From 588bc636c94f45f8a6bea3ab27a5cf03fc7ac52a Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Thu, 26 Feb 2026 20:32:35 -0500 Subject: [PATCH] Update GPU texture compression reference link --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b102c7a..33dd90f 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ An LDR/HDR portable GPU supercompressed texture transcoding system. Intro ----- -Basis Universalâ„¢ v2.1 is an open source [supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf) LDR/HDR GPU compressed texture interchange system from Binomial LLC that supports two intermediate file formats: the [.KTX2 open standard from the Khronos Group](https://registry.khronos.org/KTX/specs/2.0/ktxspec.v2.html), and our own ".basis" file format. These file formats support rapid transcoding to virtually any compressed [GPU texture format](https://en.wikipedia.org/wiki/Texture_compression) released over the past quarter century. +Basis Universalâ„¢ v2.1 is an open source [supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf) LDR/HDR GPU compressed texture interchange system from Binomial LLC that supports two intermediate file formats: the [.KTX2 open standard from the Khronos Group](https://registry.khronos.org/KTX/specs/2.0/ktxspec.v2.html), and our own ".basis" file format. These file formats support rapid transcoding to virtually any compressed [GPU texture format](https://grokipedia.com/page/texture_compression) released over the past quarter century. ## GPU Textures are Infrastructure