From 137449da2c040de49fadcb83a21bade0bb6c6e2a Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 10 Feb 2026 14:06:59 -0500 Subject: [PATCH] Update README.md --- shader_deblocking/README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/shader_deblocking/README.md b/shader_deblocking/README.md index 87ccdc0..64b1886 100644 --- a/shader_deblocking/README.md +++ b/shader_deblocking/README.md @@ -73,6 +73,8 @@ Many variations and optimizations of this basic idea are possible. This screenshot shows how the pixel shader computes texture block boundaries in effective mipmap space. To see this visualization, press '1' to enable deblocking, then '2' to enable block edge visualization. Only white areas in this visualization are modified by this shader, leaving the inner block texels unmodified. +Obviously, it's crucial that the block size passed into the shader via constants exactly matches the ASTC texture's block size. + --- ## Usage and Controls