From 044f12d0a03abb1a677130207b3f29bcf6f8ecb4 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Wed, 22 May 2019 00:17:14 -0700 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index d301586..ca975b7 100644 --- a/README.md +++ b/README.md @@ -219,6 +219,8 @@ Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC, and Won Chun, who originally suggested making a universal system. +Thanks to Chas Boyd (Microsoft), for inspiring us to work on texture compression full-time. + I first saw using precomputed tables for quickly computing optimal encodings of solid color blocks in ryg_dxt. The method that limits the canonical Huffman codelengths to a maximum codesize was used in Yoshizaki's lharc. The canonical Huffman codelength compression system is similar to Katz's Deflate method. ### Possible improvements