From 7ef84df1b7149163a18b6cecdd2c27d24a2be9ec Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Fri, 10 May 2019 11:53:57 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index e2a8c14..20318af 100644 --- a/README.md +++ b/README.md @@ -132,7 +132,7 @@ Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me Thanks to Colt McAnlis, for advertising one of my earlier open source texture compression libraries at GDC, and Won Chun, who originally suggested making a universal system. -I first saw using precomputed tables for quickly computing optimal encodings of solid color blocks in ryg_dxt. The method that limits the canonical Huffman codelengths to a maximum codesize was used in Yoshizaki's lharc. +I first saw using precomputed tables for quickly computing optimal encodings of solid color blocks in ryg_dxt. The method that limits the canonical Huffman codelengths to a maximum codesize was used in Yoshizaki's lharc. The canonical Huffman codelength compression system is similar to Katz's Deflate method. ### Possible improvements The way the -q (quality) option is converted to codebook sizes is very simple (fixed formulas), and could be improved. It has a tendancy to plateue on some files.