From 7dce9afb67920995bdfce195cb689c4dbe002b53 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Wed, 1 May 2019 12:13:57 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index be5a12e..e99e954 100644 --- a/README.md +++ b/README.md @@ -74,7 +74,7 @@ Thanks to a number of companies or groups who have supported Binomial over the y Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp. -Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC. +Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC, and Won Chun, who originally suggested making a universal system. I first saw using precomputed tables for quickly computing optimal encodings of solid color blocks in ryg_dxt. The method that limits the canonical Huffman codelengths to a maximum codesize was used in Yoshizaki's lharc.