Files
assimp/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/PixelShader.hlsl
2018-01-05 23:12:40 -08:00

9 lines
218 B
HLSL

Texture2D diffTexture;
SamplerState SampleType;
float4 main(float4 pos : SV_POSITION, float2 texcoord : TEXCOORD) : SV_TARGET
{
float4 textureColor = diffTexture.Sample(SampleType, texcoord);
return textureColor;
}