diff --git a/README.md b/README.md index 8bfffea..60ae380 100644 --- a/README.md +++ b/README.md @@ -500,12 +500,12 @@ External Tool Links - [Online .EXR and .HDR Image File Viewer](https://viewer.openhdr.org/) - [Windows HDR + WCG Image Viewer](https://13thsymphony.github.io/hdrimageviewer/) - A true HDR image viewer for Windows. Also see [the github repo](https://github.com/13thsymphony/HDRImageViewer). -- [AMD Compressonator](https://gpuopen.com/compressonator/) -- [PVRTexTool](https://www.imgtec.com/developers/powervr-sdk-tools/pvrtextool/) -- [Microsoft's DirectXTex](https://github.com/microsoft/DirectXTex) - Note: may still have issues loading .DDS files with texture dimensions that aren't divisible by 4 texels. -- [RenderDoc](https://renderdoc.org/) - Can view .DDS files in BC1-7 formats -- [Mali Texture Compression Tool](https://community.arm.com/support-forums/f/graphics-gaming-and-vr-forum/52390/announcement-mali-texture-compression-tool-end-of-life) - Now deprecated -- [ARM's astcenc](https://github.com/ARM-software/astc-encoder) - Can unpack our output ASTC LDR/HDR .astc and .ktx files to .png for testing +- [AMD Compressonator](https://gpuopen.com/compressonator/) - Can view .KTX files in some formats +- [PVRTexTool](https://www.imgtec.com/developers/powervr-sdk-tools/pvrtextool/) - Can view .ASTC and .KTX files in some formats +- [Microsoft's DirectXTex](https://github.com/microsoft/DirectXTex) - Samples contain a basic .DDS viewer. (Note: May still have issues loading .DDS files with texture dimensions that aren't divisible by 4 texels.) +- [RenderDoc](https://renderdoc.org/) - Can view LDR/HDR .DDS files in BC1-7 formats. +- [Mali Texture Compression Tool](https://community.arm.com/support-forums/f/graphics-gaming-and-vr-forum/52390/announcement-mali-texture-compression-tool-end-of-life) - Now deprecated. +- [ARM's astcenc](https://github.com/ARM-software/astc-encoder) - Can unpack ASTC format LDR/HDR .astc and .ktx files to .png etc. for testing. For more useful links, papers, and tools/libraries, see the end of the [UASTC HDR texture specification](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Texture-Specification-v1.0).