Files
assimp/code/DXFLoader.h
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00

185 lines
5.9 KiB
C++

/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file DXFLoader.h
* @brief Declaration of the .dxf importer class.
*/
#ifndef AI_DXFLOADER_H_INCLUDED
#define AI_DXFLOADER_H_INCLUDED
#include "BaseImporter.h"
namespace Assimp {
// ---------------------------------------------------------------------------
/** DXF importer class
*/
class DXFImporter : public BaseImporter
{
friend class Importer;
protected:
/** Constructor to be privately used by Importer */
DXFImporter();
/** Destructor, private as well */
~DXFImporter();
// describes a single layer in the DXF file
struct LayerInfo
{
LayerInfo()
{
name[0] = '\0';
}
char name[4096];
// face buffer - order is x,y,z v1,v2,v3,v4
// if v2 = v3: line
// elsif v3 = v2: triangle
// else: polygon
std::vector<aiVector3D> vPositions;
std::vector<aiColor4D> vColors;
};
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
protected:
// -------------------------------------------------------------------
/** Called by Importer::GetExtensionList() for each loaded importer.
* See BaseImporter::GetExtensionList() for details
*/
void GetExtensionList(std::string& append);
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
// -------------------------------------------------------------------
/** Get the next line from the file.
* @return false if the end of the file was reached
*/
bool GetNextLine();
// -------------------------------------------------------------------
/** Get the next token (group code + data line) from the file.
* @return false if the end of the file was reached
*/
bool GetNextToken();
// -------------------------------------------------------------------
/** Parses the ENTITIES section in the file
* @return false if the end of the file was reached
*/
bool ParseEntities();
// -------------------------------------------------------------------
/** Parses a 3DFACE section in the file
* @return false if the end of the file was reached
*/
bool Parse3DFace();
// -------------------------------------------------------------------
/** Parses a POLYLINE section in the file
* @return false if the end of the file was reached
*/
bool ParsePolyLine();
// -------------------------------------------------------------------
/** Sets the current layer - cursor must point to the name of it.
* @param out Receives a handle to the layer
*/
void SetLayer(LayerInfo*& out);
// -------------------------------------------------------------------
/** Creates a default layer.
* @param out Receives a handle to the default layer
*/
void SetDefaultLayer(LayerInfo*& out);
// -------------------------------------------------------------------
/** Parses a VERTEX element in a POLYLINE/POLYFACE
* @param out Receives the output vertex.
* @param clr Receives the output vertex color - won't be modified
* if it is not existing.
* @param outIdx Receives the output vertex indices, if present.
* Wont't be modified otherwise. Size must be at least 4.
* @return false if the end of the file was reached
*/
bool ParsePolyLineVertex(aiVector3D& out, aiColor4D& clr,
unsigned int* outIdx);
private:
// points to the next section
const char* buffer;
// specifies the current group code
int groupCode;
// contains the current data line
char cursor[4096];
// specifies whether the next call to GetNextToken()
// should return the current token a second time
bool bRepeat;
// list of all loaded layers
std::vector<LayerInfo> mLayers;
LayerInfo* mDefaultLayer;
};
} // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC