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@@ -17,6 +17,7 @@ CPU deblocking before transcoding to BC7 or other LDR texture formats. It's also
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to add deblocking filter awareness to our ASTC/XUASTC/etc. encoders.
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Note: We're amazed the GPU hardware vendors haven't implemented this feature directly in silicon yet. It's obviously extremely useful, even necessary at the largest ASTC block sizes.
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This is a form of "GPU texture compression-aware shading" or "GPU format-informed reconstruction".
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## Running the Sample
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