Files
assimp/code/qnan.h
aramis_acg 4bbc03332b General
- Added format auto-detection to most loaders
  - Simplified BaseImporter::CanRead() with some utility methods
  - improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
  - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
  - vc8/vc9: revision number is now written to DLL version header
  - mkutil: some batch scripts to simplify tagging & building of release versions
  - some API cleanup
  - fixing some doxygen markup (+now explicit use of @file <filename>)
  - Icon for assimp_view and assimp_cmd

3DS
  - Normal vectors are not anymore inverted in some cases
  - Improved pivot handling
  - Improved handling of x-flipped meshes

Collada
  - fixed a minor bug (visual_scene element)

LWS 
  - WIP implementation. No animations yet, some bugs and crashes.
  - Animation system remains disabled, WIP code
  - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.

STL
  - fixing a log warning which appears for every model
  - added binary&ascii test spider, exported from truespace

MD3 
  - Cleaning up output tags for automatically joined player models.


IRR
  - Fixing coordinate system issues. 
  - Instance handling improved.
  - Some of the reported crashes not yet fixed.

PretransformVertices
  - Numerous performance improvements.
  - Added config option to preserve the hierarchy during the step.

RemoveRedundantMaterials
  - Added config option to specify a list of materials which are kept in every case.

UNREAL
  - Added support for the old unreal data format (*.a,*.d,*.uc)
  - tested only with exports from Milkshape
  - more Unreal stuff to come soon



git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00

67 lines
1.8 KiB
C++

/** @file qnan.h
* @brief Some utilities for our dealings with qnans.
*
* @note Some loaders use qnans heavily to mark invalid values (and they're
* even returned by Gen(Smooth)Normals if normals are undefined for a
* primitive). Their whole usage is wrapped here, so you can easily
* fix issues with platforms with a different qnan implementation.
*/
#if (!defined AI_QNAN_H_INCLUDED)
#define AI_QNAN_H_INCLUDED
// ---------------------------------------------------------------------------
/** @brief Data structure for the bit pattern of a 32 Bit
* IEEE 754 floating-point number.
*/
union _IEEESingle
{
float Float;
struct
{
uint32_t Frac : 23;
uint32_t Exp : 8;
uint32_t Sign : 1;
} IEEE;
} ;
// ---------------------------------------------------------------------------
/** @brief check whether a float is qNaN.
* @param in Input value
*/
AI_FORCE_INLINE bool is_qnan(float in)
{
return (in != in);
}
// ---------------------------------------------------------------------------
/** @brief check whether a float is NOT qNaN.
* @param in Input value
*/
AI_FORCE_INLINE bool is_not_qnan(float in)
{
return (in == in);
}
// ---------------------------------------------------------------------------
/** @brief check whether a float is either NaN or (+/-) INF.
*
* Denorms return false, they're treated like normal values.
* @param in Input value
*/
AI_FORCE_INLINE bool is_special_float(float in)
{
return (((_IEEESingle*)&in)->IEEE.Exp == (1u << 8)-1);
}
// ---------------------------------------------------------------------------
/** @brief Get a qnan
*/
AI_FORCE_INLINE float get_qnan()
{
return std::numeric_limits<float>::quiet_NaN();
}
#endif // !! AI_QNAN_H_INCLUDED