From 9d03fc13828422b2df988cfcd404e3d94cfcdc28 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Wed, 1 May 2019 12:07:05 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5c9a354..57b7cb8 100644 --- a/README.md +++ b/README.md @@ -70,7 +70,7 @@ One the codebook and Huffman tables are decompressed, the slices are randomly ac We currently only support CPU transcoding, but GPU assisted transcoding/format conversion is also possible by uploading the decompressed codebooks as textures and using compute shaders to convert the ETC1S data to the desired output format. ### Special thanks -Thanks to a number of companies or groups who have supported Binomial over the years, which helped fund this work: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Activision, and the organizers at CppCon. +Thanks to a number of companies or groups who have supported Binomial over the years: Intel, SpaceX, Netflix, Forgotten Empires, Microsoft, Polystream, Hothead Games, BioDigital, Magic Leap, Activision, the Khronos Group, and the organizers at CppCon. Thanks to John Brooks at Blue Shift, Inc. for inspiring this work by showing me his Dreamcast texture compression system around 2002, and for releasing etc2comp. I first saw the subblock flip estimation approach (used in basisu_etc.cpp) in etc2comp.