mirror of
https://github.com/BinomialLLC/basis_universal.git
synced 2026-06-08 00:23:52 +00:00
adding new files
This commit is contained in:
99
all_builds.py
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99
all_builds.py
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#!/usr/bin/env python3
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import subprocess
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import shutil
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import os
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import sys
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# -------------------------------------------------------------------
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# CONFIGURATION - Easily add new build directories and options.
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# -------------------------------------------------------------------
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BUILD_CONFIGS = {
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"build_python": ["cmake", "-DBASISU_SSE=1 -DBASISU_BUILD_PYTHON=ON", ".."],
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"build_wasm_mt": ["cmake", "-DCMAKE_TOOLCHAIN_FILE=$WASI_SDK_PATH/share/cmake/wasi-sdk-pthread.cmake -DCMAKE_BUILD_TYPE=Release -DBASISU_WASM_THREADING=ON", ".."],
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"build_wasm_st": ["cmake", "-DCMAKE_TOOLCHAIN_FILE=$WASI_SDK_PATH/share/cmake/wasi-sdk.cmake -DCMAKE_BUILD_TYPE=Release -DBASISU_WASM_THREADING=OFF", ".."],
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"build_native": ["cmake", "-DBASISU_SSE=1", ".."]
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}
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# -------------------------------------------------------------------
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def log(msg):
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print(f"[INFO] {msg}")
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def run(cmd, work_dir):
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"""
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Execute a shell command after changing the working directory.
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Always restore the original directory, even on exceptions.
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"""
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if isinstance(cmd, list):
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cmd = " ".join(cmd)
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original_dir = os.getcwd()
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log(f"Preparing to run command:\n CMD: {cmd}\n IN: {work_dir}")
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print(f"[INFO] Current working directory before change: {original_dir}")
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try:
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os.chdir(work_dir)
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print(f"[INFO] Changed working directory to: {os.getcwd()}")
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log(f"Running command: {cmd}")
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subprocess.check_call(cmd, shell=True)
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except subprocess.CalledProcessError:
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log(f"ERROR: Command failed: {cmd}")
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raise
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finally:
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# Always restore the directory
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os.chdir(original_dir)
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print(f"[INFO] Restored working directory to: {original_dir}")
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def clean_build_dirs():
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log("Cleaning all build directories...")
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for build_dir in BUILD_CONFIGS:
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if os.path.isdir(build_dir):
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log(f"Deleting directory: {build_dir}")
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shutil.rmtree(build_dir)
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else:
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log(f"Directory not found, skipping: {build_dir}")
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log("Clean complete.\n")
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def create_dir(path):
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if not os.path.isdir(path):
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log(f"Creating directory: {path}")
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os.makedirs(path)
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else:
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log(f"Directory already exists: {path}")
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def perform_builds():
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for build_dir, cmake_cmd in BUILD_CONFIGS.items():
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log(f"Starting build in: {build_dir}")
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create_dir(build_dir)
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# Run CMake inside the directory
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log(f"Executing CMake for {build_dir}")
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run(cmake_cmd, work_dir=build_dir)
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# Run Make inside the directory
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log(f"Running make for {build_dir}")
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run("make", work_dir=build_dir)
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log(f"Finished build for {build_dir}\n")
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def main():
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if "--clean" in sys.argv:
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clean_build_dirs()
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perform_builds()
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log("SUCCESS\n")
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if __name__ == "__main__":
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main()
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712
basisu_tool_help.h
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712
basisu_tool_help.h
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// Don't edit directly - see python script in cmd_help directory.
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"See project and wiki at: https://github.com/BinomialLLC/basis_universal\n"
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"\n"
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"The default processing mode is compression of one or more .PNG/.TGA/.JPG/.QOI/\n"
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".DDS/.EXR/.HDR files to a LDR or HDR .KTX2 file. Alternate modes:\n"
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"\n"
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" -unpack: Use transcoder to unpack a .basis/.KTX2 file to one or more .KTX, \n"
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" .DDS, .PNG, .ASTC, etc. files.\n"
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"\n"
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" -info: Display high-level information about a .basis/.KTX2 file\n"
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" \n"
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" -validate: Validate and display information about a .basis/.KTX2 file\n"
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" \n"
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" -compare: Compare two LDR PNG/BMP/TGA/JPG/QOI images specified with -file,\n"
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" output PSNR and SSIM statistics and RGB/A delta images\n"
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"\n"
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" -compare_hdr: Compare two HDR .EXR/.HDR images specified with -file, output\n"
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" PSNR statistics and RGB delta images\n"
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"\n"
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" -tonemap: Tonemap an HDR or EXR image to PNG at multiple exposures, use -file\n"
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" to specify filename\n"
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"\n"
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" -peek_astc: Read an .astc file and calculate statistics (for testing/dev)\n"
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"\n"
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" -version or --version: Print version and exit\n"
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"\n"
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"--- Intro:\n"
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"\n"
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"This tool compresses LDR/SDR and HDR images and textures to a Basis Universal\n"
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"supercompressed GPU texture, which can be written to supercompressed .basis or\n"
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"standard .KTX2 files. It supports a number of SDR and HDR codecs, each with\n"
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"different quality, transcoding performance, and bitrate tradeoffs. A SDR/HDR\n"
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"mipmap generator is also included. This tool can also examine and\n"
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"unpack .KTX2/.basis files to .PNG, .KTX (v1), .ASTC, or .DDS files using its\n"
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"single source file transcoder library.\n"
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"\n"
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"The list of supported texture/supercompressed texture codecs:\n"
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" -LDR: ETC1S (SDR default), RDO UASTC LDR 4x4, ASTC or XUASTC LDR 4x4-12x12\n"
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" -HDR: UASTC HDR 4x4 (HDR default), RDO ASTC HDR 6x6, UASTC HDR 6x6\n"
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" \n"
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"RDO=Rate-Distortion Optimization. Two key parameters (quality and effort) have\n"
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"been unified across all the codecs:\n"
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"\n"
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"- The -quality X parameter, where X ranges from [0, 100], controls the\n"
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"compression quality vs. bitrate (output file size) tradeoff for those codecs\n"
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"supporting supercompression or RDO (Rate-distortion optimization). 100=max\n"
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"quality, and lower levels produce smaller files with more distortion.\n"
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"\n"
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"- The -effort X parameter, where X ranges from [0, 10], controls the\n"
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"compression speed (and max CPU usage) vs. max achievable quality tradeoff.\n"
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"Low efforts result in more distortion/artifacts, but faster compression. Lower\n"
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"efforts result in less utilization of the underlying GPU block format's\n"
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"capabilities.\n"
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"\n"
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"Key Definitions: \n"
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"\"Quality\" controls the explicit tradeoff between output distortion and output\n"
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"file bitrate (in bits per pixel or target). At max quality (100) each\n"
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"compressor will output the lowest distortion it's capable of at its currently\n"
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"configured effort level.\n"
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"\n"
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"\"Effort\" controls how intensely a compressor uses the CPU to focus on each\n"
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"block format's encoding capabilities. Low effort levels only target a set of\n"
|
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"core or basic capabilities (specific to each output target format), while\n"
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"higher effort levels allow each compressor to explore more of each target's\n"
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"features (at the cost of higher CPU time). Lower effort levels result in more\n"
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"brittle compression (higher distortion on tough image/texture features).\n"
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"Effort=0 fastest compression, effort=10=extremely slow.\n"
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"\n"
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"Unless an explicit mode is specified, if one or more files have the .basis\n"
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"or .KTX2 extension this tool defaults to unpack mode.\n"
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"\n"
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"By default, the compressor assumes the input is in the sRGB colorspace (like\n"
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"typical photos/albedo textures). If the input is NOT sRGB (like a normal map),\n"
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"be sure to specify -linear for less artifacts. Depending on the content type,\n"
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"some experimentation may be needed.\n"
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"\n"
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"The TinyEXR library is used to read .EXR images. Crucially, this small library\n"
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"does not support all .EXR compression methods. For unsupported images, you can\n"
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"use a tool like ImageMagick to convert them to uncompressed .EXR.\n"
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"\n"
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"For .DDS source files: Mipmapped or plain 2D textures (but not cubemaps) are\n"
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"supported. Only uncompressed 32-bit RGBA/BGRA, half float RGBA, or float\n"
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"RGBA .DDS files are supported. In -tex_array mode, if a .DDS file is specified,\n"
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"all source files must be in .DDS format.\n"
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"\n"
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"Filenames prefixed with a @ symbol are read as filename listing files. Listing\n"
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"text files specify which actual filenames to process (one filename per line).\n"
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"\n"
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"--- High-Level Texture Mode (Codec) Selection:\n"
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"\n"
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" 1. -etc1s: Encode to supercompressed ETC1S LDR (the default for SDR/LDR\n"
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" inputs). Roughly .8-2.5 bpp. Supports temporal texture supercompression\n"
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" (texture video) with skip blocks (Conditional Replenishment), with global\n"
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" codebooks shared across all frames.\n"
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"\n"
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" 2. -uastc/-uastc_ldr: UASTC LDR 4x4. Encode to UASTC LDR 4x4, a custom high\n"
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" quality virtual texture format designed for fast transcoding to numerous\n"
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" GPU texture formats. Roughly 5-8 bpp. Supports RDO encoding using -lambda X\n"
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" option - see options below. In this mode the multi-target compressor\n"
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" optimizes for a balance of transcoded ASTC 4x4 LDR and BC7 quality.\n"
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"\n"
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" 3. -hdr/-hdr_4x4: UASTC HDR 4x4. Encode input as UASTC HDR 4x4 (the default if\n"
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" any input file has the .EXR or .HDR extension, or if any .DDS file is HDR).\n"
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" Output is standard, but constrained, ASTC HDR 4x4. Roughly 5-8 bpp. In this\n"
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" mode the dual-target compressor optimizes for a balance of transcoded ASTC\n"
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" 4x4 HDR and BC6H quality.\n"
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"\n"
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" 4. -hdr_6x6: ASTC HDR 6x6. Encode input as RDO or highest quality standard\n"
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" ASTC HDR 6x6. Use -quality (preferred) or -lambda X (low-level, try\n"
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" 100-20000 or higher) option to enable RDO ASTC HDR 6x6, where x controls\n"
|
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" the quality vs. size tradeoff. Roughly 1.2-3.2 bpp.\n"
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"\n"
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" 5. -hdr_6x6i: UASTC HDR 6x6. Encode input as supercompressed UASTC HDR 6x6\n"
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" intermediate. Use -quality (preferred) or -lambda X (low-level, try\n"
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" 100-20000 or higher) option to enable RDO UASTC HDR 6x6, where x controls\n"
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" the quality vs. size tradeoff. Roughly 1-3.2 bpp.\n"
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"\n"
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" 6. XUASTC LDR 4x4-12x12: -ldr_4x4i, -ldr_5x4i, -ldr_5x5i, -ldr_6x5i,\n"
|
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" -ldr_6x6i, -ldr_8x5i, -ldr_8x6i, -ldr_10x5i, -ldr_10x6i, -ldr_8x8i,\n"
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" -ldr_10x8i, -ldr_10x10i, -ldr_12x10i, -ldr_12x12i:\n"
|
||||
" Compress to supercompressed XUASTC LDR/SDR using the specific\n"
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" ASTC block size. See additional ASTC/XUASTC LDR specific options\n"
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" (-effort, -quality, -xy, -ts, -tl, etc.) below. Roughly .3-5.7 bpp\n"
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"\n"
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" 7. ASTC LDR 4x4-12x12: -ldr_4x4, -ldr_5x4, -ldr_5x5, -ldr_6x5, -ldr_6x6,\n"
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" -ldr_8x5, -ldr_8x6, -ldr_10x5, -ldr_10x6, -ldr_8x8, -ldr_10x8,\n"
|
||||
" -ldr_10x10, -ldr_12x10, -ldr_12x12:\n"
|
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" Compress to standard or ZStd supercompressed ASTC LDR/SDR using\n"
|
||||
" the specific ASTC block size. See additional ASTC LDR specific\n"
|
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" options (-effort, -quality, -xy, -ts, -tl, etc.) below. .89-8 bpp before\n"
|
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" ZStd compression.\n"
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"\n"
|
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"--- Tool Options:\n"
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"\n"
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" -ktx2: Write .KTX2 files (the default). By default, UASTC LDR/HDR 4x4 and ASTC\n"
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" 6x6 files will be compressed using Zstandard unless -ktx2_no_zstandard is\n"
|
||||
" specified.\n"
|
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"\n"
|
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" -basis: Write .basis files instead of .KTX2 files.\n"
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"\n"
|
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" -file filename.png/tga/jpg/qoi/exr/hdr: Input image filename, multiple images\n"
|
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" are OK, use -file X for each input filename (prefixing input filenames\n"
|
||||
" with -file is optional)\n"
|
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"\n"
|
||||
" -alpha_file filename.png/tga/jpg/qoi: Input alpha image filename, multiple\n"
|
||||
" images are OK, use -file X for each input filename (must be paired\n"
|
||||
" with -file), images converted to REC709 grayscale and used as input alpha\n"
|
||||
"\n"
|
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" -quiet or -no_status_output: Disable compressor's status output to stdout\n"
|
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"\n"
|
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" -output_file filename: Output .basis/.KTX2 filename\n"
|
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"\n"
|
||||
" -output_path: Output .basis/.KTX2 files to specified directory.\n"
|
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"\n"
|
||||
" -debug or -verbose: Enable codec debug print to stdout (slightly slower).\n"
|
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"\n"
|
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" -debug_images: Enable codec debug images (much slower).\n"
|
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"\n"
|
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" -stats: Compute and display image quality metrics (slightly to much slower).\n"
|
||||
"\n"
|
||||
" -individual: Process input images individually and output\n"
|
||||
" multiple .basis/.KTX2 files (not as a texture array - this is now the default\n"
|
||||
" as of v1.16)\n"
|
||||
"\n"
|
||||
" -parallel: Compress multiple textures simultaneously (one per thread), instead\n"
|
||||
" of one at a time. Compatible with OpenCL mode. This is much faster, but in\n"
|
||||
" OpenCL mode the driver is pushed harder, and the CLI output will be jumbled.\n"
|
||||
"\n"
|
||||
" -linear: Use linear colorspace metrics (instead of the default sRGB or scaled\n"
|
||||
" RGB for HDR), write linear transfer function setting to KTX2/basis file, and\n"
|
||||
" by default linear (not sRGB) mipmap filtering (unless overridden). Same\n"
|
||||
" as -tl.\n"
|
||||
"\n"
|
||||
" -srgb: Use sRGB colorspace metrics, write sRGB transfer function setting to\n"
|
||||
" KTX2/basis file, and by default use sRGB mipmap filtering (unless\n"
|
||||
" overridden). Same as -ts.\n"
|
||||
"\n"
|
||||
" -tex_type <2d, 2darray, 3d, video, cubemap>: Set Basis file header's texture\n"
|
||||
" type field. Cubemap arrays require multiples of 6 images, in X+, X-, Y+, Y-,\n"
|
||||
" Z+, Z- order, each image must be the same resolutions. 2d=arbitrary 2D\n"
|
||||
" images, 2darray=2D array, 3D=volume texture slices, video=video frames,\n"
|
||||
" cubemap=array of faces. For 2darray/3d/cubemaps/video, each source image's\n"
|
||||
" dimensions and # of mipmap levels must be the same. For video, the .basis\n"
|
||||
" file will be written with the first frame being an I-Frame, and subsequent\n"
|
||||
" frames being P-Frames (using conditional replenishment). Playback must always\n"
|
||||
" occur in order from first to last image.\n"
|
||||
"\n"
|
||||
" -cubemap: same as -tex_type cubemap\n"
|
||||
"\n"
|
||||
" -tex_array: Process input images as a single texture array and write a\n"
|
||||
" single .basis/.KTX2 file (the former default before v1.16)\n"
|
||||
"\n"
|
||||
" -fuzz_testing: Use with -validate: Disables CRC16 validation of file contents\n"
|
||||
" before transcoding\n"
|
||||
"\n"
|
||||
" -multifile_printf: printf() format string to use to compose multiple filenames\n"
|
||||
"\n"
|
||||
" -multifile_first: The index of the first file to process, default is 0 (must\n"
|
||||
" specify -multifile_printf and -multifile_num)\n"
|
||||
"\n"
|
||||
" -multifile_num: The total number of files to process.\n"
|
||||
"\n"
|
||||
" -opencl: Enable OpenCL usage (currently only accelerates ETC1S encoding)\n"
|
||||
"\n"
|
||||
" -opencl_serialize: Serialize all calls to the OpenCL driver (to work around\n"
|
||||
" buggy drivers, only useful with -parallel)\n"
|
||||
"\n"
|
||||
"--- ETC1S specific options (-etc1s - the LDR/SDR default):\n"
|
||||
"\n"
|
||||
" -quality X and -effort X: Set quality (1-100) and effort (0-10) levels\n"
|
||||
"\n"
|
||||
" -q X: Low-level ETC1S quality level, 1-255, default is 128, lower=better\n"
|
||||
" compression/lower quality/faster, higher=less compression/higher\n"
|
||||
" quality/slower, default is 128. For even higher quality,\n"
|
||||
" use -max_endpoints/-max_selectors. (-quality is preferred.)\n"
|
||||
"\n"
|
||||
" -comp_level X: Low-level ETC1S speed vs. quality tradeoff. Range is 0-6,\n"
|
||||
" default is 1. Higher values=MUCH slower, but slightly higher quality. Higher\n"
|
||||
" levels intended for videos. (-effort is preferred.)\n"
|
||||
"\n"
|
||||
" -max_endpoints X: ETC1S: Manually set the max number of color endpoint\n"
|
||||
" clusters from 1-16128, use instead of -q\n"
|
||||
"\n"
|
||||
" -max_selectors X: ETC1S: Manually set the max number of color selector\n"
|
||||
" clusters from 1-16128, use instead of -q\n"
|
||||
"\n"
|
||||
"--- UASTC LDR/HDR 4x4 specific options (-uastc or -uastc_ldr):\n"
|
||||
"\n"
|
||||
" -quality X and -effort X: Set quality (1-100) and effort (0-10) levels\n"
|
||||
"\n"
|
||||
" -uastc, -uastc_ldr or -uastc_ldr_4x4: Enable UASTC LDR 4x4 texture mode,\n"
|
||||
" instead of the default ETC1S mode. Significantly higher texture quality, but\n"
|
||||
" much larger (~8bpp) files. (Note that UASTC LDR 4x4 .basis files must be\n"
|
||||
" losslessly compressed by the user.)\n"
|
||||
"\n"
|
||||
" -uastc_level: Set low-level UASTC LDR/HDR 4x4 encoding effort level. LDR Range\n"
|
||||
" is [0,4], default is 2, higher=slower but higher quality. 0=fastest/lowest\n"
|
||||
" quality, 3=slowest practical option, 4=impractically slow/highest achievable\n"
|
||||
" quality. UASTC HDR 4x4 range is [0,4]: higher=slower, but higher quality. HDR\n"
|
||||
" 4x4 default level=1.\n"
|
||||
"\n"
|
||||
" -uastc_rdo_l X: Enable UASTC LDR 4x4 RDO post-processing and set the low-level\n"
|
||||
" UASTC LDR 4x4 RDO quality scalar (lambda) to X. Lower values=higher\n"
|
||||
" quality/larger LZ compressed files, higher values=lower quality/smaller LZ\n"
|
||||
" compressed files. Good range to try is [.25-10]. Note: Previous versons used\n"
|
||||
" the -uastc_rdo_q option, which was removed because the RDO algorithm was\n"
|
||||
" changed.\n"
|
||||
"\n"
|
||||
" -uastc_rdo_d X: Set UASTC LDR 4x4 RDO dictionary size in bytes. Default is\n"
|
||||
" 4096, max is 65536. Lower values=faster, but less compression.\n"
|
||||
"\n"
|
||||
" -uastc_rdo_b X: Set UASTC LDR 4x4 RDO max smooth block error scale. Range is\n"
|
||||
" [1,300]. Default is 10.0, 1.0=disabled. Larger values suppress more artifacts\n"
|
||||
" (and allocate more bits) on smooth blocks.\n"
|
||||
"\n"
|
||||
" -uastc_rdo_s X: Set UASTC LDR 4x4 RDO max smooth block standard deviation.\n"
|
||||
" Range is [.01,65536]. Default is 18.0. Larger values expand the range of\n"
|
||||
" blocks considered smooth.\n"
|
||||
"\n"
|
||||
" -uastc_rdo_f: Don't favor simpler UASTC LDR 4x4 modes in RDO mode.\n"
|
||||
"\n"
|
||||
" -uastc_rdo_m: Disable RDO multithreading (slightly higher compression,\n"
|
||||
" deterministic).\n"
|
||||
"\n"
|
||||
"--- UASTC HDR 4x4 specific options (-hdr or -hdr_4x4 - the HDR default):\n"
|
||||
"\n"
|
||||
" -hdr, -hdr_4x4, or -uastc_hdr_4x4: Enable UASTC HDR 4x4 mode\n"
|
||||
"\n"
|
||||
" -quality X and -effort X: Set quality (1-100) and effort (0-10) levels\n"
|
||||
"\n"
|
||||
" -uastc_level X: Sets the low-level UASTC HDR 4x4 compressor's effort level.\n"
|
||||
" Valid range is [0,4]: higher=slower but higher quality. HDR\n"
|
||||
" default=1. Level 0=fastest/lowest quality, 3=highest practical\n"
|
||||
" setting, 4=exhaustive\n"
|
||||
"\n"
|
||||
" -hdr_uber_mode: Allow the UASTC HDR 4x4 encoder to try varying the CEM 11\n"
|
||||
" selectors more for slightly higher quality (slower). This may negatively\n"
|
||||
" impact BC6H quality, however.\n"
|
||||
"\n"
|
||||
" -hdr_ultra_quant: UASTC HDR 4x4: Try to find better quantized CEM 7/11\n"
|
||||
" endpoint values (slower).\n"
|
||||
"\n"
|
||||
" -hdr_favor_astc: UASTC HDR 4x4: By default the dual-target UASTC HDR 4x4\n"
|
||||
" encoder tries to strike a balance or even slightly favor BC6H quality. If\n"
|
||||
" this option is specified, ASTC HDR 4x4 quality is favored instead.\n"
|
||||
"\n"
|
||||
"--- ASTC/UASTC HDR 6x6 specific options (-hdr_6x6 or -hdr_6x6i):\n"
|
||||
"\n"
|
||||
"Internally both modes use the same compressor which can generate either\n"
|
||||
"standard ASTC HDR 6x6 (with optional RDO) or UASTC HDR 6x6 (supercompressed\n"
|
||||
"with a custom format).\n"
|
||||
"\n"
|
||||
" -hdr_6x6 or -astc_hdr_6x6: Enable RDO ASTC HDR 6x6 mode\n"
|
||||
"\n"
|
||||
" -hdr_6x6i or -uastc_hdr_6x6: Enable UASTC HDR 6x6 mode\n"
|
||||
"\n"
|
||||
" -quality X and -effort X: Set quality (1-100) and effort (0-10) levels\n"
|
||||
"\n"
|
||||
" -lambda X: Low-level option to enable rate distortion optimization (RDO) and\n"
|
||||
" directly control the HDR 6x6 compressor's lambda setting. The\n"
|
||||
" higher this value, the lower the quality, but the smaller the file\n"
|
||||
" size. Try 100-20000, or higher values on some images. Upconverted\n"
|
||||
" SDR images can generally tolerate much higher lambda settings vs.\n"
|
||||
" true HDR images.\n"
|
||||
"\n"
|
||||
" -hdr_6x6_level X: Low-level option to set the codec to 6x6 HDR mode (same\n"
|
||||
" as -hdr_6x6) and controls encoder performance vs. max quality\n"
|
||||
" tradeoff. X may range from [0,12]. Default level is 2. Higher\n"
|
||||
" values result in better quality but slower encoding. Values above\n"
|
||||
" 10 are extremely slow.\n"
|
||||
"\n"
|
||||
" -hdr_6x6i_level X: Low-level option to set the codec to 6x6 HDR intermediate\n"
|
||||
" mode (same as -hdr_6x6i) and controls encoder performance vs. max\n"
|
||||
" quality tradeoff. X may range from [0,12]. Default level is 2.\n"
|
||||
"\n"
|
||||
" -rec_2020: The input image's gamut is Rec. 2020 vs. the default Rec. 709 - for\n"
|
||||
" accurate colorspace error calculations. This value will also be\n"
|
||||
" written to the KTX2 file's header in the DFD.\n"
|
||||
"\n"
|
||||
" -hdr_6x6_jnd\n"
|
||||
" X, -hdr_6x6_extra_pats, -hdr_6x6_brute_force_pats,\n"
|
||||
" -hdr_6x6_comp_levels X Y, or -hdr_6x6i_comp_levels X Y: Low-level\n"
|
||||
" control over the encoder's configuration.\n"
|
||||
"\n"
|
||||
"--- SDR/LDR->HDR upconversion options (only used when encoding to HDR formats\n"
|
||||
"from an LDR/SDR source image):\n"
|
||||
"\n"
|
||||
" -hdr_ldr_no_srgb_to_linear: If specified, LDR images will NOT be converted to\n"
|
||||
" normalized linear light (via a sRGB->Linear conversion) during SDR->HDR\n"
|
||||
" upconversion before compressing as HDR.\n"
|
||||
"\n"
|
||||
" -hdr_ldr_upconversion_nit_multiplier X: Specify how many nits (candelas per\n"
|
||||
" sq. meter) LDR/SDR images are converted to after converting to linear\n"
|
||||
" light. Default is 100 nits. Note: Previous builds used 1 nit. Common\n"
|
||||
" values are 80-100 nits.\n"
|
||||
"\n"
|
||||
"--- ASTC LDR/XUASTC LDR specific options (-ldr_4x4 or -ldr_4x4i, up to 12x12):\n"
|
||||
"\n"
|
||||
"Internally both modes (ASTC 4x4-12x12 and XUASTC 4x4-12x12) use the same\n"
|
||||
"core compressor but with different outputs. All 14 standard ASTC block \n"
|
||||
"sizes are supported (see the list below).\n"
|
||||
"\n"
|
||||
" -ldr_4x4-12x12 or -astc_ldr_4x4-12x12: Enable ASTC LDR 4x4-12x12 mode\n"
|
||||
"\n"
|
||||
" -ldr_4x4i-12x12 or -xuastc_ldr_4x4-12x12: Enable XUASTC LDR 4x4-12x12 mode\n"
|
||||
"\n"
|
||||
" -quality X: Enables lossy weight grid DCT and sets DCT quality level [1,100]\n"
|
||||
" (defaults to no DCT). Higher=better quality, but higher bitrate. Good values\n"
|
||||
" to try are 30-90. Default is no weight grid DCT.\n"
|
||||
"\n"
|
||||
" -effort X: Set encoder effort level [1,10]: Encoding speed tradeoff, \n"
|
||||
" higher=slower but potentially higher overall quality. Default=3, 10=Insane.\n"
|
||||
" \n"
|
||||
" -xuastc_arith, -xuastc_hybrid, -xuastc_zstd: Set transcoding speed vs.\n"
|
||||
" compression ratio tradeoff by selecting the output profile/syntax. Default\n"
|
||||
" is -xuastc_zstd (fastest, lowest ratio). ZStd is fastest/lowest ratio, arith\n"
|
||||
" is slowest/highest ratio (3-15% better vs. ZStd).\n"
|
||||
"\n"
|
||||
" -xy: Enables lossy supercompression using windowed/bounded RDO for extra\n"
|
||||
" compression (default is lossless supercompression of the XUASTC texture data\n"
|
||||
" unless DCT is enabled)\n"
|
||||
"\n"
|
||||
" -xyd: Disables lossy supercompression (default, but automatically enabled\n"
|
||||
" if -quality less than 100 is specified )\n"
|
||||
"\n"
|
||||
" -xs: Force disable 2-3 subset usage in all effort levels (lower quality but\n"
|
||||
" faster compression and faster transcoding to BC7 at certain block sizes)\n"
|
||||
"\n"
|
||||
" -xp: Force disable RGB dual plane usage in all effort levels (lower quality\n"
|
||||
" but faster compression and faster transcoding to BC7 at certain block sizes)\n"
|
||||
"\n"
|
||||
" -ts: Use LDR sRGB ASTC decoding profile - the default. This parameter should\n"
|
||||
" match how the developer will decode or sample the ASTC texture data. Inverse\n"
|
||||
" of -tl. Same as -srgb.\n"
|
||||
"\n"
|
||||
" -tl: Use LDR Linear ASTC decoding profile (same as -linear). Inverse of -ts.\n"
|
||||
" Same as -linear.\n"
|
||||
"\n"
|
||||
" -weights X Y Z W: Set unsigned integer channel error weights. Defaults are\n"
|
||||
" 1,1,1,1. Useful to favor certain channels during compression.\n"
|
||||
"\n"
|
||||
" -ls_min_psnr X, -ls_min_alpha_psnr X, -ls_thresh_psnr X, -ls_thresh_alpha_psnr\n"
|
||||
" X, -ls_thresh_edge_psnr X, -ls_thresh_edge_alpha_psnr X: Windowed/bounded RDO\n"
|
||||
" settings (Lossy supercompression must be enabled, or -xy.)\n"
|
||||
"\n"
|
||||
" -xuastc_blurring: Experimental - enable blurred block candidates (MUCH slower\n"
|
||||
" compression, higher quality).\n"
|
||||
"\n"
|
||||
"These modes support all the standard ASTC block sizes. The larger the block\n"
|
||||
"size, the lower the bitrate on disk and in memory, but the more noticeable the\n"
|
||||
"artifacts. Some block sizes (4x4, 6x6, and 8x6) have specially optimized direct\n"
|
||||
"transcoding paths to BC7. For faster direct BC7 transcoding at these block\n"
|
||||
"sizes, disable RGB dual plane (-xp) and subset usage (-xs).\n"
|
||||
"\n"
|
||||
" Block Size Base/Memory Size\n"
|
||||
" 1. 4x4 8.00 bpp\n"
|
||||
" 2. 5x4 6.40 bpp\n"
|
||||
" 3. 5x5 5.12 bpp\n"
|
||||
" 4. 6x5 4.27 bpp\n"
|
||||
" 5. 6x6 3.56 bpp\n"
|
||||
" 6. 8x5 3.20 bpp\n"
|
||||
" 7. 8x6 2.67 bpp\n"
|
||||
" 8. 10x5 2.56 bpp\n"
|
||||
" 9. 10x6 2.13 bpp\n"
|
||||
" 10. 8x8 2.00 bpp\n"
|
||||
" 11. 10x8 1.60 bpp\n"
|
||||
" 12. 10x10 1.28 bpp\n"
|
||||
" 13. 12x10 1.07 bpp\n"
|
||||
" 14. 12x12 0.89 bpp\n"
|
||||
"\n"
|
||||
"--- More options:\n"
|
||||
"\n"
|
||||
" -test: Run an automated LDR ETC1S/UASTC LDR 4x4 encoding and transcoding test.\n"
|
||||
" Returns EXIT_FAILURE on any failures.\n"
|
||||
"\n"
|
||||
" -test_hdr_4x4/-test_hdr_6x6/-test_hdr_6x6i: Run automated UASTC HDR encoding\n"
|
||||
" and transcoding tests. Returns EXIT_FAILURE on any failures.\n"
|
||||
"\n"
|
||||
" -test_xuastc: Run an automated XUASTC LDR encoding and transcoding test.\n"
|
||||
" Returns EXIT_FAILURE on any failures.\n"
|
||||
"\n"
|
||||
" -test_dir: Optional directory of test files. Defaults to \"../test_files\".\n"
|
||||
"\n"
|
||||
" -y_flip: Flip input images vertically before compression\n"
|
||||
"\n"
|
||||
" -normal_map: Tunes codec parameters for better quality on normal maps (linear\n"
|
||||
" colorspace metrics, linear mipmap filtering, no selector RDO, no sRGB)\n"
|
||||
"\n"
|
||||
" -no_alpha: Always output non-alpha basis files, even if one or more inputs has\n"
|
||||
" alpha\n"
|
||||
"\n"
|
||||
" -force_alpha: Always output alpha basis files, even if no inputs has alpha\n"
|
||||
"\n"
|
||||
" -separate_rg_to_color_alpha: Separate input R and G channels to RGB and A (for\n"
|
||||
" tangent space XY normal maps)\n"
|
||||
"\n"
|
||||
" -swizzle rgba: Specify swizzle for the 4 input color channels using r, g, b\n"
|
||||
" and a (the -separate_rg_to_color_alpha flag is equivalent to rrrg)\n"
|
||||
"\n"
|
||||
" -renorm: Renormalize each input image before any further\n"
|
||||
" processing/compression\n"
|
||||
"\n"
|
||||
" -no_multithreading: Disable multithreading\n"
|
||||
"\n"
|
||||
" -max_threads X: Use at most X threads total when multithreading is enabled\n"
|
||||
" (this includes the main thread)\n"
|
||||
"\n"
|
||||
" -wasi_threads: Set number of threads to use in WASI threading builds\n"
|
||||
" (default=8, only used in WASI threading builds)\n"
|
||||
"\n"
|
||||
" -no_ktx: Disable KTX writing when unpacking (faster, less output files)\n"
|
||||
"\n"
|
||||
" -ktx_only: Only write KTX files when unpacking (faster, less output files)\n"
|
||||
"\n"
|
||||
" -write_out: Write 3dfx OUT files when unpacking FXT1 textures\n"
|
||||
"\n"
|
||||
" -format_only: Only unpack the specified format, by its numeric code.\n"
|
||||
"\n"
|
||||
" -etc1_only: Only unpack to ETC1, skipping the other texture formats\n"
|
||||
" during -unpack\n"
|
||||
"\n"
|
||||
" -disable_hierarchical_endpoint_codebooks: Disable hierarchical endpoint\n"
|
||||
" codebook usage, slower but higher quality on some compression levels\n"
|
||||
"\n"
|
||||
" -compare_ssim: Compute and display SSIM of image comparison (slow)\n"
|
||||
"\n"
|
||||
" -compare_plot: Display histogram plots in -compare mode\n"
|
||||
"\n"
|
||||
" -bench: UASTC benchmark mode, for development only\n"
|
||||
"\n"
|
||||
" -resample X Y: Resample all input textures to XxY pixels using a box filter\n"
|
||||
"\n"
|
||||
" -resample_factor X: Resample all input textures by scale factor X using a box\n"
|
||||
" filter\n"
|
||||
"\n"
|
||||
" -no_sse: Forbid all SSE instruction set usage\n"
|
||||
"\n"
|
||||
" -validate_etc1s: Validate internal ETC1S compressor's data structures during\n"
|
||||
" compression (slower, intended for development).\n"
|
||||
"\n"
|
||||
" -ktx2_animdata_duration X: Set KTX2animData duration field to integer value X\n"
|
||||
" (only valid/useful for -tex_type video, default is 1)\n"
|
||||
"\n"
|
||||
" -ktx2_animdata_timescale X: Set KTX2animData timescale field to integer value\n"
|
||||
" X (only valid/useful for -tex_type video, default is 15)\n"
|
||||
"\n"
|
||||
" -ktx2_animdata_loopcount X: Set KTX2animData loopcount field to integer value\n"
|
||||
" X (only valid/useful for -tex_type video, default is 0)\n"
|
||||
"\n"
|
||||
" -framerate X: Set framerate in .basis header to X/frames sec.\n"
|
||||
"\n"
|
||||
" -ktx2_no_zstandard: Don't compress UASTC texture data using Zstandard -- store\n"
|
||||
" it uncompressed instead.\n"
|
||||
"\n"
|
||||
" -ktx2_zstandard_level X: Set ZStandard compression level to X (see Zstandard\n"
|
||||
" documentation, default level is 6)\n"
|
||||
"\n"
|
||||
" -tonemap_dither: Dither tonemapper's 8-bit/component output by adding a small\n"
|
||||
" amount of white noise, only used with -tonemap mode\n"
|
||||
"\n"
|
||||
"--- Mipmap Generator Options:\n"
|
||||
"\n"
|
||||
"By default, SDR textures will be converted from sRGB to linear light before\n"
|
||||
"mipmap filtering, then back to sRGB (for the RGB color channels) unless -linear\n"
|
||||
"is specified. You can override this behavior with -mip_srgb/-mip_linear.\n"
|
||||
"\n"
|
||||
" -mipmap: Generate mipmaps for each source image\n"
|
||||
"\n"
|
||||
" -mip_srgb: Convert image to linear before filtering, then back to sRGB.\n"
|
||||
" (This is set automatically by default, unless you override it.)\n"
|
||||
"\n"
|
||||
" -mip_linear: Keep image in linear light during mipmap filtering (i.e. do not\n"
|
||||
" convert to/from sRGB for filtering purposes). (This is set automatically by\n"
|
||||
" default, unless you override it.)\n"
|
||||
"\n"
|
||||
" -mip_scale X: Set mipmap filter kernel's scale, lower=sharper, higher=more\n"
|
||||
" blurry, default is 1.0 (quite conservative).\n"
|
||||
"\n"
|
||||
" -mip_filter X: Set mipmap filter kernel, default is kaiser. Supported filters:\n"
|
||||
" box, tent, bell, b-spline, mitchell, blackman, lanczos3, lanczos4, lanczos6,\n"
|
||||
" lanczos12, kaiser, gaussian, catmullrom, quadratic_interp, quadratic_approx,\n"
|
||||
" quadratic_mix\n"
|
||||
"\n"
|
||||
" -mip_renorm: Renormalize normal map to unit length vectors after filtering\n"
|
||||
"\n"
|
||||
" -mip_clamp: Use clamp addressing on borders, instead of wrapping\n"
|
||||
"\n"
|
||||
" -mip_fast: Use faster mipmap generation (resample from previous mip, not\n"
|
||||
" always first/largest mip level). The default.\n"
|
||||
"\n"
|
||||
" -mip_slow: Always resample each mipmap level starting from the largest mipmap.\n"
|
||||
" Higher quality, but slower. Opposite of -mip_fast. \n"
|
||||
"\n"
|
||||
" -mip_smallest X: Set smallest pixel dimension for generated mipmaps, default\n"
|
||||
" is 1 pixel \n"
|
||||
"\n"
|
||||
"--- Transcoding Options (used while unpacking, validating after compression):\n"
|
||||
"\n"
|
||||
"These settings control the \"decode flags\" used while transcoding:\n"
|
||||
"\n"
|
||||
" -higher_quality_transcoding: Enable higher quality, but slower, transcoding\n"
|
||||
"\n"
|
||||
" -no_deblocking: Always disable adaptive deblocking filter on all block sizes\n"
|
||||
" (XUASTC/ASTC LDR 4x4-12x12 only). By default only block sizes >8x6 are\n"
|
||||
" deblocked while transcoding. (No deblocking ever occurs when transcoding to\n"
|
||||
" ASTC: only when re-encoding ASTC to another format, to lower artifacts.)\n"
|
||||
"\n"
|
||||
" -force_deblocking: Always use adaptive deblocking filter, even for block sizes\n"
|
||||
" <= 8x6 (XUASTC/ASTC LDR 4x4-12x12 only)\n"
|
||||
"\n"
|
||||
" -stronger_deblocking: Use stronger adaptive deblocking filtering (XUASTC/ASTC\n"
|
||||
" LDR 4x4-12x12 only)\n"
|
||||
"\n"
|
||||
" -no_etc1s_chroma_filtering: Disable adaptive ETC1S transcode chroma filter,\n"
|
||||
" for faster transcoding to BC7.\n"
|
||||
"\n"
|
||||
" -fast_xuastc_ldr_bc7_transcoding: Use much faster, but lower quality, XUASTC\n"
|
||||
" LDR 4x4/6x6/8x6 direct BC7 transcoders (the default)\n"
|
||||
"\n"
|
||||
" -no_fast_xuastc_ldr_bc7_transcoding: Disable much faster, but slightly lower\n"
|
||||
" quality, XUASTC LDR 4x4/6x6/8x6 direct BC7 transcoders\n"
|
||||
"\n"
|
||||
"--- Low-Level ETC1S backend endpoint/selector RDO codec options:\n"
|
||||
"\n"
|
||||
" -no_selector_rdo: Disable backend's selector rate distortion optimizations\n"
|
||||
" (slightly faster, less noisy output, but lower quality per output bit)\n"
|
||||
"\n"
|
||||
" -selector_rdo_thresh X: Set selector RDO quality threshold, default is 1.25,\n"
|
||||
" lower is higher quality but less quality per output bit (try 1.0-3.0)\n"
|
||||
"\n"
|
||||
" -no_endpoint_rdo: Disable backend's endpoint rate distortion optimizations\n"
|
||||
" (slightly faster, less noisy output, but lower quality per output bit)\n"
|
||||
"\n"
|
||||
" -endpoint_rdo_thresh X: Set endpoint RDO quality threshold, default is 1.5,\n"
|
||||
" lower is higher quality but less quality per output bit (try 1.0-3.0)\n"
|
||||
"\n"
|
||||
"--- Set various low-level fields in the Basis file header:\n"
|
||||
"\n"
|
||||
" -userdata0 X: Set 32-bit userdata0 field in Basis file header to X (X is a\n"
|
||||
" signed 32-bit int)\n"
|
||||
"\n"
|
||||
" -userdata1 X: Set 32-bit userdata1 field in Basis file header to X (X is a\n"
|
||||
" signed 32-bit int)\n"
|
||||
"\n"
|
||||
"--- Example LDR ETC1S/UASTC LDR 4x4 command lines:\n"
|
||||
"\n"
|
||||
" - basisu x.png : Compress sRGB image x.png to x.ktx2 using default settings\n"
|
||||
" (multiple filenames OK, use -tex_array if you want a tex array vs. multiple\n"
|
||||
" output files)\n"
|
||||
"\n"
|
||||
" - basisu -basis x.qoi : Compress sRGB image x.qoi to x.basis (supports 24-bit\n"
|
||||
" or 32-bit .QOI files)\n"
|
||||
"\n"
|
||||
" - basisu x.ktx2 : Unpack x.basis to PNG/KTX files (multiple filenames OK)\n"
|
||||
"\n"
|
||||
" - basisu x.basis : Unpack x.basis to PNG/KTX files (multiple filenames OK)\n"
|
||||
"\n"
|
||||
" - basisu -uastc x.png -uastc_rdo_l 2.0 -ktx2 -stats : Compress to a\n"
|
||||
" UASTC .KTX2 file with RDO (rate distortion optimization) to reduce .KTX2\n"
|
||||
" compressed file size\n"
|
||||
"\n"
|
||||
" - basisu -file x.png -mipmap -y_flip : Compress a mipmapped x.ktx2 file from\n"
|
||||
" an sRGB image named x.png, Y flip each source image\n"
|
||||
"\n"
|
||||
" - basisu -validate -file x.basis : Validate x.basis (check header, check file\n"
|
||||
" CRC's, attempt to transcode all slices)\n"
|
||||
"\n"
|
||||
" - basisu -unpack -file x.basis : Validates, transcodes and unpacks x.basis to\n"
|
||||
" mipmapped .KTX and RGB/A .PNG files (transcodes to all supported GPU texture\n"
|
||||
" formats)\n"
|
||||
"\n"
|
||||
" - basisu -q 255 -file x.png -mipmap -debug -stats : Compress sRGB x.png to\n"
|
||||
" x.ktx2 at quality level 255 with compressor debug output/statistics\n"
|
||||
"\n"
|
||||
" - basisu -linear -max_endpoints 16128 -max_selectors 16128 -file x.png :\n"
|
||||
" Compress non-sRGB x.png to x.ktx2 using the largest supported manually\n"
|
||||
" specified codebook sizes\n"
|
||||
"\n"
|
||||
" - basisu -basis -comp_level 2 -max_selectors 8192 -max_endpoints\n"
|
||||
" 8192 -tex_type video -framerate 20 -multifile_printf\n"
|
||||
" \"x%02u.png\" -multifile_first 1 -multifile_num 20 : Compress a 20 sRGB source\n"
|
||||
" image video sequence (x01.png, x02.png, x03.png, etc.) to x01.basis\n"
|
||||
"\n"
|
||||
"--- Example UASTC HDR 4x4 command lines:\n"
|
||||
"\n"
|
||||
" - basisu x.exr : Compress a HDR .EXR (or .HDR) image to a UASTC HDR 4x4 .KTX2\n"
|
||||
" file. LDR/SDR images will be upconverted to linear light HDR before\n"
|
||||
" compression. See HDR upconversion options, above.\n"
|
||||
"\n"
|
||||
" - basisu -hdr_4x4 x.exr : Compress a HDR .EXR image to a UASTC HDR 4x4 .KTX2\n"
|
||||
" file.\n"
|
||||
"\n"
|
||||
" - basisu x.hdr -uastc_level 0 : Compress a HDR .hdr image to a UASTC HDR\n"
|
||||
" 4x4 .KTX2 file, fastest encoding but lowest quality\n"
|
||||
"\n"
|
||||
" - basisu -hdr x.png : Compress a LDR .PNG image to UASTC HDR 4x4 (image is\n"
|
||||
" converted from sRGB to linear light first, use -hdr_ldr_no_srgb_to_linear to\n"
|
||||
" disable)\n"
|
||||
"\n"
|
||||
" - basisu x.hdr -uastc_level 3 : Compress a HDR .hdr image to UASTC HDR 4x4 at\n"
|
||||
" higher quality (-uastc_level 4 is highest quality, but very slow encoding)\n"
|
||||
"\n"
|
||||
" - basisu x.hdr -uastc_level 3 -mipmap -basis -stats -debug -debug_images :\n"
|
||||
" Compress a HDR .hdr image to UASTC HDR 4x4, .basis output file, at higher\n"
|
||||
" quality, generate mipmaps, output statistics and debug information, and write\n"
|
||||
" tone mapped debug images\n"
|
||||
"\n"
|
||||
" - basisu x.hdr -stats -hdr_favor_astc -hdr_uber_mode -uastc_level 4 : Highest\n"
|
||||
" achievable ASTC HDR 4x4 quality (very slow encoding, BC6H quality is traded\n"
|
||||
" off)\n"
|
||||
"\n"
|
||||
"--- Example RDO ASTC/UASTC HDR 6x6 command lines:\n"
|
||||
"\n"
|
||||
" - basisu -hdr_6x6 x.exr : Compress a HDR .EXR (or .HDR) image to a UASTC HDR\n"
|
||||
" 6x6 .KTX2 file. LDR/SDR images will be upconverted to linear light HDR before\n"
|
||||
" compression. See HDR upconversion options, above.\n"
|
||||
"\n"
|
||||
" - basisu -lambda 1000 -hdr_6x6 x.exr : Compress a HDR .EXR (or .HDR) image to\n"
|
||||
" a UASTC HDR 6x6 .KTX2 file with rate-distortion optimization (RDO), at lambda\n"
|
||||
" level 1000.\n"
|
||||
"\n"
|
||||
" - basisu -hdr_6x6i x.exr : Compress a HDR .EXR image to a compressed\n"
|
||||
" intermediate format UASTC HDR 6x6 .KTX2 file.\n"
|
||||
"\n"
|
||||
" - basisu -lambda 1000 -hdr_6x6i x.exr : Compress a HDR .EXR image to a\n"
|
||||
" compressed intermediate format UASTC HDR 6x6 .KTX2 file with rate-distortion\n"
|
||||
" optimization (RDO), at lambda level 1000.\n"
|
||||
"\n"
|
||||
"--- Example ASTC/XUASTC LDR 4x4-12x12 command lines:\n"
|
||||
"\n"
|
||||
" - basisu -ldr_6x6i -q 75 -xuastc_arith test.png : Compress test.png to XUASTC\n"
|
||||
" LDR 6x6 using weight grid DCT with setting 75 and the arith profile for\n"
|
||||
" higher compression.\n"
|
||||
"\n"
|
||||
" - basisu -ldr_4x4 test.png : Compress test.png to ASTC LDR 4x4\n"
|
||||
"\n"
|
||||
" - basisu -mipmap -ldr_10x5i test.png : Compress test.png to XUASTC LDR 10x5,\n"
|
||||
" using lossless ZStd supercompression, with mipmaps\n"
|
||||
"\n"
|
||||
"--- ETC1S Texture Video Notes: Use -comp_level 2 or higher for better codebook\n"
|
||||
"generation, specify very large codebooks using -max_endpoints\n"
|
||||
"and -max_selectors, and reduce the default endpoint RDO threshold\n"
|
||||
"(-endpoint_rdo_thresh) to around 1.25. Videos may have mipmaps and alpha\n"
|
||||
"channels. Videos must always be played back by the transcoder in first to last\n"
|
||||
"image order. Video files currently use I-Frames on the first image, and\n"
|
||||
"P-Frames using conditional replenishment on subsequent frames.\n"
|
||||
"\n"
|
||||
"--- Low-level ETC1S compression (Effort) Level (-comp_level X) Details \n"
|
||||
"\n"
|
||||
"This setting controls the ETC1S speed vs. quality tradeoff. (Use -q to control\n"
|
||||
"the quality vs. compressed size tradeoff.):\n"
|
||||
"\n"
|
||||
" - Level 0: Fastest, but has marginal quality and can be brittle on complex\n"
|
||||
"images. Avg. Y dB: 35.45\n"
|
||||
"\n"
|
||||
" - Level 1: Hierarchical codebook searching, faster ETC1S encoding. 36.87 dB,\n"
|
||||
"~1.4x slower vs. level 0. (This is the default setting.)\n"
|
||||
"\n"
|
||||
" - Level 2: Use this or higher for video. Hierarchical codebook searching.\n"
|
||||
"36.87 dB, ~1.4x slower vs. level 0. (This is the v1.12's default setting.)\n"
|
||||
"\n"
|
||||
" - Level 3: Full codebook searching. 37.13 dB, ~1.8x slower vs. level 0.\n"
|
||||
"(Equivalent to the initial release's default settings.)\n"
|
||||
"\n"
|
||||
" - Level 4: Hierarchical codebook searching, codebook k-means iterations. 37.15\n"
|
||||
"dB, ~4x slower vs. level 0\n"
|
||||
"\n"
|
||||
" - Level 5: Full codebook searching, codebook k-means iterations. 37.41 dB,\n"
|
||||
"~5.5x slower vs. level 0.\n"
|
||||
"\n"
|
||||
" - Level 6: Full codebook searching, twice as many codebook k-means iterations,\n"
|
||||
"best ETC1 endpoint opt. 37.43 dB, ~12x slower vs. level 0"
|
||||
57
build_python_win.bat
Normal file
57
build_python_win.bat
Normal file
@@ -0,0 +1,57 @@
|
||||
@echo off
|
||||
|
||||
echo ===========================================
|
||||
echo Building Python extensions (Windows)
|
||||
echo ===========================================
|
||||
|
||||
REM Set the Python executable path (edit if needed)
|
||||
set PY_EXE=C:\Users\richg\AppData\Local\Programs\Python\Python312\python.exe
|
||||
|
||||
REM Ensure Python exists
|
||||
if not exist "%PY_EXE%" (
|
||||
echo ERROR: Python 3.12 executable not found:
|
||||
echo %PY_EXE%
|
||||
echo Please install Python 3.12 or update PY_EXE in this script.
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Create build directory if missing
|
||||
if not exist build_python_win (
|
||||
echo Creating build_python_win directory...
|
||||
mkdir build_python_win
|
||||
)
|
||||
|
||||
cd build_python_win
|
||||
|
||||
echo Running CMake configure...
|
||||
cmake -G "Visual Studio 17 2022" -A x64 ^
|
||||
-DBUILD_PYTHON=ON ^
|
||||
-DBUILD_WASM=OFF ^
|
||||
-DPYTHON_EXECUTABLE="%PY_EXE%" ^
|
||||
..
|
||||
|
||||
IF ERRORLEVEL 1 (
|
||||
echo.
|
||||
echo *** CMake configure FAILED ***
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo.
|
||||
echo CMake configure OK.
|
||||
echo Starting build...
|
||||
|
||||
cmake --build . --config Release
|
||||
|
||||
IF ERRORLEVEL 1 (
|
||||
echo.
|
||||
echo *** Build FAILED ***
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo.
|
||||
echo ===========================================
|
||||
echo Build SUCCESSFUL!
|
||||
echo Output in: python/basisu_py/
|
||||
echo ===========================================
|
||||
|
||||
exit /b 0
|
||||
Reference in New Issue
Block a user