- Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
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#include "UnitTestPCH.h"
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#include "utFindDegenerates.h"
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CPPUNIT_TEST_SUITE_REGISTRATION (FindDegeneratesProcessTest);
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// ------------------------------------------------------------------------------------------------
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void FindDegeneratesProcessTest :: setUp (void)
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{
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mesh = new aiMesh();
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process = new FindDegeneratesProcess();
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mesh->mNumFaces = 1000;
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mesh->mFaces = new aiFace[1000];
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mesh->mNumVertices = 5000*2;
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mesh->mVertices = new aiVector3D[5000*2];
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for (unsigned int i = 0; i < 5000; ++i) {
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mesh->mVertices[i] = mesh->mVertices[i+5000] = aiVector3D((float)i);
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}
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mesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT |
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aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE;
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unsigned int numOut = 0, numFaces = 0;
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for (unsigned int i = 0; i < 1000; ++i) {
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aiFace& f = mesh->mFaces[i];
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f.mNumIndices = (i % 5)+1; // between 1 and 5
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f.mIndices = new unsigned int[f.mNumIndices];
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bool had = false;
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for (unsigned int n = 0; n < f.mNumIndices;++n) {
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// FIXME
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#if 0
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// some duplicate indices
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if ( n && n == (i / 200)+1) {
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f.mIndices[n] = f.mIndices[n-1];
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had = true;
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}
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// and some duplicate vertices
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#endif
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if (n && i % 2 && 0 == n % 2) {
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f.mIndices[n] = f.mIndices[n-1]+5000;
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had = true;
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}
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else {
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f.mIndices[n] = numOut++;
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}
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}
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if (!had)
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++numFaces;
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}
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mesh->mNumUVComponents[0] = numOut;
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mesh->mNumUVComponents[1] = numFaces;
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}
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// ------------------------------------------------------------------------------------------------
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void FindDegeneratesProcessTest :: tearDown (void)
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{
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delete mesh;
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delete process;
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}
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// ------------------------------------------------------------------------------------------------
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void FindDegeneratesProcessTest :: testDegeneratesDetection( void )
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{
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process->EnableInstantRemoval(false);
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process->ExecuteOnMesh(mesh);
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unsigned int out = 0;
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for (unsigned int i = 0; i < 1000; ++i) {
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aiFace& f = mesh->mFaces[i];
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out += f.mNumIndices;
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}
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CPPUNIT_ASSERT(mesh->mNumFaces == 1000 && mesh->mNumVertices == 10000);
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CPPUNIT_ASSERT(mesh->mNumUVComponents[0] == out);
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CPPUNIT_ASSERT(mesh->mPrimitiveTypes == (aiPrimitiveType_LINE | aiPrimitiveType_POINT |
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aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE));
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}
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// ------------------------------------------------------------------------------------------------
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void FindDegeneratesProcessTest :: testDegeneratesRemoval( void )
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{
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process->EnableInstantRemoval(true);
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process->ExecuteOnMesh(mesh);
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CPPUNIT_ASSERT(mesh->mNumUVComponents[1] == mesh->mNumFaces);
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}
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