- collada 1.5.0 textures are readable now - cube and volume maps and mip initializations are skipped Material system - unified texture types. Added lightmap, displacement, reflection and 'unknown'. Everyone should be happy now (intending to remove ambient textures from the API). ComputeUV Changed mapping axis property to vec3 Adapted step WARN: produces mirrored uv coords now. LH issue. IRR Updated to new texture types 3DS Updated to new texture types NFF Updated to new texture types git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@340 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#if (!defined AV_MESH_RENDERER_H_INCLUDED)
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#define AV_MESH_RENDERER_H_INCLUDED
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//-------------------------------------------------------------------------------
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/* Helper class tp render meshes
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*/
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//-------------------------------------------------------------------------------
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class CMeshRenderer
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{
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private:
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// default constructor
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CMeshRenderer()
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{
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// no other members to initialize
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}
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public:
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//------------------------------------------------------------------
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// Singleton accessors
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static CMeshRenderer s_cInstance;
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inline static CMeshRenderer& Instance ()
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{
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return s_cInstance;
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}
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//------------------------------------------------------------------
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// Draw a mesh in the global mesh list using the current pipeline state
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// iIndex Index of the mesh to be drawn
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//
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// The function draws all faces in order, regardless of their distance
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int DrawUnsorted(unsigned int iIndex);
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//------------------------------------------------------------------
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// Draw a mesh in the global mesh list using the current pipeline state
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// iIndex Index of the mesh to be drawn
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//
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// The method sorts all vertices by their distance (back to front)
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//
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// mWorld World matrix for the node
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int DrawSorted(unsigned int iIndex,
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const aiMatrix4x4& mWorld);
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private:
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};
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#endif //!! include guard
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