diff --git a/README.md b/README.md index c2625d7..45b0cc7 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ The system supports seven modes (or codecs). In the order they were implemented: 4. **ASTC HDR 6x6 (with or without RDO)**: Standard ASTC HDR 6x6 5. **UASTC HDR 6x6 Intermediate ("GPU Photo HDR")**: Supercompressed ASTC HDR 6x6 6. **ASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes, with or without basic windowed RDO)**: Standard ASTC LDR 4x4-12x12 -7. **XUASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes, "GPU Photo LDR/SDR")**: Latent-space supercompressed ASTC LDR with Weight Grid DCT ([Discrete Cosine Transform](https://grokipedia.com/page/Discrete_cosine_transform)) for very high quality, extreme bitrate scalability, optional adaptive deblocking (CPU or using a simple GPU pixel shader), three entropy coding profiles (Zstd, arithmetic or hybrid). See [JPEG for ASTC](https://github.com/BinomialLLC/basis_universal/wiki/JPEG-for-ASTC), and the [ASTC and XUASTC LDR Usage Guide](https://github.com/BinomialLLC/basis_universal/wiki/ASTC-and-XUASTC-LDR-Usage-Guide). +7. **XUASTC LDR 4x4-12x12 (all 14 standard ASTC block sizes, "GPU Photo LDR/SDR")**: Latent-space supercompressed ASTC LDR with Weight Grid DCT ([Discrete Cosine Transform](https://grokipedia.com/page/Discrete_cosine_transform)) for very high quality, extreme bitrate scalability, optional adaptive deblocking (CPU or using a [simple GPU pixel shader](https://github.com/BinomialLLC/basis_universal/tree/master/shader_deblocking) compatible with mipmapping and filtering), three entropy coding profiles (Zstd, arithmetic or hybrid). See [JPEG for ASTC](https://github.com/BinomialLLC/basis_universal/wiki/JPEG-for-ASTC), and the [ASTC and XUASTC LDR Usage Guide](https://github.com/BinomialLLC/basis_universal/wiki/ASTC-and-XUASTC-LDR-Usage-Guide). The C/C++ encoder and transcoder libraries can be compiled to native code or WebAssembly (web or WASI), and all encoder/transcoder features can be accessed from JavaScript via a C++ wrapper library which optionally supports [WASM multithreading](https://web.dev/articles/webassembly-threads) for fast encoding in the browser. [WASM WASI](https://wasi.dev/) builds, for the command line tool and the encoder/transcoder as a WASI module using a pure C API, are also supported.