From 412206a5bc669b2e3595e4efd1149f79cd94ee9d Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Fri, 20 Mar 2020 15:36:42 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 2714e73..6a3c925 100644 --- a/README.md +++ b/README.md @@ -451,7 +451,7 @@ Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC, and Won Chun, who originally suggested making a universal system. -Thanks to Chas Boyd (Microsoft), for inspiring us to work on texture compression full-time. +Thanks to Chas Boyd (Microsoft), for inspiring us to work on texture compression full-time. Chas also gave us great feedback about UASTC before it was released. I first saw using precomputed tables for quickly computing optimal encodings of solid color blocks in ryg_dxt. The method that limits the canonical Huffman codelengths to a maximum codesize was used in Yoshizaki's lharc. The canonical Huffman codelength compression system is similar to Katz's Deflate method.