From 7a30c2e77d854a06c106387b0329cd07df4ba146 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Mon, 19 Jan 2026 02:41:52 -0500 Subject: [PATCH] Update links to XUASTC LDR specification and wiki --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index eedfbcd..d0ec6c4 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ Full Python support for encoding/transcoding is now available, supporting native Links ----- -- [XUASTC LDR Wiki, Specification Docs](https://github.com/BinomialLLC/xuastc_preview/wiki) +- [Wiki/Specifications](https://github.com/BinomialLLC/basis_universal/wiki) - [Release Notes](https://github.com/BinomialLLC/basis_universal/wiki/Release-Notes) - [Live Compression/Transcoding Testbed](https://subquantumtech.com/xu/ktx2_encode_test/) - [Live WebGL Examples](https://subquantumtech.com/xu/) @@ -96,7 +96,7 @@ The ASTC LDR decoder, used in the transcoder module, supports the entire standar Supported ASTC configurations: L/LA/RGB/RGBA CEM's, base+scale or RGB/RGBA direct, base+ofs CEM's, Blue Contraction encoding, 1-3 subsets, all partition patterns, single or dual plane. -Here is the [XUASTC LDR specification](https://github.com/BinomialLLC/xuastc_preview/wiki/XUASTC-LDR-Specification-v1.0). +Here is the [XUASTC LDR specification](https://github.com/BinomialLLC/basis_universal/wiki/XUASTC-LDR-Specification-v1.0). Notes: - Modes #3 and #4 output 100% standard or plain ASTC texture data (with or without RDO), like any other ASTC encoder. The .KTX2 files are just plain textures.