- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
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// Actually just a dummy, used by the compiler to build the precompiled header.
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#include "AssimpPCH.h"
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#include "./../include/aiVersion.h"
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// --------------------------------------------------------------------------------
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// Legal information string - dont't remove from image!
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static const char* LEGAL_INFORMATION =
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"Open Asset Import Library (ASSIMP).\n"
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"A free C/C++ library to import various 3D file formats into applications\n\n"
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"(c) ASSIMP Development Team, 2008-2009\n"
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"License: 3-clause BSD license\n"
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"Website: http://assimp.sourceforge.net\n"
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;
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// ------------------------------------------------------------------------------------------------
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// Get legal string
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ASSIMP_API const char* aiGetLegalString () {
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return LEGAL_INFORMATION;
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}
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// ------------------------------------------------------------------------------------------------
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// Get Assimp minor version
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ASSIMP_API unsigned int aiGetVersionMinor () {
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return 5;
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}
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// ------------------------------------------------------------------------------------------------
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// Get Assimp major version
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ASSIMP_API unsigned int aiGetVersionMajor () {
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return 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Get flags used for compilation
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ASSIMP_API unsigned int aiGetCompileFlags () {
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unsigned int flags = 0;
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#ifdef ASSIMP_BUILD_BOOST_WORKAROUND
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flags |= ASSIMP_CFLAGS_NOBOOST;
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#endif
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#ifdef ASSIMP_BUILD_SINGLETHREADED
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flags |= ASSIMP_CFLAGS_SINGLETHREADED;
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#endif
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#ifdef ASSIMP_BUILD_DEBUG
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flags |= ASSIMP_CFLAGS_DEBUG;
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#endif
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#ifdef ASSIMP_BUILD_DLL_EXPORT
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flags |= ASSIMP_CFLAGS_SHARED;
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#endif
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#ifdef _STLPORT_VERSION
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flags |= ASSIMP_CFLAGS_STLPORT;
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#endif
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return flags;
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}
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// include current build revision
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#include "../mkutil/revision.h"
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API unsigned int aiGetVersionRevision ()
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{
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return SVNRevision;
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}
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