From 1105886f569e810789131c86c5b52e2017e7efd4 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Wed, 1 Jul 2026 15:52:22 -0400 Subject: [PATCH] Update README.md --- shader_deblocking_glfw/README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/shader_deblocking_glfw/README.md b/shader_deblocking_glfw/README.md index de56327..84bf2ed 100644 --- a/shader_deblocking_glfw/README.md +++ b/shader_deblocking_glfw/README.md @@ -2,6 +2,8 @@ *Block boundaries are predictable.* +A WebGL port of this sample is [here](https://github.com/BinomialLLC/basis_universal/tree/master/webgl/shader_deblocking), and is [live here](https://binomial.biz/shader_deblocking/). + This is a native C++ port (using GLFW + OpenGL) of the Python+GLSL shader deblocking sample. It demonstrates how to use a simple pixel shader to greatly reduce ASTC texture block artifacts, which can be quite noticeable when the block size goes beyond