From 7925d0b3c2f506fe5884d24bd125bf4c465ade48 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 10 Sep 2024 17:31:21 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6cbe225..50af6ac 100644 --- a/README.md +++ b/README.md @@ -55,7 +55,7 @@ Here is the [UASTC LDR specification document](https://github.com/BinomialLLC/ba 3. [UASTC HDR](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Texture-Specification-v1.0): An 8 bits/pixel HDR high quality mode. This is a 24 mode subset of the standard [ASTC HDR](https://en.wikipedia.org/wiki/Adaptive_scalable_texture_compression) 4x4 (8bpp) texture format. It's designed to be high quality, supporting the 27 partition patterns in common between BC6H and ASTC, and fast to transcode with very little loss (typically a fraction of a dB PSNR) to the BC6H HDR texture format. Notably, **UASTC HDR data is 100% standard ASTC texture data**, so no transcoding at all is required on devices or API's supporting ASTC HDR. This mode can also be transcoded to various 32-64bpp uncompressed HDR texture/image formats. -Here is the [UASTC HDR specification document](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Texture-Specification-v1.0), and compressed [example images](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Examples). +Here is the [UASTC HDR specification document](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Texture-Specification-v1.0), and some compressed [example images](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-Examples). ### Other Features