diff --git a/shader_deblocking/README.md b/shader_deblocking/README.md index 24deac0..3e48df0 100644 --- a/shader_deblocking/README.md +++ b/shader_deblocking/README.md @@ -3,7 +3,7 @@ This sample demonstrates how to use a simpler pixel shader to greatly reduce ASTC block artifacts, which can be quite noticeable when the block size goes beyond roughly 6x6. The shader determines if it's going to sample near an edge, -and if so it samples a small vertical and horizontal region around the texel +and if so it samples a small vertical and horizontal region around the center sample and applies a small low pass filter. The example shader is compatible with mipmapping, bilinear filtering, trilinear filtering etc. It was written to be as simple as possible.