodeName();
|
|
PrimitiveType primType = Prim_Invalid;
|
|
if( IsElement( "lines"))
|
|
primType = Prim_Lines;
|
|
else if( IsElement( "linestrips"))
|
|
primType = Prim_LineStrip;
|
|
else if( IsElement( "polygons"))
|
|
primType = Prim_Polygon;
|
|
else if( IsElement( "polylist"))
|
|
primType = Prim_Polylist;
|
|
else if( IsElement( "triangles"))
|
|
primType = Prim_Triangles;
|
|
else if( IsElement( "trifans"))
|
|
primType = Prim_TriFans;
|
|
else if( IsElement( "tristrips"))
|
|
primType = Prim_TriStrips;
|
|
|
|
ai_assert( primType != Prim_Invalid);
|
|
|
|
// also a number of <input> elements, but in addition a <p> primitive collection and propably index counts for all primitives
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
{
|
|
if( IsElement( "input"))
|
|
{
|
|
ReadInputChannel( perIndexData);
|
|
}
|
|
else if( IsElement( "vcount"))
|
|
{
|
|
if( !mReader->isEmptyElement())
|
|
{
|
|
// case <polylist> - specifies the number of indices for each polygon
|
|
const char* content = GetTextContent();
|
|
vcount.reserve( numPrimitives);
|
|
for( unsigned int a = 0; a < numPrimitives; a++)
|
|
{
|
|
if( *content == 0)
|
|
ThrowException( "Expected more values while reading vcount contents.");
|
|
// read a number
|
|
vcount.push_back( (size_t) strtol10( content, &content));
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd( &content);
|
|
}
|
|
|
|
TestClosing( "vcount");
|
|
}
|
|
}
|
|
else if( IsElement( "p"))
|
|
{
|
|
if( !mReader->isEmptyElement())
|
|
{
|
|
// now here the actual fun starts - these are the indices to construct the mesh data from
|
|
ReadPrimitives( pMesh, perIndexData, numPrimitives, vcount, primType);
|
|
}
|
|
} else
|
|
{
|
|
ThrowException( "Unexpected sub element in tag \"vertices\".");
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
{
|
|
if( mReader->getNodeName() != elementName)
|
|
ThrowException( boost::str( boost::format( "Expected end of \"%s\" element.") % elementName));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a single input channel element and stores it in the given array, if valid
|
|
void ColladaParser::ReadInputChannel( std::vector<InputChannel>& poChannels)
|
|
{
|
|
InputChannel channel;
|
|
|
|
// read semantic
|
|
int attrSemantic = GetAttribute( "semantic");
|
|
std::string semantic = mReader->getAttributeValue( attrSemantic);
|
|
channel.mType = GetTypeForSemantic( semantic);
|
|
|
|
// read source
|
|
int attrSource = GetAttribute( "source");
|
|
const char* source = mReader->getAttributeValue( attrSource);
|
|
if( source[0] != '#')
|
|
ThrowException( boost::str( boost::format( "Unknown reference format in url \"%s\".") % source));
|
|
channel.mAccessor = source+1; // skipping the leading #, hopefully the remaining text is the accessor ID only
|
|
|
|
// read index offset, if per-index <input>
|
|
int attrOffset = TestAttribute( "offset");
|
|
if( attrOffset > -1)
|
|
channel.mOffset = mReader->getAttributeValueAsInt( attrOffset);
|
|
|
|
// store, if valid type
|
|
if( channel.mType != IT_Invalid)
|
|
poChannels.push_back( channel);
|
|
|
|
// skip remaining stuff of this element, if any
|
|
SkipElement();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a <p> primitive index list and assembles the mesh data into the given mesh
|
|
void ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pPerIndexChannels,
|
|
size_t pNumPrimitives, const std::vector<size_t>& pVCount, PrimitiveType pPrimType)
|
|
{
|
|
// determine number of indices coming per vertex
|
|
// find the offset index for all per-vertex channels
|
|
size_t numOffsets = 1;
|
|
size_t perVertexOffset = -1; // invalid value
|
|
BOOST_FOREACH( const InputChannel& channel, pPerIndexChannels)
|
|
{
|
|
numOffsets = std::max( numOffsets, channel.mOffset+1);
|
|
if( channel.mType == IT_Vertex)
|
|
perVertexOffset = channel.mOffset;
|
|
}
|
|
|
|
// determine the expected number of indices
|
|
size_t expectedPointCount = 0;
|
|
switch( pPrimType)
|
|
{
|
|
case Prim_Polylist:
|
|
{
|
|
BOOST_FOREACH( size_t i, pVCount)
|
|
expectedPointCount += i;
|
|
break;
|
|
}
|
|
case Prim_Lines:
|
|
expectedPointCount = 2 * pNumPrimitives;
|
|
break;
|
|
case Prim_Triangles:
|
|
expectedPointCount = 3 * pNumPrimitives;
|
|
break;
|
|
default:
|
|
// other primitive types don't state the index count upfront... we need to guess
|
|
break;
|
|
}
|
|
|
|
// and read all indices into a temporary array
|
|
std::vector<size_t> indices;
|
|
if( expectedPointCount > 0)
|
|
indices.reserve( expectedPointCount * numOffsets);
|
|
|
|
const char* content = GetTextContent();
|
|
while( *content != 0)
|
|
{
|
|
// read a value
|
|
unsigned int value = strtol10( content, &content);
|
|
indices.push_back( size_t( value));
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd( &content);
|
|
}
|
|
|
|
// complain if the index count doesn't fit
|
|
if( expectedPointCount > 0 && indices.size() != expectedPointCount * numOffsets)
|
|
ThrowException( "Expected different index count in <p> element.");
|
|
else if( expectedPointCount == 0 && (indices.size() % numOffsets) != 0)
|
|
ThrowException( "Expected different index count in <p> element.");
|
|
|
|
// find the data for all sources
|
|
BOOST_FOREACH( InputChannel& input, pMesh->mPerVertexData)
|
|
{
|
|
if( input.mResolved)
|
|
continue;
|
|
|
|
// find accessor
|
|
input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
|
|
// resolve accessor's data pointer as well, if neccessary
|
|
const Accessor* acc = input.mResolved;
|
|
if( !acc->mData)
|
|
acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
|
|
}
|
|
// and the same for the per-index channels
|
|
BOOST_FOREACH( InputChannel& input, pPerIndexChannels)
|
|
{
|
|
if( input.mResolved)
|
|
continue;
|
|
|
|
// ignore vertex pointer, it doesn't refer to an accessor
|
|
if( input.mType == IT_Vertex)
|
|
{
|
|
// warn if the vertex channel does not refer to the <vertices> element in the same mesh
|
|
if( input.mAccessor != pMesh->mVertexID)
|
|
ThrowException( "Unsupported vertex referencing scheme. I fucking hate Collada.");
|
|
continue;
|
|
}
|
|
|
|
// find accessor
|
|
input.mResolved = &ResolveLibraryReference( mAccessorLibrary, input.mAccessor);
|
|
// resolve accessor's data pointer as well, if neccessary
|
|
const Accessor* acc = input.mResolved;
|
|
if( !acc->mData)
|
|
acc->mData = &ResolveLibraryReference( mDataLibrary, acc->mSource);
|
|
}
|
|
|
|
|
|
// now assemble vertex data according to those indices
|
|
std::vector<size_t>::const_iterator idx = indices.begin();
|
|
|
|
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
|
|
size_t numPrimitives = pNumPrimitives;
|
|
if( pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
|
|
numPrimitives = 1;
|
|
|
|
for( size_t a = 0; a < numPrimitives; a++)
|
|
{
|
|
// determine number of points for this primitive
|
|
size_t numPoints = 0;
|
|
switch( pPrimType)
|
|
{
|
|
case Prim_Lines:
|
|
numPoints = 2;
|
|
break;
|
|
case Prim_Triangles:
|
|
numPoints = 3;
|
|
break;
|
|
case Prim_Polylist:
|
|
numPoints = pVCount[a];
|
|
break;
|
|
case Prim_TriFans:
|
|
case Prim_Polygon:
|
|
numPoints = indices.size() / numOffsets;
|
|
break;
|
|
default:
|
|
// LineStrip and TriStrip not supported due to expected index unmangling
|
|
ThrowException( "Unsupported primitive type.");
|
|
break;
|
|
}
|
|
|
|
// store the face size to later reconstruct the face from
|
|
pMesh->mFaceSize.push_back( numPoints);
|
|
|
|
// gather that number of vertices
|
|
for( size_t b = 0; b < numPoints; b++)
|
|
{
|
|
// read all indices for this vertex. Yes, in a hacky static array
|
|
assert( numOffsets < 20);
|
|
static size_t vindex[20];
|
|
for( size_t offsets = 0; offsets < numOffsets; ++offsets)
|
|
vindex[offsets] = *idx++;
|
|
|
|
// extract per-vertex channels using the global per-vertex offset
|
|
BOOST_FOREACH( const InputChannel& input, pMesh->mPerVertexData)
|
|
ExtractDataObjectFromChannel( input, vindex[perVertexOffset], pMesh);
|
|
// and extract per-index channels using there specified offset
|
|
BOOST_FOREACH( const InputChannel& input, pPerIndexChannels)
|
|
ExtractDataObjectFromChannel( input, vindex[input.mOffset], pMesh);
|
|
}
|
|
}
|
|
|
|
// if I ever get my hands on that guy who invented this steaming pile of indirection...
|
|
TestClosing( "p");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Extracts a single object from an input channel and stores it in the appropriate mesh data array
|
|
void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, size_t pLocalIndex, Mesh* pMesh)
|
|
{
|
|
// ignore vertex referrer - we handle them that separate
|
|
if( pInput.mType == IT_Vertex)
|
|
return;
|
|
|
|
const Accessor& acc = *pInput.mResolved;
|
|
if( pLocalIndex >= acc.mCount)
|
|
ThrowException( boost::str( boost::format( "Invalid data index (%d/%d) in primitive specification") % pLocalIndex % acc.mCount));
|
|
|
|
// get a pointer to the start of the data object referred to by the accessor and the local index
|
|
const float* dataObject = &(acc.mData->mValues[0]) + acc.mOffset + pLocalIndex* acc.mStride;
|
|
|
|
// assemble according to the accessors component sub-offset list. We don't care, yet,
|
|
// what kind of object exactly we're extracting here
|
|
float obj[4];
|
|
for( size_t c = 0; c < 4; ++c)
|
|
obj[c] = dataObject[acc.mSubOffset[c]];
|
|
|
|
// now we reinterpret it according to the type we're reading here
|
|
switch( pInput.mType)
|
|
{
|
|
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
|
if( pInput.mIndex == 0)
|
|
pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
|
else
|
|
DefaultLogger::get()->error("Collada: just one vertex position stream supported");
|
|
break;
|
|
case IT_Normal: // ignore all normal streams except 0 - there can be only one normal
|
|
if( pInput.mIndex == 0)
|
|
pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
|
else
|
|
DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
|
|
break;
|
|
case IT_Tangent: // ignore all tangent streams except 0 - there can be only one tangent
|
|
if( pInput.mIndex == 0)
|
|
pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
|
else
|
|
DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
|
|
break;
|
|
case IT_Bitangent: // ignore all bitangent streams except 0 - there can be only one bitangent
|
|
if( pInput.mIndex == 0)
|
|
pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
|
else
|
|
DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
|
|
break;
|
|
case IT_Texcoord: // up to 4 texture coord sets are fine, ignore the others
|
|
if( pInput.mIndex < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
|
pMesh->mTexCoords[pInput.mIndex].push_back( aiVector3D( obj[0], obj[1], obj[2]));
|
|
if (0 != acc.mSubOffset[2]) /* hack ... consider cleaner solution */
|
|
pMesh->mNumUVComponents[pInput.mIndex]=3;
|
|
}
|
|
else
|
|
DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
|
|
break;
|
|
case IT_Color: // up to 4 color sets are fine, ignore the others
|
|
if( pInput.mIndex < AI_MAX_NUMBER_OF_COLOR_SETS)
|
|
pMesh->mColors[pInput.mIndex].push_back( aiColor4D( obj[0], obj[1], obj[2], obj[3]));
|
|
else
|
|
DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the library of node hierarchies and scene parts
|
|
void ColladaParser::ReadSceneLibrary()
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
|
{
|
|
// a visual scene - generate root node under its ID and let ReadNode() do the recursive work
|
|
if( IsElement( "visual_scene"))
|
|
{
|
|
// read ID. Is optional according to the spec, but how on earth should a scene_instance refer to it then?
|
|
int indexID = GetAttribute( "id");
|
|
const char* attrID = mReader->getAttributeValue( indexID);
|
|
|
|
// read name if given.
|
|
int indexName = TestAttribute( "name");
|
|
const char* attrName = "unnamed";
|
|
if( indexName > -1)
|
|
attrName = mReader->getAttributeValue( indexName);
|
|
|
|
// TODO: (thom) support SIDs
|
|
// assert( TestAttribute( "sid") == -1);
|
|
|
|
// create a node and store it in the library under its ID
|
|
Node* node = new Node;
|
|
node->mID = attrID;
|
|
node->mName = attrName;
|
|
mNodeLibrary[node->mID] = node;
|
|
|
|
ReadSceneNode( node);
|
|
} else
|
|
{
|
|
// ignore the rest
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
{
|
|
if( strcmp( mReader->getNodeName(), "library_visual_scenes") != 0)
|
|
ThrowException( "Expected end of \"library_visual_scenes\" element.");
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a scene node's contents including children and stores it in the given node
|
|
void ColladaParser::ReadSceneNode( Node* pNode)
|
|
{
|
|
// quit immediately on <bla/> elements
|
|
if( mReader->isEmptyElement())
|
|
return;
|
|
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
if( IsElement( "node"))
|
|
{
|
|
Node* child = new Node;
|
|
int attrID = TestAttribute( "id");
|
|
if( attrID > -1)
|
|
child->mID = mReader->getAttributeValue( attrID);
|
|
|
|
int attrName = TestAttribute( "name");
|
|
if( attrName > -1)
|
|
child->mName = mReader->getAttributeValue( attrName);
|
|
|
|
// TODO: (thom) support SIDs
|
|
// assert( TestAttribute( "sid") == -1);
|
|
|
|
if (pNode) {
|
|
|
|
pNode->mChildren.push_back( child);
|
|
child->mParent = pNode;
|
|
}
|
|
else {
|
|
// no parent node given, probably called from <library_nodes> element.
|
|
// create new node in node library
|
|
mNodeLibrary[child->mID] = pNode = child;
|
|
}
|
|
|
|
// read on recursively from there
|
|
ReadSceneNode( child);
|
|
continue;
|
|
}
|
|
// For any further stuff we need a valid node to work on
|
|
else if (!pNode)
|
|
continue;
|
|
|
|
if( IsElement( "lookat"))
|
|
ReadNodeTransformation( pNode, TF_LOOKAT);
|
|
else if( IsElement( "matrix"))
|
|
ReadNodeTransformation( pNode, TF_MATRIX);
|
|
else if( IsElement( "rotate"))
|
|
ReadNodeTransformation( pNode, TF_ROTATE);
|
|
else if( IsElement( "scale"))
|
|
ReadNodeTransformation( pNode, TF_SCALE);
|
|
else if( IsElement( "skew"))
|
|
ReadNodeTransformation( pNode, TF_SKEW);
|
|
else if( IsElement( "translate"))
|
|
ReadNodeTransformation( pNode, TF_TRANSLATE);
|
|
else if( IsElement( "render") && pNode->mParent == NULL && 0 == pNode->mPrimaryCamera.length())
|
|
{
|
|
// ... scene evaluation or, in other words, postprocessing pipeline,
|
|
// or, again in other words, a turing-complete description how to
|
|
// render a Collada scene. The only thing that is interesting for
|
|
// us is the primary camera.
|
|
int attrId = TestAttribute("camera_node");
|
|
if (-1 != attrId) {
|
|
const char* s = mReader->getAttributeValue(attrId);
|
|
if (s[0] != '#')
|
|
DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
|
|
else pNode->mPrimaryCamera = s+1;
|
|
}
|
|
}
|
|
else if( IsElement( "instance_node")) {
|
|
// find the node in the library
|
|
int attrID = TestAttribute( "url");
|
|
if( attrID != -1) {
|
|
const char* s = mReader->getAttributeValue(attrID);
|
|
if (s[0] != '#')
|
|
DefaultLogger::get()->error("Collada: Unresolved reference format of node");
|
|
else {
|
|
pNode->mNodeInstances.push_back(NodeInstance());
|
|
pNode->mNodeInstances.back().mNode = s+1;
|
|
}
|
|
}
|
|
}
|
|
else if( IsElement( "instance_geometry")) {
|
|
// Reference to a mesh, with possible material associations
|
|
ReadNodeGeometry( pNode);
|
|
}
|
|
else if( IsElement( "instance_light")) {
|
|
// Reference to a light, name given in 'url' attribute
|
|
int attrID = TestAttribute("url");
|
|
if (-1 == attrID)
|
|
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
|
|
else {
|
|
const char* url = mReader->getAttributeValue( attrID);
|
|
if( url[0] != '#')
|
|
ThrowException( "Unknown reference format in <instance_light> element");
|
|
|
|
pNode->mLights.push_back(LightInstance());
|
|
pNode->mLights.back().mLight = url+1;
|
|
}
|
|
}
|
|
else if( IsElement( "instance_camera")) {
|
|
// Reference to a camera, name given in 'url' attribute
|
|
int attrID = TestAttribute("url");
|
|
if (-1 == attrID)
|
|
DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
|
|
else {
|
|
const char* url = mReader->getAttributeValue( attrID);
|
|
if( url[0] != '#')
|
|
ThrowException( "Unknown reference format in <instance_camera> element");
|
|
|
|
pNode->mCameras.push_back(CameraInstance());
|
|
pNode->mCameras.back().mCamera = url+1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// skip everything else for the moment
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a node transformation entry of the given type and adds it to the given node's transformation list.
|
|
void ColladaParser::ReadNodeTransformation( Node* pNode, TransformType pType)
|
|
{
|
|
std::string tagName = mReader->getNodeName();
|
|
|
|
// how many parameters to read per transformation type
|
|
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
|
const char* content = GetTextContent();
|
|
|
|
// read as many parameters and store in the transformation
|
|
Transform tf;
|
|
tf.mType = pType;
|
|
for( unsigned int a = 0; a < sNumParameters[pType]; a++)
|
|
{
|
|
// read a number
|
|
content = fast_atof_move( content, tf.f[a]);
|
|
// skip whitespace after it
|
|
SkipSpacesAndLineEnd( &content);
|
|
}
|
|
|
|
// place the transformation at the queue of the node
|
|
pNode->mTransforms.push_back( tf);
|
|
|
|
// and consum the closing tag
|
|
TestClosing( tagName.c_str());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Processes bind_vertex_input and bind elements
|
|
void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl)
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
if( IsElement( "bind_vertex_input"))
|
|
{
|
|
Collada::InputSemanticMapEntry vn;
|
|
|
|
// effect semantic
|
|
int n = GetAttribute("semantic");
|
|
std::string s = mReader->getAttributeValue(n);
|
|
|
|
// input semantic
|
|
n = GetAttribute("input_semantic");
|
|
vn.mType = GetTypeForSemantic( mReader->getAttributeValue(n) );
|
|
|
|
// index of input set
|
|
n = TestAttribute("input_set");
|
|
if (-1 != n)
|
|
vn.mSet = mReader->getAttributeValueAsInt(n);
|
|
|
|
tbl.mMap[s] = vn;
|
|
}
|
|
else if( IsElement( "bind")) {
|
|
DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
if( strcmp( mReader->getNodeName(), "instance_material") == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads a mesh reference in a node and adds it to the node's mesh list
|
|
void ColladaParser::ReadNodeGeometry( Node* pNode)
|
|
{
|
|
// referred mesh is given as an attribute of the <instance_geometry> element
|
|
int attrUrl = GetAttribute( "url");
|
|
const char* url = mReader->getAttributeValue( attrUrl);
|
|
if( url[0] != '#')
|
|
ThrowException( "Unknown reference format");
|
|
|
|
Collada::MeshInstance instance;
|
|
instance.mMesh = url+1; // skipping the leading #
|
|
|
|
if( !mReader->isEmptyElement())
|
|
{
|
|
// read material associations. Ignore additional elements inbetween
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
if( IsElement( "instance_material"))
|
|
{
|
|
// read ID of the geometry subgroup and the target material
|
|
int attrGroup = GetAttribute( "symbol");
|
|
std::string group = mReader->getAttributeValue( attrGroup);
|
|
int attrMaterial = GetAttribute( "target");
|
|
const char* urlMat = mReader->getAttributeValue( attrMaterial);
|
|
Collada::SemanticMappingTable s;
|
|
if( urlMat[0] != '#')
|
|
ThrowException( "Unknown reference format");
|
|
|
|
s.mMatName = urlMat+1;
|
|
|
|
// resolve further material details + THIS UGLY AND NASTY semantic mapping stuff
|
|
if( !mReader->isEmptyElement())
|
|
ReadMaterialVertexInputBinding(s);
|
|
|
|
// store the association
|
|
instance.mMaterials[group] = s;
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
|
if( strcmp( mReader->getNodeName(), "instance_geometry") == 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// store it
|
|
pNode->mMeshes.push_back( instance);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the collada scene
|
|
void ColladaParser::ReadScene()
|
|
{
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT) {
|
|
if( IsElement( "instance_visual_scene"))
|
|
{
|
|
// should be the first and only occurence
|
|
if( mRootNode)
|
|
ThrowException( "Invalid scene containing multiple root nodes");
|
|
|
|
// read the url of the scene to instance. Should be of format "#some_name"
|
|
int urlIndex = GetAttribute( "url");
|
|
const char* url = mReader->getAttributeValue( urlIndex);
|
|
if( url[0] != '#')
|
|
ThrowException( "Unknown reference format");
|
|
|
|
// find the referred scene, skip the leading #
|
|
NodeLibrary::const_iterator sit = mNodeLibrary.find( url+1);
|
|
if( sit == mNodeLibrary.end())
|
|
ThrowException( "Unable to resolve visual_scene reference \"" + std::string(url) + "\".");
|
|
mRootNode = sit->second;
|
|
} else {
|
|
SkipElement();
|
|
}
|
|
}
|
|
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END){
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Aborts the file reading with an exception
|
|
void ColladaParser::ThrowException( const std::string& pError) const
|
|
{
|
|
throw new ImportErrorException( boost::str( boost::format( "Collada: %s - %s") % mFileName % pError));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Skips all data until the end node of the current element
|
|
void ColladaParser::SkipElement()
|
|
{
|
|
// nothing to skip if it's an <element />
|
|
if( mReader->isEmptyElement())
|
|
return;
|
|
|
|
// reroute
|
|
SkipElement( mReader->getNodeName());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Skips all data until the end node of the given element
|
|
void ColladaParser::SkipElement( const char* pElement)
|
|
{
|
|
// copy the current node's name because it'a pointer to the reader's internal buffer,
|
|
// which is going to change with the upcoming parsing
|
|
std::string element = pElement;
|
|
while( mReader->read())
|
|
{
|
|
if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
|
if( mReader->getNodeName() == element)
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Tests for an opening element of the given name, throws an exception if not found
|
|
void ColladaParser::TestOpening( const char* pName)
|
|
{
|
|
// read element start
|
|
if( !mReader->read())
|
|
ThrowException( boost::str( boost::format( "Unexpected end of file while beginning of \"%s\" element.") % pName));
|
|
// whitespace in front is ok, just read again if found
|
|
if( mReader->getNodeType() == irr::io::EXN_TEXT)
|
|
if( !mReader->read())
|
|
ThrowException( boost::str( boost::format( "Unexpected end of file while reading beginning of \"%s\" element.") % pName));
|
|
|
|
if( mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp( mReader->getNodeName(), pName) != 0)
|
|
ThrowException( boost::str( boost::format( "Expected start of \"%s\" element.") % pName));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Tests for the closing tag of the given element, throws an exception if not found
|
|
void ColladaParser::TestClosing( const char* pName)
|
|
{
|
|
// read closing tag
|
|
if( !mReader->read())
|
|
ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName));
|
|
// whitespace in front is ok, just read again if found
|
|
if( mReader->getNodeType() == irr::io::EXN_TEXT)
|
|
if( !mReader->read())
|
|
ThrowException( boost::str( boost::format( "Unexpected end of file while reading end of \"%s\" element.") % pName));
|
|
|
|
if( mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp( mReader->getNodeName(), pName) != 0)
|
|
ThrowException( boost::str( boost::format( "Expected end of \"%s\" element.") % pName));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
|
|
int ColladaParser::GetAttribute( const char* pAttr) const
|
|
{
|
|
int index = TestAttribute( pAttr);
|
|
if( index != -1)
|
|
return index;
|
|
|
|
// attribute not found -> throw an exception
|
|
ThrowException( boost::str( boost::format( "Expected attribute \"%s\" at element \"%s\".") % pAttr % mReader->getNodeName()));
|
|
return -1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Tests the present element for the presence of one attribute, returns its index or throws an exception if not found
|
|
int ColladaParser::TestAttribute( const char* pAttr) const
|
|
{
|
|
for( int a = 0; a < mReader->getAttributeCount(); a++)
|
|
if( strcmp( mReader->getAttributeName( a), pAttr) == 0)
|
|
return a;
|
|
|
|
return -1;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the text contents of an element, throws an exception if not given. Skips leading whitespace.
|
|
const char* ColladaParser::GetTextContent()
|
|
{
|
|
const char* sz = TestTextContent();
|
|
if(!sz) {
|
|
ThrowException( "Invalid contents in element \"n\".");
|
|
}
|
|
return sz;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Reads the text contents of an element, returns NULL if not given. Skips leading whitespace.
|
|
const char* ColladaParser::TestTextContent()
|
|
{
|
|
// present node should be the beginning of an element
|
|
if( mReader->getNodeType() != irr::io::EXN_ELEMENT || mReader->isEmptyElement())
|
|
ThrowException( "Expected opening element");
|
|
|
|
// read contents of the element
|
|
if( !mReader->read())
|
|
ThrowException( "Unexpected end of file while reading n element.");
|
|
if( mReader->getNodeType() != irr::io::EXN_TEXT)
|
|
return NULL;
|
|
|
|
// skip leading whitespace
|
|
const char* text = mReader->getNodeData();
|
|
SkipSpacesAndLineEnd( &text);
|
|
|
|
return text;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Calculates the resulting transformation fromm all the given transform steps
|
|
aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform>& pTransforms) const
|
|
{
|
|
aiMatrix4x4 res;
|
|
|
|
for( std::vector<Transform>::const_iterator it = pTransforms.begin(); it != pTransforms.end(); ++it)
|
|
{
|
|
const Transform& tf = *it;
|
|
switch( tf.mType)
|
|
{
|
|
case TF_LOOKAT:
|
|
// TODO: (thom)
|
|
assert( false);
|
|
break;
|
|
case TF_ROTATE:
|
|
{
|
|
aiMatrix4x4 rot;
|
|
float angle = tf.f[3] * float( AI_MATH_PI) / 180.0f;
|
|
aiVector3D axis( tf.f[0], tf.f[1], tf.f[2]);
|
|
aiMatrix4x4::Rotation( angle, axis, rot);
|
|
res *= rot;
|
|
break;
|
|
}
|
|
case TF_TRANSLATE:
|
|
{
|
|
aiMatrix4x4 trans;
|
|
aiMatrix4x4::Translation( aiVector3D( tf.f[0], tf.f[1], tf.f[2]), trans);
|
|
res *= trans;
|
|
break;
|
|
}
|
|
case TF_SCALE:
|
|
{
|
|
aiMatrix4x4 scale( tf.f[0], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[1], 0.0f, 0.0f, 0.0f, 0.0f, tf.f[2], 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f);
|
|
res *= scale;
|
|
break;
|
|
}
|
|
case TF_SKEW:
|
|
// TODO: (thom)
|
|
ai_assert( false);
|
|
break;
|
|
case TF_MATRIX:
|
|
{
|
|
aiMatrix4x4 mat( tf.f[0], tf.f[1], tf.f[2], tf.f[3], tf.f[4], tf.f[5], tf.f[6], tf.f[7],
|
|
tf.f[8], tf.f[9], tf.f[10], tf.f[11], tf.f[12], tf.f[13], tf.f[14], tf.f[15]);
|
|
res *= mat;
|
|
break;
|
|
}
|
|
default:
|
|
assert( false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// Determines the input data type for the given semantic string
|
|
Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& pSemantic)
|
|
{
|
|
if( pSemantic == "POSITION")
|
|
return IT_Position;
|
|
else if( pSemantic == "TEXCOORD")
|
|
return IT_Texcoord;
|
|
else if( pSemantic == "NORMAL")
|
|
return IT_Normal;
|
|
else if( pSemantic == "COLOR")
|
|
return IT_Color;
|
|
else if( pSemantic == "VERTEX")
|
|
return IT_Vertex;
|
|
else if( pSemantic == "BINORMAL")
|
|
return IT_Bitangent;
|
|
else if( pSemantic == "TANGENT")
|
|
return IT_Tangent;
|
|
|
|
DefaultLogger::get()->warn( boost::str( boost::format( "Unknown vertex input type \"%s\". Ignoring.") % pSemantic));
|
|
return IT_Invalid;
|
|
}
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER
|