From 0007fb0dd8e1cec879c554d0ec2c9e3e526184de Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Mon, 20 May 2019 11:01:12 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index a3e96f0..31c44c0 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ So far, we've compiled the code using MSVS 2019, under Ubuntu x64 using cmake wi Note: The video branch contains many important optimizations for videos, such as P-frames with conditional replenishment (CR) support and I-Frames. We'll be merging this branch into master in a week or two, after testing. One expected use case for Basis texture video are for highly dynamic UI's written with WebAssembly and WebGL which need to display many dozens (perhaps a few hundred) smaller (preview) videos simultaneously with low CPU overhead. Modern video codecs won't perform well in WebAssembly until it supports [SIMD](https://www.chromestatus.com/feature/6533147810332672), so texture video can be usable where regular video wouldn't. Texture video costs more bits, but has very different tradeoffs vs. traditional video codecs. ### 3rd party code dependencies -u + The transcoder (in the "transcoder" directory) has no 3rd party code dependencies. The encoder uses [lodepng](https://lodev.org/lodepng/) for loading and saving PNG images, which is Copyright (c) 2005-2019 Lode Vandevenne. It uses the zlib license.