From 8b080b7fb3438568e62f883c426ffe9f2e6a6088 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Tue, 18 Feb 2025 02:51:06 -0500 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 945e790..627c2fe 100644 --- a/README.md +++ b/README.md @@ -72,7 +72,7 @@ Here is the [UASTC HDR 4x4 specification document](https://github.com/BinomialLL 4. UASTC HDR 6x6 or RDO UASTC HDR 6x6: A 3.56 bits/pixel (or less with RDO+Zstd) HDR high quality mode. Just like mode #3, **UASTC HDR 6x6 data is 100% standard ASTC texture data**. Here's a [page with details](https://github.com/BinomialLLC/basis_universal/wiki/ASTC-HDR-6x6-Support-Notes). The current encoder supports weight grid upsampling, 1-3 subsets, single or dual planes, CEM's 7 and 11, and all unique ASTC partition patterns. We don't currently impose any ASTC configuration constraints in this mode, but that may change which is why it's labeled "UASTC". -5. UASTC HDR 6x6 Intermediate ("GPU Photo"): A custom compressed intermediate format that can be rapidly transcoded to ASTC HDR 6x6, BC6H, and various uncompressed HDR formats. The custom compressed file format is [described here](https://github.com/BinomialLLC/basis_universal/wiki/ASTC-HDR-6x6-Intermediate-File-Format-(Basis-GPU-Photo-6x6)). The format supports 75 unique ASTC configurations, utilizing weight grid upsampling, 1-3 subsets, single or dual planes, CEM's 7 and 11, and all unique ASTC partition patterns. +5. UASTC HDR 6x6 Intermediate ("GPU Photo"): A custom compressed intermediate format that can be rapidly transcoded to ASTC HDR 6x6, BC6H, and various uncompressed HDR formats. The custom compressed file format is [described here](https://github.com/BinomialLLC/basis_universal/wiki/UASTC-HDR-6x6-Intermediate-File-Format-(Basis-GPU-Photo-6x6)). The format supports 75 unique ASTC configurations, utilizing weight grid upsampling, 1-3 subsets, single or dual planes, CEM's 7 and 11, and all unique ASTC partition patterns. Notes: - Modes #3 and #4 output 100% standard or plain ASTC texture data (with or without RDO), like any other ASTC encoder. The .KTX2 files are just plain textures.