From 220f944015b5a67162dc9f299beb469f4337facd Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Wed, 2 Oct 2019 10:43:13 -0700 Subject: [PATCH] Updating legal section --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 6a9b4e0..dee296a 100644 --- a/README.md +++ b/README.md @@ -23,9 +23,9 @@ The encoder uses [tcuAstcUtil.cpp](https://chromium.googlesource.com/external/de ### Legal/IP/license stuff -Basis Universal uses texture compression formats or technologies created by several companies: ARM Holdings, AMD, Ericsson, Microsoft, and Imagination Technologies Limited. All are supported by various open standards or API's from [The Khronos Group](https://www.khronos.org/), such as OpenGL 4.5, OpenGL EX, or Vulkan. The ASTC texture format is the only standard we could identify that is covered by an explicit end user license. +Basis Universal uses texture compression formats or technologies created by several companies: ARM Holdings, AMD, Ericsson, Microsoft, and Imagination Technologies Limited. All are supported by various open standards or API's from [The Khronos Group](https://www.khronos.org/), such as OpenGL 4.5, OpenGL ES, or Vulkan. -ASTC usage follows ARM's [END USER LICENCE AGREEMENT FOR THE MALI ASTC SPECIFICATION AND SOFTWARE CODEC license agreement](https://github.com/ARM-software/astc-encoder/blob/master/LICENSE.md). +ASTC usage follows ARM's [END USER LICENCE AGREEMENT FOR THE MALI ASTC SPECIFICATION AND SOFTWARE CODEC license agreement](https://github.com/ARM-software/astc-encoder/blob/master/LICENSE.md). Note the ASTC texture format is the only standard we could identify that is covered by an explicit end user license, and we believe our use case is covered by this license. PVRTC1/2: See the [PVRTC Specification and User Guide](https://www.imgtec.com/downloads/download-info/pvrtc-texture-compression-user-guide-2/). Imagination Technologies Limited, 23 Nov 2018. Also see the [Khronos Data Format Specification](https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.html). See [PVR Texture Compression Exploration](https://roartindon.blogspot.com/2014/08/pvr-texture-compression-exploration.html) and (PvrTcCompressor)[https://bitbucket.org/jthlim/pvrtccompressor/src] Also see (Texture Compression Techniques)[http://sv-journal.org/2014-1/06/en/index.php?lang=en#7-3]