Files
assimp/contrib/draco/src/draco/compression/expert_encode.cc
2023-03-01 09:43:40 +08:00

301 lines
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C++

// Copyright 2017 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "draco/compression/expert_encode.h"
#include <iostream>
#include <memory>
#include <ostream>
#include <string>
#include <utility>
#include "draco/compression/mesh/mesh_edgebreaker_encoder.h"
#include "draco/compression/mesh/mesh_sequential_encoder.h"
#ifdef DRACO_POINT_CLOUD_COMPRESSION_SUPPORTED
#include "draco/compression/point_cloud/point_cloud_kd_tree_encoder.h"
#include "draco/compression/point_cloud/point_cloud_sequential_encoder.h"
#endif
#ifdef DRACO_TRANSCODER_SUPPORTED
#include "draco/core/bit_utils.h"
#endif
namespace draco {
ExpertEncoder::ExpertEncoder(const PointCloud &point_cloud)
: point_cloud_(&point_cloud), mesh_(nullptr) {}
ExpertEncoder::ExpertEncoder(const Mesh &mesh)
: point_cloud_(&mesh), mesh_(&mesh) {}
Status ExpertEncoder::EncodeToBuffer(EncoderBuffer *out_buffer) {
if (point_cloud_ == nullptr) {
return Status(Status::DRACO_ERROR, "Invalid input geometry.");
}
if (mesh_ == nullptr) {
return EncodePointCloudToBuffer(*point_cloud_, out_buffer);
}
return EncodeMeshToBuffer(*mesh_, out_buffer);
}
Status ExpertEncoder::EncodePointCloudToBuffer(const PointCloud &pc,
EncoderBuffer *out_buffer) {
#ifdef DRACO_POINT_CLOUD_COMPRESSION_SUPPORTED
std::unique_ptr<PointCloudEncoder> encoder;
const int encoding_method = options().GetGlobalInt("encoding_method", -1);
if (encoding_method == POINT_CLOUD_SEQUENTIAL_ENCODING) {
// Use sequential encoding if requested.
encoder.reset(new PointCloudSequentialEncoder());
} else if (encoding_method == -1 && options().GetSpeed() == 10) {
// Use sequential encoding if speed is at max.
encoder.reset(new PointCloudSequentialEncoder());
} else {
// Speed < 10, use POINT_CLOUD_KD_TREE_ENCODING if possible.
bool kd_tree_possible = true;
// Kd-Tree encoder can be currently used only when the following conditions
// are satisfied for all attributes:
// -data type is float32 and quantization is enabled, OR
// -data type is uint32, uint16, uint8 or int32, int16, int8
for (int i = 0; i < pc.num_attributes(); ++i) {
const PointAttribute *const att = pc.attribute(i);
if (kd_tree_possible && att->data_type() != DT_FLOAT32 &&
att->data_type() != DT_UINT32 && att->data_type() != DT_UINT16 &&
att->data_type() != DT_UINT8 && att->data_type() != DT_INT32 &&
att->data_type() != DT_INT16 && att->data_type() != DT_INT8) {
kd_tree_possible = false;
}
if (kd_tree_possible && att->data_type() == DT_FLOAT32 &&
options().GetAttributeInt(i, "quantization_bits", -1) <= 0) {
kd_tree_possible = false; // Quantization not enabled.
}
if (!kd_tree_possible) {
break;
}
}
if (kd_tree_possible) {
// Create kD-tree encoder (all checks passed).
encoder.reset(new PointCloudKdTreeEncoder());
} else if (encoding_method == POINT_CLOUD_KD_TREE_ENCODING) {
// Encoding method was explicitly specified but we cannot use it for
// the given input (some of the checks above failed).
return Status(Status::DRACO_ERROR, "Invalid encoding method.");
}
}
if (!encoder) {
// Default choice.
encoder.reset(new PointCloudSequentialEncoder());
}
encoder->SetPointCloud(pc);
DRACO_RETURN_IF_ERROR(encoder->Encode(options(), out_buffer));
set_num_encoded_points(encoder->num_encoded_points());
set_num_encoded_faces(0);
return OkStatus();
#else
return Status(Status::DRACO_ERROR, "Point cloud encoding is not enabled.");
#endif
}
Status ExpertEncoder::EncodeMeshToBuffer(const Mesh &m,
EncoderBuffer *out_buffer) {
#ifdef DRACO_TRANSCODER_SUPPORTED
// Apply DracoCompressionOptions associated with the mesh.
DRACO_RETURN_IF_ERROR(ApplyCompressionOptions(m));
#endif // DRACO_TRANSCODER_SUPPORTED
std::unique_ptr<MeshEncoder> encoder;
// Select the encoding method only based on the provided options.
int encoding_method = options().GetGlobalInt("encoding_method", -1);
if (encoding_method == -1) {
// For now select the edgebreaker for all options expect of speed 10
if (options().GetSpeed() == 10) {
encoding_method = MESH_SEQUENTIAL_ENCODING;
} else {
encoding_method = MESH_EDGEBREAKER_ENCODING;
}
}
if (encoding_method == MESH_EDGEBREAKER_ENCODING) {
encoder = std::unique_ptr<MeshEncoder>(new MeshEdgebreakerEncoder());
} else {
encoder = std::unique_ptr<MeshEncoder>(new MeshSequentialEncoder());
}
encoder->SetMesh(m);
DRACO_RETURN_IF_ERROR(encoder->Encode(options(), out_buffer));
set_num_encoded_points(encoder->num_encoded_points());
set_num_encoded_faces(encoder->num_encoded_faces());
return OkStatus();
}
void ExpertEncoder::Reset(const EncoderOptions &options) {
Base::Reset(options);
}
void ExpertEncoder::Reset() { Base::Reset(); }
void ExpertEncoder::SetSpeedOptions(int encoding_speed, int decoding_speed) {
Base::SetSpeedOptions(encoding_speed, decoding_speed);
}
void ExpertEncoder::SetAttributeQuantization(int32_t attribute_id,
int quantization_bits) {
options().SetAttributeInt(attribute_id, "quantization_bits",
quantization_bits);
}
void ExpertEncoder::SetAttributeExplicitQuantization(int32_t attribute_id,
int quantization_bits,
int num_dims,
const float *origin,
float range) {
options().SetAttributeInt(attribute_id, "quantization_bits",
quantization_bits);
options().SetAttributeVector(attribute_id, "quantization_origin", num_dims,
origin);
options().SetAttributeFloat(attribute_id, "quantization_range", range);
}
void ExpertEncoder::SetUseBuiltInAttributeCompression(bool enabled) {
options().SetGlobalBool("use_built_in_attribute_compression", enabled);
}
void ExpertEncoder::SetEncodingMethod(int encoding_method) {
Base::SetEncodingMethod(encoding_method);
}
void ExpertEncoder::SetEncodingSubmethod(int encoding_submethod) {
Base::SetEncodingSubmethod(encoding_submethod);
}
Status ExpertEncoder::SetAttributePredictionScheme(
int32_t attribute_id, int prediction_scheme_method) {
auto att = point_cloud_->attribute(attribute_id);
auto att_type = att->attribute_type();
const Status status =
CheckPredictionScheme(att_type, prediction_scheme_method);
if (!status.ok()) {
return status;
}
options().SetAttributeInt(attribute_id, "prediction_scheme",
prediction_scheme_method);
return status;
}
#ifdef DRACO_TRANSCODER_SUPPORTED
Status ExpertEncoder::ApplyCompressionOptions(const Mesh &mesh) {
if (!mesh.IsCompressionEnabled()) {
return OkStatus();
}
const auto &compression_options = mesh.GetCompressionOptions();
// Set any encoder options that haven't been explicitly set by users (don't
// override existing options).
if (!options().IsSpeedSet()) {
options().SetSpeed(10 - compression_options.compression_level,
10 - compression_options.compression_level);
}
for (int ai = 0; ai < mesh.num_attributes(); ++ai) {
if (options().IsAttributeOptionSet(ai, "quantization_bits")) {
continue; // Don't override options that have been set.
}
int quantization_bits = 0;
const auto type = mesh.attribute(ai)->attribute_type();
switch (type) {
case GeometryAttribute::POSITION:
if (compression_options.quantization_position
.AreQuantizationBitsDefined()) {
quantization_bits =
compression_options.quantization_position.quantization_bits();
} else {
DRACO_RETURN_IF_ERROR(ApplyGridQuantization(mesh, ai));
}
break;
case GeometryAttribute::TEX_COORD:
quantization_bits = compression_options.quantization_bits_tex_coord;
break;
case GeometryAttribute::NORMAL:
quantization_bits = compression_options.quantization_bits_normal;
break;
case GeometryAttribute::COLOR:
quantization_bits = compression_options.quantization_bits_color;
break;
case GeometryAttribute::TANGENT:
quantization_bits = compression_options.quantization_bits_tangent;
break;
case GeometryAttribute::WEIGHTS:
quantization_bits = compression_options.quantization_bits_weight;
break;
case GeometryAttribute::GENERIC:
quantization_bits = compression_options.quantization_bits_generic;
break;
default:
break;
}
if (quantization_bits > 0) {
options().SetAttributeInt(ai, "quantization_bits", quantization_bits);
}
}
return OkStatus();
}
Status ExpertEncoder::ApplyGridQuantization(const Mesh &mesh,
int attribute_index) {
const auto compression_options = mesh.GetCompressionOptions();
if (mesh.attribute(attribute_index)->num_components() != 3) {
return ErrorStatus(
"Invalid number of components: Grid quantization is currently "
"supported only for 3D positions.");
}
const float spacing = compression_options.quantization_position.spacing();
// Compute quantization properties based on the grid spacing.
const auto &bbox = mesh.ComputeBoundingBox();
// Snap min and max points of the |bbox| to the quantization grid vertices.
Vector3f min_pos;
int num_values = 0; // Number of values that we need to encode.
for (int c = 0; c < 3; ++c) {
// Min / max position on grid vertices in grid coordinates.
const float min_grid_pos = floor(bbox.GetMinPoint()[c] / spacing);
const float max_grid_pos = ceil(bbox.GetMaxPoint()[c] / spacing);
// Min pos on grid vertex in mesh coordinates.
min_pos[c] = min_grid_pos * spacing;
const float component_num_values =
static_cast<int>(max_grid_pos) - static_cast<int>(min_grid_pos) + 1;
if (component_num_values > num_values) {
num_values = component_num_values;
}
}
// Now compute the number of bits needed to encode |num_values|.
int bits = MostSignificantBit(num_values);
if ((1 << bits) < num_values) {
// If the |num_values| is larger than number of values representable by
// |bits|, we need to use one more bit. This will be almost always true
// unless |num_values| was equal to 1 << |bits|.
bits++;
}
// Compute the range in mesh coordinates that matches the quantization bits.
// Note there are n-1 intervals between the |n| quantization values.
const float range = ((1 << bits) - 1) * spacing;
SetAttributeExplicitQuantization(attribute_index, bits, 3, min_pos.data(),
range);
return OkStatus();
}
#endif // DRACO_TRANSCODER_SUPPORTED
} // namespace draco