diff --git a/README.md b/README.md index 0d12b00..120a918 100644 --- a/README.md +++ b/README.md @@ -93,7 +93,7 @@ The ASTC HDR decoder, used in the transcoder module, supports the entire ASTC HD The ASTC LDR decoder, used in the transcoder module, supports the entire standard ASTC LDR format. -7. **XUASTC LDR 4x4-12x12 ("GPU Photo LDR/SDR")**: Supercompressed ASTC with **Weight Grid DCT**, supporting all 14 standard ASTC block sizes. Bitrates range from approximately 0.3–5.7 bpp, depending on content, profile, block size, windowed RDO, and Weight Grid DCT quality settings. Typical XUASTC LDR 4×4 (**8 bpp in memory**) transmission/on-disk bitrate with Weight Grid DCT (where it is least effective) is **1.15–3.5 bpp (typical ≈2.25 bpp)**, with larger block sizes achieving even lower usable bitrates, down to approximately 0.3 bpp. +7. **XUASTC LDR 4x4-12x12 ("GPU Photo LDR/SDR")**: Supercompressed ASTC with **Weight Grid DCT**, supporting all 14 standard ASTC block sizes, with adaptive deblocking when transcoding to other texture/pixel formats. Bitrates range from approximately 0.3–5.7 bpp, depending on content, profile, block size, windowed RDO, and Weight Grid DCT quality settings. Typical XUASTC LDR 4×4 (**8 bpp in memory**) transmission/on-disk bitrate with Weight Grid DCT (where it is least effective) is **1.15–3.5 bpp (typical ≈2.25 bpp)**, with larger block sizes achieving even lower usable bitrates, down to approximately 0.3 bpp. Supports three profiles: context-based range/arithmetic coding (for higher compression ratios), Zstd (for faster and simpler transcoding), or a hybrid profile using both approaches. Transcodable to all other supported LDR texture formats, including fully featured (all 8 modes, all dual-plane channel configurations, all mode settings) BC7. Certain common block sizes (4×4, 6×6, and 8×6) have specializations for particularly fast transcoding directly to BC7, bypassing analytical BC7 encoding (using [bc7f](https://github.com/BinomialLLC/basis_universal/wiki/Transcoder-Internals-%E2%80%90-Analytical-Real%E2%80%90Time-Encoders)) entirely for the most common ASTC configurations (solid color and single-subset CEMs).