Files
assimp/include/BoostWorkaround/boost/scoped_array.h
aramis_acg 32342857d8 ASE and 3DS cleanup - face ordering improved.
Further work on target camera animation support in both loaders. Some general animation problems in both formats remaining, too. 
Added GenUVCoords and TransformUV-steps (see ML). The latter has been fully implemented, test file are there. GenUVCoords is a dummy for the moment.
Boost workaround for shared_array.
Further work on the documentation.
Updated material system (see ML).
Bug fixing in the AC loader, lights are now supported, too.


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@243 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-16 21:56:45 +00:00

85 lines
1.2 KiB
C++

#ifndef __AI_BOOST_SCOPED_ARRAY_INCLUDED
#define __AI_BOOST_SCOPED_ARRAY_INCLUDED
#ifndef BOOST_SCOPED_ARRAY_HPP_INCLUDED
#include <assert.h>
namespace boost {
// small replacement for boost::scoped_array
template <class T>
class scoped_array
{
public:
// provide a default construtctor
scoped_array()
: ptr(0)
{
}
// construction from an existing heap object of type T
scoped_array(T* _ptr)
: ptr(_ptr)
{
}
// automatic destruction of the wrapped object at the
// end of our lifetime
~scoped_array()
{
delete[] ptr;
}
inline T* get()
{
return ptr;
}
inline operator T*()
{
return ptr;
}
inline T* operator-> ()
{
return ptr;
}
inline void reset (T* t = 0)
{
delete[] ptr;
ptr = t;
}
T & operator[](std::ptrdiff_t i) const
{
return ptr[i];
}
void swap(scoped_array & b)
{
std::swap(ptr, b.ptr);
}
private:
// encapsulated object pointer
T* ptr;
};
template<class T>
inline void swap(scoped_array<T> & a, scoped_array<T> & b)
{
a.swap(b);
}
} // end of namespace boost
#else
# error "scoped_array.h was already included"
#endif
#endif // __AI_BOOST_SCOPED_ARRAY_INCLUDED