From 3ce8a27f81f1ec8650cc143da449ae3d2c3a9429 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 14 May 2019 22:34:11 -0700 Subject: [PATCH] Update README.md --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index bc4b3a2..669b6d3 100644 --- a/README.md +++ b/README.md @@ -196,6 +196,8 @@ A big thanks to Google for partnering with us and enabling this system to be ope Thanks to a number of companies or groups who have supported or helped out Binomial over the years: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Blizzard Entertainment, Insomniac Games, Rockstar Games, Facebook, Activision, the Khronos Group, and the organizers at CppCon. +Thanks to Matt Pritchard, formerly of Valve Software and Microsoft, for helping me with the computer hardware I used while building this system and its predecessor. + Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp. Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC, and Won Chun, who originally suggested making a universal system.